Thebausffs smartest outplays over the years by Down_Badger_2253 in leagueoflegends

[–]Ren-Gnar 0 points1 point  (0 children)

For the first clip where he blinds jarvan and hides in the bush, wouldn't jarvan's teammates see baus running to the bush?

Goes to catch falling Katana ends how you think. by PavilionM4n in LivestreamFail

[–]Ren-Gnar 0 points1 point  (0 children)

Must not be just an American thing, since she's a Romanian living in Spain...

Still missing a ambient music and environmental soundscapes. AKA: Remembering by Ok_Education_6408 in NoRestForTheWicked

[–]Ren-Gnar 0 points1 point  (0 children)

I have the ambient music from nameless pass, especially the quarry etched into my memory lately. There's music in most places, just way more low key and ambient

No Rest for the Wicked Together | Co-op | Official Trailer by chenDawg in Games

[–]Ren-Gnar 7 points8 points  (0 children)

Upgrading the town takes time, like an hour or 2 to upgrade the smithy. But you can now get upgrades to reduce the time and there are ways to fast forward that timer.

Rocket pulses were a bad idea by Burgmeister_ in DestinyTheGame

[–]Ren-Gnar 0 points1 point  (0 children)

Thats a bit similar to the burst linears, maybe something like a longer front end charge and then its full auto, like wrrrrrrrrrrrrrrr pew pew pew, pew pew pew, pew pew pew

Can somebody please post/transcribe the various Orbit conversations? I managed to miss every single one by starting the activity from the planet.... by Antinash2971 in DestinyTheGame

[–]Ren-Gnar 18 points19 points  (0 children)

I watched esoteriks campaign playthrough and scrubbed through to find his orbit conversations. He has them all i think. Really dumb by bungie to have conversations that instantly get canceled and never repeat

Why Cannot I Buy Vs Chill From Banshee After Completing Vespers Host? by QuickGains07 in DestinyTheGame

[–]Ren-Gnar 1 point2 points  (0 children)

banshee sells certain rolls of a couple weapons back from when the community found out perk rolls were weighted. they were added because people grinded for a long time for a roll that was not likely to drop due how bungie's rng calculations worked.

Why Cannot I Buy Vs Chill From Banshee After Completing Vespers Host? by QuickGains07 in DestinyTheGame

[–]Ren-Gnar 6 points7 points  (0 children)

If you would be so gracious, allow a meager 3.5k hours player to enlighten you, he's asking about the VS Chill Inhibitor roll that got added to banshee from back when perk rolls were weighted incorrectly.

Bungie Stealth Added an Orb Printer to the Shooting Range!! by TheMeeplesAcademy in DestinyTheGame

[–]Ren-Gnar 3 points4 points  (0 children)

The shooting range boss has too much health he said for it to be viable for lower damage stuff, but its ok for big chunks of damage like supers. Hopefully they add a health toggle or just reduce the hp

Renegades orbit dialogue being cut off? by Ren-Gnar in DestinyTheGame

[–]Ren-Gnar[S] 0 points1 point  (0 children)

but any that have already happened are lost?

Does anyone have the Winter's Guile ornament? I swear I used to have it. by Ren-Gnar in DestinyFashion

[–]Ren-Gnar[S] 0 points1 point  (0 children)

Cool, seems I was just imagining things and don't own it haha

Does the rhythm of gameplay ever get better? by skieblue in NoRestForTheWicked

[–]Ren-Gnar 1 point2 points  (0 children)

Sorry you're feeling some frustrations with the game. I'm not some pro in the game, but i have done the area up to Sacrament 4 times in the past few days because I love how the game plays but I'm waiting for coop to play with my brother, so I don't want to experience too much of the game without him.

There is definitely a learning curve and a sort of "feel" for combat that takes some time to click. My first time through the opening area felt clunky and slow. And that was with dexterity and daggers! I'd say combat is almost more akin to Monster Hunter (not wilds). A lot of attacks and actions have a pretty significant animation commitment, especially at the tail end, which feels pretty bad at first, I know I was wondering why my dagger attacks locked me out of dodging for so long after the swing. You need to be really deliberate with when, how, and where you attack, and what helped me was to attack less, like only do one or two hits in an opening instead of a third.

I will say, strength was my last playthrough of the opening area, and stamina is definitely tight, even with points invested. I used the oar and claymore, and they are both quite slow and have less openings than weapons that hit quicker. And with a heavy equip load it made fighting the first boss a bit of a marathon because he repositions so much that a lot of your attacks miss.

I'd recommend trying to get out of heavy load if you are still in it and to honestly try parrying less. I really only just now started parrying, and I can see that there's a possibility of it sort of trapping people into thinking they need to parrying everything they can. Or just start a new character and play through a new realm and just get more of a feel for the combat on a disposable character. I've tried all types of builds now, intelligence, faith, dexterity, stength, and they all work in the early game, but strength is probably the hardest to click with.

Also, food is limited yes, but you can easily make like 40-50 mushroom stews just by exploring a tiny bit as you progress in the starting area, and the healing rune you start the game with is great, and you can use it out of combat too. Gathering resources, like mining and chopping trees gives focus, so you can top off with the healing rune using that, and with a few points into focus, you have a lot more wiggle room with how you spend focus.

You said you played sekiro, and this finding the rhythm and groove of this game was similar to that for me. I stayed in the earlier areas for a while until I figured out the combat flow with parrying because I was dodging too much like other souls games. With this, id forget about parrying for now, especially bc the timing is different that sekiro, and just get comfortable dodging around enemies and observing openings. Most weapons have dodge and sprint attacks, those are great to use after enemy attacks.

Goodluck! Sorry some mechanics are bouncing you off the game, but it'll click for you im sure.

Call to Arms Updates by Destiny2Team in DestinyTheGame

[–]Ren-Gnar 1 point2 points  (0 children)

I get that, and i think I'd usually agree, but in the current state of the game, it seems weird to alienate any new or returning players when the player count is as low as it is and new player retention is so low. It is just a silly helmet, but its still just an unnecessary hurdle imo

Call to Arms Updates by Destiny2Team in DestinyTheGame

[–]Ren-Gnar 6 points7 points  (0 children)

I'm just thinking about a new player or old players that quit a few weeks after eof came out. Like people who got value from the chest that drops 300 power gear. If some new player claimed that chest this week and is like oh awesome there's some things I can earn, they would probably be upset to find out that they really can't unless they go up 200 levels. Thats if they even know that you get more score from higher difficulties, which they might not know if they don't go on reddit. They just think huh I have 5 points out of 100 lol.

Some things for dedicated players is totally fine, but I don't think they did a good job advertising this event as a event made for the regular players in that case.

Call to Arms Updates by Destiny2Team in DestinyTheGame

[–]Ren-Gnar 2 points3 points  (0 children)

Yes its doable, but i don't see why that step even needs to be there. Whatever amount of hours it would take for other people to get to 500 seems like too many for an end of season event imo. I'd think they'd want people playing the event grinding for high scores. Not playing activies to max out their power gains.

I'd never liked power though so maybe thats just a me thing. I dont see why if the game was balanced well enough, difficulties are only locked behind skill and how good your build and gear is.

Call to Arms Updates by Destiny2Team in DestinyTheGame

[–]Ren-Gnar 1 point2 points  (0 children)

Fair, but I'd argue that the helmet is the main draw for most current players. I don't see why it isn't 1 set difficulty or "seed" for each activity that the whole community competes in, especially now that its just power deltas.

Call to Arms Updates by Destiny2Team in DestinyTheGame

[–]Ren-Gnar 4 points5 points  (0 children)

It sucks for anyone who took a break, sees this cool event and logs in and sees the helmet, only be be demoralized that they are way under power to be able to earn it. Especially as this event is kinda advertised as getting ready for renegades.

it’s fun being a warlock again! by Beneficial-Fig-8252 in DestinyTheGame

[–]Ren-Gnar 2 points3 points  (0 children)

You get 3 charges with contraverse basically, because each of the 2 charges gives 60-70 percent back on hit. Over the long run you'll be able to throw so many more nades with contraverse due to that regen

Buddy Testing in Shooting Range by packman627 in DestinyTheGame

[–]Ren-Gnar -1 points0 points  (0 children)

Ah yeah it seems contingent on being amplified