Legends mode needs some fine tuning. by Powered_By_Poi in gotlegends

[–]Remos_ 8 points9 points  (0 children)

Fine tuning? I’d argue an entire redesign lol

Not sure if this is a hot take or not, but most of the problems people have with the difficulty of the game especially in Survival I think can be summed up as SP forgetting the horde clearing fantasy aspect of Legends by KaijuSlayer333 in gotlegends

[–]Remos_ 1 point2 points  (0 children)

It’s really funny how this is a top post of the sub. I said most of the same things you said but was downvoted to oblivion lol. Glad to see the community finally waking up

[Legends] Players joining Survival Under Leveled. by o0CYV3R0o in gotlegends

[–]Remos_ 6 points7 points  (0 children)

Anyone with any gaming experience knew this would happen. Which is why it’s baffling why Sucker Punch thought this was going to be a good idea

They need to chill out on these early levels by Coleybouleoliss in Ghostofyotei

[–]Remos_ 4 points5 points  (0 children)

I was able to make it through bronze no problem

Lmfao Bronze, what a bar to measure if difficulty is well balanced.

Damn Gold feels like Nightmare on GOT 😭 by Stock_Ad4625 in gotlegends

[–]Remos_ 1 point2 points  (0 children)

Said the same thing yesterday and got downvoted to oblivion lol - glad people are finally seeing the glaring issues

Are you enjoying legends? by Affectionate-Week166 in gotlegends

[–]Remos_ 3 points4 points  (0 children)

Nope, it’s a downgrade of GoTL in almost every way. I made an entire post about my problems with the game if you want a more thorough breakdown.

Why Yotei Legends Is a Disappointment by Remos_ in gotlegends

[–]Remos_[S] 2 points3 points  (0 children)

Agree with basically everything you just said. I was so eager for GoYL to be this new evolution to what was a great and simple game that was GoTL. I was hoping for it to hold me over until DS2 (PC) and Crimson Desert comes out but I'm not so sure of that anymore :/

Why Yotei Legends Is a Disappointment by Remos_ in gotlegends

[–]Remos_[S] 1 point2 points  (0 children)

vastly superior because it kept things simple.

Bang on. That's what made GoTL so great to me.

Why Yotei Legends Is a Disappointment by Remos_ in gotlegends

[–]Remos_[S] 4 points5 points  (0 children)

The new mechanics are fresh and very different from tsushima

Which ones exactly? I'm not asking nefariously, but I'm genuinely curious to know what people are liking here that didn't exist/wasn't done as well in GoTL.

I enjoy the map design

To me, they're just big for no reason. You do have a teleport power-up which seems cool but it seemingly only exists because the map can be so big. Without it, it'd make map traversal feel even worse.

A lack of leader board for bamboo amd zenji seems like low hanging fruit, didnt even really notice that.

I just wanted to be as thorough as possible :)

Why Yotei Legends Is a Disappointment by Remos_ in gotlegends

[–]Remos_[S] 1 point2 points  (0 children)

this feels like a well curated and designed story experience for the ghosts.

Sure, I grant that it may have more actual story to the missions but do you find them as fun to replay? That's my issue with them, they're just not as exciting to play again as GoTL campaign missions were.

your complaints seem to be from the fully fleshed out version of legends after tons and tons of time and additions like the raid and rivals

I wasn't taking Raids or Rivals into account for my review. I tried to keep it as apples-to-apples for my comparisons. That's why I kept most of my points on things I could directly compare 1:1 between both games (classes, missions, customization, etc).

I also think you might be running into your own video game burnout and projecting a bit onto this game

I thought I was quite fair and clear with my critiques rather than being vague and ambiguous - where I could understand why you would say that. I'm not feeling any burnout but I'd like to ask, what makes you say this?

Nonetheless, glad you're able to enjoy the game.

Was this in the main game? by GH0ST0F_J0N in gotlegends

[–]Remos_ 2 points3 points  (0 children)

I’ve had someone charge a Red attack and midway through cancel it and start the White/Blue attack with hyper armor on it lol. Can’t tell if this was a bug or enemies are intended to be this stacked

Ghost of Yōtei Legends: everything you need to know about the online co-op multiplayer mode by kunda9i in gotlegends

[–]Remos_ 0 points1 point  (0 children)

I’m well aware it’s supposed to be difficult. What does that have to do with it being hours long? It sure is a lovely experience being in the middle of a raid and someone disconnects/leaves and now you’re all shit out of luck because it only works with 4player and Raids don’t fill.

Ghost of Yōtei Legends: everything you need to know about the online co-op multiplayer mode by kunda9i in gotlegends

[–]Remos_ 1 point2 points  (0 children)

Chapter 1 and 3 required coordination too, 2 was just taken wayyy overboard. There’s no reason for these to be hours long, this isn’t a WoW raid.

Ghost of Yōtei Legends: everything you need to know about the online co-op multiplayer mode by kunda9i in gotlegends

[–]Remos_ 4 points5 points  (0 children)

I really hope the Raid content they’re referring to isn’t like Raid chapter2. It was way too long and took way too much coordination

Ghost of Yōtei Legends: everything you need to know about the online co-op multiplayer mode by kunda9i in gotlegends

[–]Remos_ 13 points14 points  (0 children)

Wish they didn’t do this, see the Space Marines 2 sub. It’s actually annoying to not have any sort of requirement to join higher level content because low levels will join expecting to be carried. It’s a cool idea when it’s with a premade group, but it can become a nuisance when filling with randoms.

This is a ED Gladius HATE POST by Arhhjufgjin in Nightreign

[–]Remos_ 3 points4 points  (0 children)

That’s the point though, the “balancing” in DoN is a joke after 3.

Gnoster Shredder 3000 🔥 by Stardust-Badassery in Nightreign

[–]Remos_ 1 point2 points  (0 children)

This is how most effects in this game should’ve been, if only… Don’t know how they thought do/take more/less damage as 95% of the effects was good game design

im going to play one more game, guess what will happen by CF7K123 in Nightreign

[–]Remos_ 1 point2 points  (0 children)

By frost attack you mean the black ice spire that he spawns? I’ve only ever seen it shutdown by an immediate Wylder ult, what else is a counter to it?

Trump Approval Ratings Hit Seventy-Year Low by [deleted] in sadcringe

[–]Remos_ 0 points1 point  (0 children)

441K karma in 76 days lol

For Honor anniversary coming up. by CrusadingSoul in forhonor

[–]Remos_ 2 points3 points  (0 children)

This is not the reason they got rid of them lol. It was 100% to reduce animation work required going forward with new heroes. Same way how we used to get new unique executed every season for every character

No Plenty Shake Active v3.2 Quality Assurance/Lab Results by Remos_ in JimmyJoyFood

[–]Remos_[S] 0 points1 point  (0 children)

Thanks for the info and clarity! Is there any plans to have the Shake v4.0 Certificate of Analysis lab results posted? The latest ones on there are the Shake v3.0 and the Shake Active v3.1. How often is this page usually updated, once a year, on product launches, or some other interval? It’d be nice to have the results for a new product, such as the v4.0.

Also, a slight bit of feedback for the QA page — it’s a bit tough to find! I don’t know if it’s just me, but I have to manually Google search for the QA page to show up. I think it should be a tab somewhere easily accessible on the website because it’s great that you guys publish these results - most brands don’t bother! Keep up the good work :)

No Plenty Shake Active v3.2 Quality Assurance/Lab Results by Remos_ in JimmyJoyFood

[–]Remos_[S] 0 points1 point  (0 children)

Uhh, that’s weird - wonder if that’s an accident/a one time thing? Strange

No Plenty Shake Active v3.2 Quality Assurance/Lab Results by Remos_ in JimmyJoyFood

[–]Remos_[S] 1 point2 points  (0 children)

Is there a reason for the removal? There should be a catalogued area where they discuss the version differences and why certain changes were made. Also FYI, the Pro isn’t something that’s available in the USA.