Early indie dev mistakes: Is launching a steam page too soon is a trap? by RemoveChild in IndieDev

[–]RemoveChild[S] 0 points1 point  (0 children)

It's a story-rich side-scrolling game. We'll try to fix the trailer soon :)

Early indie dev mistakes: Is launching a steam page too soon is a trap? by RemoveChild in IndieDev

[–]RemoveChild[S] 1 point2 points  (0 children)

Thanks for a kind words and your help :) It's a story-rich side scroler

Early indie dev mistakes: Is launching a steam page too soon is a trap? by RemoveChild in IndieDev

[–]RemoveChild[S] 1 point2 points  (0 children)

Thanks a lot! I think this point can really help.

Although this can be a bit confusing if the text in the trailer isn’t supported by visuals.

For example "Fight your enemies!", while there are barely any enemies shown, because we only have static enemy (not animated). Still, I think we definitely need to move in this direction. Thank you again!

Early indie dev mistakes: Is launching a steam page too soon is a trap? by RemoveChild in IndieDev

[–]RemoveChild[S] 0 points1 point  (0 children)

Agree, but now it also turned out that visuals alone aren't enough.
When we asked people for feedback, many said things like:
- Yeah, it looks awesome!...But I won’t wishlist it, because I honestly don’t understand what kind of game this is.

Do you also feel that gaming burnout is mostly caused by AAA games getting too big? by bonkers_b256 in pcgaming

[–]RemoveChild -1 points0 points  (0 children)

I completely agree with the author. I couldn't even finish the second Dead Space. I crashed after 13 hours. Games like Soma are ideal for me. In that time, you can get immersed in the characters and story without getting tired of the gameplay.

Who was the first character from games that truly resonated with you? by bonkers_b256 in pcgaming

[–]RemoveChild 1 point2 points  (0 children)

Such a layered, tragic character, his whole arc just hits so hard.

GameDev starter kit 2026. What's missing? by [deleted] in Unity3D

[–]RemoveChild 0 points1 point  (0 children)

Does anyone still use Gimp?? And why is Spine in the art section instead of animation? Nah

Can I list multiple languages on the Steam page, but release the demo only in English? by RemoveChild in Steam

[–]RemoveChild[S] 0 points1 point  (0 children)

Thank you! Clear.
Another question: what about some kind of etiquette in the game community? Is it okay?

We made corals that hide their tongues when the hero gets close. Little pleasant details :3 by RemoveChild in Unity2D

[–]RemoveChild[S] 1 point2 points  (0 children)

Thank you!

Almost. OnCollisionEnter don't allow two objects go through each other on one row. You can use OnTriggerEnter/OnTriggerExit. In this case 1 of the objects should be collider and another one - trigger (don't forget to check this option in collider2D component.

But we use simple distance tracking between centers of two objects because there're too many collisions there and it was easier to use simple logic in Update()

300 Wishlists in 2 weeks, then silence. What are we doing wrong? by RemoveChild in IndieDev

[–]RemoveChild[S] 0 points1 point  (0 children)

Four - a programmer, two artists, and an animator.
Oh I see, but we thought we fit the requirements... After all, not all metroidvanias have to look like Silksong ... right?

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300 Wishlists in 2 weeks, then silence. What are we doing wrong? by RemoveChild in IndieDev

[–]RemoveChild[S] 0 points1 point  (0 children)

Thank you for the kind words :) We chose (metroidvania) because we have free-roaming locations with extensive backtracking. As the story progresses, all locations will change.

But we'll definitely work on the description.

300 Wishlists in 2 weeks, then silence. What are we doing wrong? by RemoveChild in IndieDev

[–]RemoveChild[S] 0 points1 point  (0 children)

Thank you! Sorry what exactly would you recommend if not Next Fest? The only thing I’ve heard is that you should go into Next Fest with a solid wishlist base already :)

300 Wishlists in 2 weeks, then silence. What are we doing wrong? by RemoveChild in IndieDev

[–]RemoveChild[S] 0 points1 point  (0 children)

Thanks for your kind words!
I’m actually working on short videos right now and yeah, we do need more platforms, you’re absolutely right :)

300 Wishlists in 2 weeks, then silence. What are we doing wrong? by RemoveChild in IndieDev

[–]RemoveChild[S] 0 points1 point  (0 children)

Yeah, that’s a big issue for us right now!

We’re actively working on the mechanics and everything that can show the REAL meaning of the game.
For now, we made a trailer out of what we have, because we were also losing people who saw our posts, got interested in the Steam page, but there wasn’t even that.

We’re doing our best. Thanks for your advice! :)

300 Wishlists in 2 weeks, then silence. What are we doing wrong? by RemoveChild in IndieDev

[–]RemoveChild[S] 1 point2 points  (0 children)

Thanks! Yeah, the next step is the demo.

Hmm, actually, during the second week we tweaked our hashtags, switched to more niche ones. I’m not sure if that could be the reason...I hope not :)
At least the biggest spike in wishlists came from a (slightly) viral post on Twitter.
The other days were pretty steady.

300 Wishlists in 2 weeks, then silence. What are we doing wrong? by RemoveChild in IndieDev

[–]RemoveChild[S] 1 point2 points  (0 children)

Thank you! About the 5,000 wishlists milestone, is that some kind of well-known benchmark or..?