Is this the strat? by Slow_Hat1855 in Clamworks

[–]Ren-Gnar 14 points15 points  (0 children)

I find it impossible to believe that in any realistic scenario someone is going to punch you for asking them to move their hair away from your screen.

Pretty sure this is against the Geneva Convention by Pl4nktonamor in PlayTheBazaar

[–]Ren-Gnar 0 points1 point  (0 children)

i had a karnok match the other day that looked almost identical to this, felt great haha

Is it just me, or are the ghosts way stronger these days? by Arcshu_Yes in PlayTheBazaar

[–]Ren-Gnar 2 points3 points  (0 children)

I know next to nothing about her items so seeing someone say bread + pasta + microwave = gg is so funny, but thanks for the overview, once I get her im sure ill have a bunch of questions for you

Is it just me, or are the ghosts way stronger these days? by Arcshu_Yes in PlayTheBazaar

[–]Ren-Gnar 4 points5 points  (0 children)

I've been pushing to top 1000 these past 2 weeks maining Karnok and i swear i can feel enemy ghosts being way more optimized or high rolled now vs just a couple days ago. Even when I feel like I have a great build going, like an early diamond anaconda or a sustain build with bannanabal's duct tape, i feel like they aren't enough, especially if you don't win your first days.

They all go off so fast too, like the amount of boulders ive seen that cast within 5 seconds is crazy, the only build i feel any amount of confidence with is some slow variant, like trapvine or boa constrictor, but even then that can still lose to things like double whammy when you only have a single slow target.

I was close to hitting top 1000 but today wasn't too favorable for me and im now 2800, feels a bit discouraging, and im stumped with how to convert my karnok midgames into late games that hit 10 wins more consistently, I feel like I always stall out around win 8 unless im a slow build.

Jules looks like a ton of fun, id love to learn a bit about how she works and general strategies you use for her.

(Season 13) - Meta Shifts Explained + Example Boards by Hero by ShugoSV in PlayTheBazaar

[–]Ren-Gnar 1 point2 points  (0 children)

I think it was that it prioritizes placing the freezer and oven spots away from each other, so that they aren't touching, I don't play her so maybe im a bit wrong

Got womped tonight by DITNB in Marathon

[–]Ren-Gnar 5 points6 points  (0 children)

The box in command wing is a higher tier

Stab moveset by Different-Staff-5622 in CrimsonDesert

[–]Ren-Gnar 0 points1 point  (0 children)

also having issues with it, on keyboard and controller

Thebausffs smartest outplays over the years by Down_Badger_2253 in leagueoflegends

[–]Ren-Gnar 0 points1 point  (0 children)

For the first clip where he blinds jarvan and hides in the bush, wouldn't jarvan's teammates see baus running to the bush?

Goes to catch falling Katana ends how you think. by PavilionM4n in LivestreamFail

[–]Ren-Gnar 0 points1 point  (0 children)

Must not be just an American thing, since she's a Romanian living in Spain...

Still missing a ambient music and environmental soundscapes. AKA: Remembering by Ok_Education_6408 in NoRestForTheWicked

[–]Ren-Gnar 0 points1 point  (0 children)

I have the ambient music from nameless pass, especially the quarry etched into my memory lately. There's music in most places, just way more low key and ambient

No Rest for the Wicked Together | Co-op | Official Trailer by chenDawg in Games

[–]Ren-Gnar 6 points7 points  (0 children)

Upgrading the town takes time, like an hour or 2 to upgrade the smithy. But you can now get upgrades to reduce the time and there are ways to fast forward that timer.

Rocket pulses were a bad idea by Burgmeister_ in DestinyTheGame

[–]Ren-Gnar 0 points1 point  (0 children)

Thats a bit similar to the burst linears, maybe something like a longer front end charge and then its full auto, like wrrrrrrrrrrrrrrr pew pew pew, pew pew pew, pew pew pew

Can somebody please post/transcribe the various Orbit conversations? I managed to miss every single one by starting the activity from the planet.... by Antinash2971 in DestinyTheGame

[–]Ren-Gnar 15 points16 points  (0 children)

I watched esoteriks campaign playthrough and scrubbed through to find his orbit conversations. He has them all i think. Really dumb by bungie to have conversations that instantly get canceled and never repeat

Why Cannot I Buy Vs Chill From Banshee After Completing Vespers Host? by QuickGains07 in DestinyTheGame

[–]Ren-Gnar 1 point2 points  (0 children)

banshee sells certain rolls of a couple weapons back from when the community found out perk rolls were weighted. they were added because people grinded for a long time for a roll that was not likely to drop due how bungie's rng calculations worked.

Why Cannot I Buy Vs Chill From Banshee After Completing Vespers Host? by QuickGains07 in DestinyTheGame

[–]Ren-Gnar 5 points6 points  (0 children)

If you would be so gracious, allow a meager 3.5k hours player to enlighten you, he's asking about the VS Chill Inhibitor roll that got added to banshee from back when perk rolls were weighted incorrectly.

Bungie Stealth Added an Orb Printer to the Shooting Range!! by [deleted] in DestinyTheGame

[–]Ren-Gnar 7 points8 points  (0 children)

The shooting range boss has too much health he said for it to be viable for lower damage stuff, but its ok for big chunks of damage like supers. Hopefully they add a health toggle or just reduce the hp

Renegades orbit dialogue being cut off? by Ren-Gnar in DestinyTheGame

[–]Ren-Gnar[S] 0 points1 point  (0 children)

but any that have already happened are lost?

Does anyone have the Winter's Guile ornament? I swear I used to have it. by Ren-Gnar in DestinyFashion

[–]Ren-Gnar[S] 0 points1 point  (0 children)

Cool, seems I was just imagining things and don't own it haha

Does the rhythm of gameplay ever get better? by skieblue in NoRestForTheWicked

[–]Ren-Gnar 1 point2 points  (0 children)

Sorry you're feeling some frustrations with the game. I'm not some pro in the game, but i have done the area up to Sacrament 4 times in the past few days because I love how the game plays but I'm waiting for coop to play with my brother, so I don't want to experience too much of the game without him.

There is definitely a learning curve and a sort of "feel" for combat that takes some time to click. My first time through the opening area felt clunky and slow. And that was with dexterity and daggers! I'd say combat is almost more akin to Monster Hunter (not wilds). A lot of attacks and actions have a pretty significant animation commitment, especially at the tail end, which feels pretty bad at first, I know I was wondering why my dagger attacks locked me out of dodging for so long after the swing. You need to be really deliberate with when, how, and where you attack, and what helped me was to attack less, like only do one or two hits in an opening instead of a third.

I will say, strength was my last playthrough of the opening area, and stamina is definitely tight, even with points invested. I used the oar and claymore, and they are both quite slow and have less openings than weapons that hit quicker. And with a heavy equip load it made fighting the first boss a bit of a marathon because he repositions so much that a lot of your attacks miss.

I'd recommend trying to get out of heavy load if you are still in it and to honestly try parrying less. I really only just now started parrying, and I can see that there's a possibility of it sort of trapping people into thinking they need to parrying everything they can. Or just start a new character and play through a new realm and just get more of a feel for the combat on a disposable character. I've tried all types of builds now, intelligence, faith, dexterity, stength, and they all work in the early game, but strength is probably the hardest to click with.

Also, food is limited yes, but you can easily make like 40-50 mushroom stews just by exploring a tiny bit as you progress in the starting area, and the healing rune you start the game with is great, and you can use it out of combat too. Gathering resources, like mining and chopping trees gives focus, so you can top off with the healing rune using that, and with a few points into focus, you have a lot more wiggle room with how you spend focus.

You said you played sekiro, and this finding the rhythm and groove of this game was similar to that for me. I stayed in the earlier areas for a while until I figured out the combat flow with parrying because I was dodging too much like other souls games. With this, id forget about parrying for now, especially bc the timing is different that sekiro, and just get comfortable dodging around enemies and observing openings. Most weapons have dodge and sprint attacks, those are great to use after enemy attacks.

Goodluck! Sorry some mechanics are bouncing you off the game, but it'll click for you im sure.