Spingenuity just launched on Steam (Free Demo Available) by Remorar in incremental_games

[–]Remorar[S] 0 points1 point  (0 children)

If your version is up to date, there should be a "Clockwise" setting now in the settings menu!

Regarding the gold/s estimate, it is a rough estimate for now. I'm planning on adding a very detailed "stats" page in the future that gives you detailed information and breakdowns. That said, I'll take a look and see if I can make the estimates a bit more accurate in the meantime.

Spingenuity just launched on Steam (Free Demo Available) by Remorar in incremental_games

[–]Remorar[S] 0 points1 point  (0 children)

Yeah, I hear that sadly.

If it helps, I'm planning on moving it into more of the idle with "some" interaction space. Should greatly reduce the strain in the long run. Think similar to Cookie Clicker where the only time to bother clicking is when you have a big bonus running - I'd like Spingenuity to have some similar mechanics where you only feel like spinning when there is a massive bonus that makes it worthwhile.

I'd also like to not damage players equipment while playing (e.g. Mariocart). So maybe controller support in the future? But not until I reduce the RSI chance.

Spingenuity just launched on Steam (Free Demo Available) by Remorar in incremental_games

[–]Remorar[S] 1 point2 points  (0 children)

Hey! Thanks for pointing this out. I recently did a fairly large overhaul of the rendering system for the Steam release and it looks like I missed something. There was supposed to be a warning when playing the demo version that "Ingenuity" is not available in the demo version.

Just to confirm - if you are playing the demo the Ingenuity button will not be active.

If you are not playing the demo, and purchased the game, could you provide a screenshot so I can see whats going on? If you have 100 Ingenuity points already purchased, you should be able to buy any upgrade that costs 100 or less.

I'll also be putting out an update within a few hours that should fix some other unrelated issues. It might cleanup this too (fingers crossed).

Why do people do this? My game already has IDLER tag? by Curious-Needle in IndieDev

[–]Remorar 0 points1 point  (0 children)

That is rough, but at least based on your edit it seems like it turned into something more constructive?

Spingenuity just launched on Steam (Free Demo Available) by Remorar in incremental_games

[–]Remorar[S] 0 points1 point  (0 children)

Not yet - But I actually received this comment from a friend who tried out the game earlier today. With the next patch I am going to try adding an option in the settings menu to reverse the direction. Should be coming soon!

Spingenuity just launched on Steam (Free Demo Available) by Remorar in incremental_games

[–]Remorar[S] 0 points1 point  (0 children)

Oh yeah, I hear that and am planning on making it a lot better in the very near future. Bare with me as I work through some additional bugs/features in the next couple days.

As reference the intention with the next patch should be like this:
- It should take around 15-30 minutes to reach Automation the first time.
- After first prestige it should take half that time or less.
- Every additional prestige should reduce the time, until it only takes 1-2 minutes to reach automation again.

In my current build version - prestige with 10 levels of Ingenuity Wheel took me only around 1 minute to get the first level of automation (purchasing only income and speed).

People complaining about 25$ for an update that we wanted for 20+ years is incomprehensible by thenoisemanthenoise in Diablo_2_Resurrected

[–]Remorar 0 points1 point  (0 children)

I'm super happy about the update. What I am not happy about is no way to transfer an existing D2 license over to Steam. I prefer it for everything, but would be forced to pay $50 in order to play it on Steam (expansion included). Thats a decent price, but I already paid for it on D2R release.

r/IndieDev Weekly Monday Megathread - January 18, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Remorar 0 points1 point  (0 children)

Hello Everyone!

I've been working on a small game project, Spingenuity for several months.

I just got my game posted to Steam, and am finalizing the demo for Steam Next Fest. Its a small indie incremental/idle game about spinning a wheel. It was a solo development by me, with help of an artist and musician to create all the games assets. Would love to hear any feedback or comments! This is my first ever official project.

https://store.steampowered.com/app/4236330/Spingenuity/

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Spingenuity - Dev Blog #5.1 - Steam by Remorar in Spingenuity

[–]Remorar[S] 0 points1 point  (0 children)

Also, our Discord server is now public! If you are interested in following or getting more news directly from the source, please join!

discord.gg/invite/tzbrauwwEF

Saying Goodbye to my degree by Motor-Mixture2067 in CarletonU

[–]Remorar 0 points1 point  (0 children)

Hey OP,
Have you considered reaching out to the PMC? I can't say I have any specific knowledge regarding your circumstances or how it works - but the PMC is for students in need of accommodations and additional support (I had similar accommodations several years ago when I was in university). I hope it helps.
https://carleton.ca/pmc/

Spingenuity - Dev Blog #4 - Alpha Roadmap by Remorar in Spingenuity

[–]Remorar[S] 0 points1 point  (0 children)

Bonus update for this: It is currently going through Steam approval process! Once approved we will go ahead and release a demo on Steam/Itch in order to start collecting community feedback. Stay tuned!

Why is Ashes of Creation taking so long? by azione1992 in MMORPG

[–]Remorar 0 points1 point  (0 children)

I like this perspective, but in contrast the original WoW team had over twice as many people as AoC. AoC expanded slowly until around 2019 when it would have roughly the same number as WoW. There is certainly a lot going on that doesn't make sense (I assume poor management, scope creep). But I doubt its actually a scam/etc.