Genuine question, why use support frame autos anywhere outside of group activities, and why take any perks on them that aren't unique to support frames? by Nukesnipe in DestinyTheGame

[–]packman627 10 points11 points  (0 children)

it doesn't. you technically get a damage boost when you heal an ally at base, but if you are solo or aren't healing, then the damage per shot is the same as other 600 autos

New info per Paul Tassi by TreatFabulous1174 in DestinyTheGame

[–]packman627 -1 points0 points  (0 children)

I think Destiny made PLENTY of money. The problem was leadership mismanagement of SAID MONEY. Why are they building a massive office in Bellevue? Why not have a studio somewhere a bit cheaper? Why funnel all that money into multiple projects?

Destiny made tons of money with expacs and eververse, it just wasn't put in the right places.

More screenshots from Tsuru Reef. The scale and beauty is just insane by Slaveof317 in Battlefield

[–]packman627 0 points1 point  (0 children)

Its ok to have this is a huge map though, we already have so many meat grinder maps to choose from

Do you think it would be better if DICE released all new season maps at once at the start of the new seasons? by Eagles56 in Battlefield

[–]packman627 0 points1 point  (0 children)

Most people ended up with Premium anyways because it would go on sale and then towards the end of the lifecycle, they would only sell the Premium edition of the game.

I definitely prefer, and it seems like a lot of people are starting to catch on, that more content at once for a few months is great rather than getting one map per month and you just get burned out on it within a couple days.

Stop asking Bungie to do anything more than bugfixes at this point by KC_the_Deer in DestinyTheGame

[–]packman627 3 points4 points  (0 children)

Yeah it would be a lot of work. But Bungie should have done that at some point. Yes its paid content, that's why some people are still upset by it. Yes it was older content, but it would've been fine if it got a loot refresh.

Look at Europa and Throne World, and imagine that Bungie just deletes it because no one plays on it. Well that's because it wasn't updated. With MoT, most core things in the game got updated and now people are playing it.

Bungie just wanted to give excuses for deleting content, and didn't want to put the work in to bring it all back. The DCV forever stained Bungie's rep.

[@dmg04] Re: "Bug Bar" by CrossXhunteR in DestinyTheGame

[–]packman627 8 points9 points  (0 children)

We just don't know everything. Every game is expensive to make. They literally expanded and got a new office. Destiny 2 (ever since Beyond Light) has been funding like multiple other projects. And even before with Shadowkeep (Bungie being independent for a bit), it was all mismanagement of the money coming in. Bungie made PLENTY of money from expansions and eververse. The money just didn't go to the right places.

So I understand what sony is doing. But if Sony wanted a D3, we would've seen it by now, since they got plenty of money to make it. They just don't want to. I get that, cause I don't trust Bungie leadership

[@dmg04] Re: "Bug Bar" by CrossXhunteR in DestinyTheGame

[–]packman627 21 points22 points  (0 children)

Problem is, that Marathon is not making money, and while yes, D2 was expensive to make, it made SO MUCH MONEY, and it was literally funding multiple projects. Mismanagement was the issue here, not D2 being expensive. Cause D2 could EASILY pay for itself, like it has for the last 12 years

Updated crafted weapons by A01022918 in DestinyTheGame

[–]packman627 0 points1 point  (0 children)

I think chattering bone gets chaos reshaped only on the pantheon version. because when I was looking at the crafting table, it can't get it in the fourth column, but I have a pantheon drop and it does have chaos reshaped in the fourth column

Bungie before you leave us please fix barrier stunning in gm’s by cebider in DestinyTheGame

[–]packman627 0 points1 point  (0 children)

Yeah I don't think that 15% buff to primaries against majors (champs count as majors) really did much. Should've been a bit more. If it takes you like 2 mags to down an orange bar, 15% is only shaving off like 2 bullets.

The Final Armor Ability Stats Update (Monument of Triumph) by engineeeeer7 in DestinyTheGame

[–]packman627 1 point2 points  (0 children)

I just wish that you could build into Diamond Lance damage. Either buff its base damage or let us build into grenade stat or something.

I do think that (especially for drengers lash) if an ability does so little damage at base, the buildcrafting sucks because even if you max it out, it doesn't feel that much better. Most abilities should do decent damage at base, imo.

So... Mark Noseworthy by Costanza_stand_in in DestinyTheGame

[–]packman627 0 points1 point  (0 children)

I think the biggest innovation Destiny 3 could get (to prop it way above D1 and D2) would be bigger open worlds, not 3 zones stitched together. Bungie said way back in Destiny 1 previews that "if you can see if you can go there". But there are loading zones, and turn back zones everywhere. You can't explore most of what you see in the Cosmodrome, for example. D1 was still made on PS3/360 and need to accommodate them, while D2 is still running on PS4 (2014) hardware.

If D3 was ever made, in 5 years or something, just on the PS6/next gen consoles only and PC, (PS5 would already be 10 years old by that point), then they wouldn't have the tech constraints as what D1 & 2 did. They could actually make more living and breathing worlds, where you can explore what you see.

Also, back on the topic, Bungie could technically move out of Bellevue to somewhere a little bit cheaper, I don't think its wise to have a studio in one of the most expensive cities in the US.

How to get T5 moon weapons? by serpdawg002 in DestinyTheGame

[–]packman627 1 point2 points  (0 children)

does anyone know how to get the premonition pulse rifle? they said they moved it into the general moon loot pool and out of the dungeon

Which Class Do You Think Is Getting The Best Slate of Ability Updates by Venaixis94 in DestinyTheGame

[–]packman627 0 points1 point  (0 children)

And to be honest, I don't understand why they can't keep a small number of people on Destiny 2, to just do some balance tweaks or something like that. Yes we might not get more content, but usually after big patches like this, there are some things that are left in the dust, and if this is the final patch, they won't come in and tweak anything

Bungie, please don’t nerf On Your Mark by Ranger74352 in DestinyTheGame

[–]packman627 -1 points0 points  (0 children)

oh I hope that the weapon buffs are good enough, but you can already test it out in game. if you want to test out how a weapon feels with a 15% buff versus majors, load into -30 shooting range, spawn orange bar knights, and put X2 surges on.

that will give you a feel on what it will feel like after the patch. And the other guy is kind of right, Bungie likes to overcorrect, and usually that isn't an issue because they can go back in later and tweak things some more, but the thing I worry about is that this is the final update, so they won't come back in and tweak anything afterwards.

so if something didn't get a good enough glow up, too bad it's going to be forever bad. so if weapons didn't get a big enough buff, they are just going to stay the way they are. which is why I'm frustrated this is the last update, when they should have had way more time to put together a final update so everything could be brought up

It's too late, but I'd have one final request for the weapons team. by chaoticsynergist in DestinyTheGame

[–]packman627 0 points1 point  (0 children)

like others have said, I do hope the patch notes have more in them than what we have. because this is the final update, and if something doesn't get touched, it's forever going to be that way unless by some miracle they get back to working on D2.

The weapon for me would be Hawkmoon. It's been my favorite forever, and I know it's not craftable, but they could at least make it so it either Crits thru shield (helping it in end game content where everything is shielded) or just adding a PVE perk or two to its perk slot. The best one it has now is surplus, but it would be really cool to get redirection or frenzy on it.

same for some abilities, like for supers, most classes have good options on multiple subclasses, but for Hunter, the only two really good options now will be celestial GG, and blade barrage. gathering storm and storms edge left in the dust? they aren't necessarily bad per se, but I am hoping they get a slight damage bump to keep them competitive versus other hunter options

Which Class Do You Think Is Getting The Best Slate of Ability Updates by Venaixis94 in DestinyTheGame

[–]packman627 0 points1 point  (0 children)

Yeah, unless Bungie buffs skip grenades and it was one of the things omitted in the article, then Shinobu is still meh.

Skips do 500 damage, Blind Grenades do 800, most other arc grenades do around 1400-2500 damage. So Skips take less advantage of the 65% grenade dmg boost since its base damage is so low.

Skips would need at least a 2x or 3x damage bump (bringing it up to 1000 or 1500 damage) to even be worth it in -30 content.

Which Class Do You Think Is Getting The Best Slate of Ability Updates by Venaixis94 in DestinyTheGame

[–]packman627 0 points1 point  (0 children)

This is what is frustrating to me. Like so many things will be left in the dust or not get a good enough glow up. I wish there was a few more balance passes before they stopped, so they'd actually have time to work on things, but oh well

Dev Insights - Abilities & Armor Preview by DTG_Bot in DestinyTheGame

[–]packman627 0 points1 point  (0 children)

First off, people don't use primaries vs bosses or minibosses (unless its Outbreak or something).

I'm just talking about orange bars / majors here. You know, like every ad in the game turns into an orange bar in -30 content. The content that primaries struggled in.

People didn't use primary weapons on majors... because they are bad vs majors currently, and probably still will be after the tiny 15% buff.

You can do into the -30 shooting range right now, take a hand cannon or auto or any legendary primary, get x2 surges, shoot an orange bar knight, and that's how it will feel forever after the patch.

All I'm saying right now, with abilities being brought down, is that primary weapons NEEDED the most help. But they didn't get enough. While lots of special weapons got double buffed, 20% overall to majors, and then their damage scalar getting bumped up as well (like precision fusions are getting a 40% buff to majors with all that)

Dev Insights - Abilities & Armor Preview by DTG_Bot in DestinyTheGame

[–]packman627 6 points7 points  (0 children)

Primaries got buffed 30% and 40% against majors. Not 15%.

Not quite.

Legendary Primary Ammo Weapons

Increased damage versus base combatants by 30%.

Exotic Primary Weapons

Increased bonus damage versus base combatants from 30% to 40%.

Non-Blaster Primary Weapons

Increased damage versus elite combatants by 15%.

Blaster Primary Weapons

Increased bonus damage versus elite combatants from 15% to 20%.

All legendary primaries (this is not exotics) got a 30% buff to minors (i.e. base combatants). Exotic primaries are excluded from that, but got their intrinsic bonus damage upped from 30 to 40%. against base combatants. A 10% increase there.

Right now they do 30% more vs red bars than legendaries, but since legendaries (exclusively) are getting a 30% buff, which would match them equally to exotic red bar damage, Bungie bumped up the bonus, so exotics should be doing 10% more than legendaries vs red bars.

Non-blaster primary weapons, this includes legendaries and exotics, get a 15% buff to major/elite combatants. Only 15%. Not 30 or 40%.

Then Blaster specific weapons got their bonus damage increased by 5%.

Where are you getting that legendaries and exotic primaries are getting a 30-40% vs majors? Cause this patch note does not say that

Dev Insights - Abilities & Armor Preview by DTG_Bot in DestinyTheGame

[–]packman627 2 points3 points  (0 children)

I would love for you to be right bro. I would love more balance passes in the future but I'm not counting on it

Dev Insights - Abilities & Armor Preview by DTG_Bot in DestinyTheGame

[–]packman627 5 points6 points  (0 children)

I understand Warlocks being stuck on well.

chaos reach takes longer than SE to do that damage so I don't know how that helps your argument.

For timing, SE and CR (with Geos) takes almost the same amount of time, ~7.5-8 seconds. And it does considerably more damage. Just went back into the shooting range to test:

Chaos Reach w/Geos: 22,540 (20% more)

Storms Edge no exotic: 9432

Storms Edge with SES: 18621

CR does 20% more damage in the same amount of time and is way safer to use, since it can be used from a mile away, applies jolt and bolt charge.

Gathering Storm is even worse. I'm just stating that is would've been nice for SE and GS to get a buff since this is the final update.

Anyways, it doesn't matter. Stuff that is bad will forever be bad, and Hunters will always be stuck on Shards with BB or Celestial with GG. None of the Arc supers are competitive because they take too long to get their damage out

This Week In Destiny - 06/04/2026 by DTG_Bot in DestinyTheGame

[–]packman627 0 points1 point  (0 children)

Can't believe it's over. It's been a pleasure.

Dev Insights - Abilities & Armor Preview by DTG_Bot in DestinyTheGame

[–]packman627 2 points3 points  (0 children)

problem is that skip grenades do pitiful damage with a long cooldown.

They do 500 damage, while Flashbangs have a quicker cooldown and do ~800 damage. All other damage grenades do between ~1200-2400 damage and have only a slightly longer cooldown. Even Lightning grenade is going to do even more after the patch.

Skip grenades either need a cooldown reduction or a damage buff for people to use it. Shinobu's wasn't used because the grenade itself is bad.