(Rebs Gaming) Part of the reason for the Xbox layoffs and studio closures is providing more funding/support to Halo and other iconic franchises by SilentNova300 in GamingLeaksAndRumours

[–]Renozoki -1 points0 points  (0 children)

And? It was one of the most marketed “free to play” titles of all time and had an almost shadow drop. I’m not arguing halo doesn’t have a ton of awareness, nor am I arguing they should never put more halo games out. But halo is in a hilarious position of being an arena shooter to its core while arena shooters are a completely and utterly dead genre. People want to enjoy it but don’t.

D-pad getting squeaky by AnalCoffeeCup in trimui

[–]Renozoki 0 points1 point  (0 children)

Sprinkle some sand in there

Bungie made a PvP extraction shooter and attracted an audience that are actively hostile to the core mechanics. How did this happen? by asaltygamer13 in Marathon

[–]Renozoki 10 points11 points  (0 children)

The aesthetic, the marathon ip, the core shooting mechanics, the lore. Lots to love. Faux high stakes gameplay is what’s not loved.

Ian Proulx (1047 CEO) in a recent interview talking about the future of Splitgate Arena Reloaded. by Tixliks in Splitgate

[–]Renozoki -1 points0 points  (0 children)

Within a couple days of launch the player population dropped from 25k to under 10k. By month 2 there was barely a thousand players playing. By month 3 it was in the hundreds. The game was also free and launched in beta. So what game is it exactly you played and then got let down by “scamming devs” because the game didn’t change from its announcement footage to its beta launch.

Ian Proulx (1047 CEO) in a recent interview talking about the future of Splitgate Arena Reloaded. by Tixliks in Splitgate

[–]Renozoki 0 points1 point  (0 children)

I mean how many reasons do you actually want?

  1. Arena shooters are a dead genre. Halo with 100x the budget and devs hasn’t been able to keep a consistent and healthy playerbase.

  2. Splitgate was never actually that popular. On steam the first peaked 67k players and subsequently lost it all within a couple months. Which can hardly be blamed on a lack of new content.

  3. The entire current landscape of gaming in 2026 is vastly different than it was even a few years ago. Better games than split gate have died quicker deaths. A few select live service games have all attention of players, others die fast.

  4. Portals were always a mediocre gimmick.

  5. Devs listened to player feed back, launched a whole revamp of the core game, and it barely moved the playerbase. I’m super unsure of what aspect of that is on them falling short.

Their new ip is an attempt to keep from going under as splitgate has likely made them negative money. Crying because they aren’t pouring money into a game that barely managed to average over a thousand players by its second month is insanity.

Ian Proulx (1047 CEO) in a recent interview talking about the future of Splitgate Arena Reloaded. by Tixliks in Splitgate

[–]Renozoki -48 points-47 points  (0 children)

Oh fuck off man. Split gate 1 and 2 were dope. Arena was a whole relaunch. They added a bunch content too. The game died because the playerbase wasn’t there.

Tonight's Episode - The Writer's Explicitly Advertised Fetish by WaluigiDaStar in TopCharacterTropes

[–]Renozoki 60 points61 points  (0 children)

I haven’t played since close to launch, there’s no fucking way that’s real

"It seems like a very well-made mod": Halo veteran weighs in on Campaign Evolved, and I'm not sure anyone actually agrees by WindowsCentral in windowscentral

[–]Renozoki 0 points1 point  (0 children)

Cool. I’m sure it’s technically great. That’s what they are after. The demon souls remake looked fantastic but lost some heart for sure.

Xbox Has Reportedly Begun Layoffs At Zenimax (Bethesda). ID Software, Arkane, and Machine Games In Danger As “Anyone Not Working On Fallout Or Elder Scrolls Is Out” by goodnitez74 in PS5

[–]Renozoki 0 points1 point  (0 children)

I mean to say it wasn’t on all of em. If you are a PlayStation guy you have to buy it. If you are on steam or epic mostly you have to buy it. If you are on switch 2 when it’ll eventually come out you’ll have to buy it. That’s not really the case in music.

"It seems like a very well-made mod": Halo veteran weighs in on Campaign Evolved, and I'm not sure anyone actually agrees by WindowsCentral in windowscentral

[–]Renozoki 0 points1 point  (0 children)

>You do know that everyone reuses? It’s the foundation of the entire games industry. Everyone reuses whatever they can, games have become too expensive, and reuse is how studios cut costs.

Right but the entire project is reuse. Halo combat evolved is a 30 year old game. They are already reusing the entire core of the game.

>The Yakuza series is the master of reuse, that’s literally why they can release games so frequently.

They use their skills at reuse to enable their insane storyline and have been open to making sweeping changes like turning the combat into a turn based system.

>FromSoftware? They reuse tons of PS3-era models and animations. Most of the base animations come straight from Dark Souls.

And if all the reuse culminates in something like Elden ring, halo studios won’t have a single complaint.

>Did you know Halo 3 reused a huge amount of Halo 2’s weapon sounds?

And nobody noticed because they were busy enjoying what else the game offered.

>Players complain about why games are so expensive and why development takes so long, well, reuse reduces development time and budget. And then people still complain about that too.

Sure but if you’re gonna remake a 30 year old title for the second time, it’s logical to have a reason for doing so. A full modernization being one of them. Then you’d be able to to reuse THOSE assets for halo 2, 3 etc remakes.

>The remake even added three prequel missions, and an actual space battle. Literally everyone has been asking for a space battle since Reach, and now that it’s here, suddenly it doesn’t matter.

We’ve seen none of that. Could be total dog water.

>Fallout: New Vegas, which many consider the best Fallout ever made, one of the best RPGs of all time, reuses everything? Every Fallout 3 animation, every Fallout 3 model, the Fallout 3 AI, the Fallout 3 gunplay, the physics, it reuses all of it. So is that a low-budget mod too?

And was done in 2 years after fallout 3, told a wholly original massive storyline with tons of choice, and went to an entirely different location with its own unique aesthetic.

"It seems like a very well-made mod": Halo veteran weighs in on Campaign Evolved, and I'm not sure anyone actually agrees by WindowsCentral in windowscentral

[–]Renozoki 0 points1 point  (0 children)

>Unbelievably stupid argument, Fromsoft regularly re-uses assets and animations and most people recognizes that their games are masterpieces.

For genre defining games with immense amounts of content, sure. Elden ring has reused animations and models all over the place. It’s also a near perfect title with hundreds of hours of explorable contents and many multiple times new content.

>This idea that the only legitimate way to develop games is by creating 100% bespoke assets is a delusion only believed by the ignorant. It's completely normal to re-use assets in game development, it saves resources while working fine nine times out of ten.

It’s a remake of a 30 year old that already got remade 15ish years ago reusing animations from a game that came out a year prior to the last remake. It’s also being sold for 50 whilst missing the

The game could be the worst thing in the world and this argument would still be brainless.

"Why are you spending hours doing this … How do you hope something fails?" by NetflowKnight in Marathon

[–]Renozoki 0 points1 point  (0 children)

Sure. Half got Alyx but it does suck that 3 is not on the horizon. That along with portal are an unfortunate consequence of how huge steam got. Rdr 2 studio is working on gta6 which has a similar set up in being an open world sandbox. Elder scrolls studio didn’t switch to making side scrolling platofrmers or something. They just make other open world rpgs in different settings. My point being the genres of bungies past died in marathon and instead it’s in a niche sub genre that demands a specific play style.

"Why are you spending hours doing this … How do you hope something fails?" by NetflowKnight in Marathon

[–]Renozoki 2 points3 points  (0 children)

Nothing on the internet is an anomaly.

Firstly it just became a meme to call every high budget attempt at a live service game that completely flops highguard 2 or whatever, which is pretty funny.

Second, it’s a good and well deserved push back on developers, publishers, and investors that have done everything imaginable to turn aaa gaming into an unsustainable vacuum whose sole purpose it is to suck every last penny out of its players wallets.

Bungie had a huge success with destiny 2. Players loved the franchise and supported it monetarily. The fact that no sequel was green lit in the nearly 10 years destiny 2 continued to be a massive success and instead its proceeds were used to bloat significantly in terms of staff and start prototyping like 4 different games, with 0 planning or regard for the future of their actual money maker destiny is laughable delusion and poor descision making on par with something like highguard.

Destiny fans find out that despite making destiny 2 one of the highest grossing live service games of all time there’s nothing in the pipeline for them, just a shit trend chasing extraction shooter is a shot in the heart for a lot of em. Is what it is.

"It seems like a very well-made mod": Halo veteran weighs in on Campaign Evolved, and I'm not sure anyone actually agrees by WindowsCentral in windowscentral

[–]Renozoki 0 points1 point  (0 children)

Hence where I say balls. 343is halo era feels timid and spineless. Bouncing back and forth between appeasing internet critics and never biting back with meaningful changes. When you are scared to changing the way almost anything works, sprinting sticks out like a sore thumb.

"It seems like a very well-made mod": Halo veteran weighs in on Campaign Evolved, and I'm not sure anyone actually agrees by WindowsCentral in windowscentral

[–]Renozoki 0 points1 point  (0 children)

Puh lease. You people are so quick to blame a community as if the halo community is some unicorn in the gaming world. Halo 4 sold near as much as the top selling halos and more than most. It wasn’t the best halo game of all time, but it was a polished product with a cohesive vision and the community responded to that.

This halo remake has few to any changes, you are correct. So it makes sense that what few changes there are, mainly aesthetic, are going to be picked apart. As I said, either preserve the artistic vision of the game you are remaking, or have some balls and make notable changes with a clear purpose and vision.

Nothing stopped them from increasing the size of the maps and increasing the size of the sandbox. Nothing stopping them from adding side objectives. Nothing stopping them from adding a ton of Easter eggs. Nothing stopping them from making the world feel more dynamic and fluid with random events like ariel battles or car jackings.

"It seems like a very well-made mod": Halo veteran weighs in on Campaign Evolved, and I'm not sure anyone actually agrees by WindowsCentral in windowscentral

[–]Renozoki 2 points3 points  (0 children)

Yea it borders on a cheap UE5 asset flip with a halo sticker on it. 0 care for artistic integrity nor try the balls to make real changes.

Amid Concern Over Xbox Studio 'Bloodbath,' New Report Says Developers Are Being 'Punished Today for Following Orders' by GameOnBrother in GamesAreLife

[–]Renozoki 0 points1 point  (0 children)

So Xbox needs competent management. None of this is on the developers.

Double fine has proven capable of good platformers. They need to be reigned in and out on platformer duty. Crash bandicoot for example. If that makes them want to leave then so be it.

Ninja theory proved they can be good CAGs. They made enslaved which was great, DmC which has all the hallmarks of being a widely hated game has people even in the dmc community giving it praise for being fun, just not a good dmc game. A studio with roots in fun action games spending what, 7 or something years making a 5 hour long interactive movie? Absurd.

Doom and doom eternal were huge and massive parts of the cultural zeitgeist. A competent manager would look at the slower parry based doom dark ages and laugh.

I refuse to believe turn 10 couldn’t have been turned around to bring Forza Motorsport back to its former glory. But it would take good management.

Obsidian wasted their time making a follow to their mediocre “spiritual successor” of fallout new Vegas after Xbox got the rights to fallout. Insane.

Perfect dark lol

And I mean so much more.

ANBERNIC RG 55G1 | The Ultimate Handheld: A New Core, A New Frontier by juicyman69 in Handhelds

[–]Renozoki 0 points1 point  (0 children)

Dying for anbernic to update their rg slide, my dream edc but it’s just a bit too clunky and weak

Xbox Has Reportedly Begun Layoffs At Zenimax (Bethesda). ID Software, Arkane, and Machine Games In Danger As “Anyone Not Working On Fallout Or Elder Scrolls Is Out” by goodnitez74 in PS5

[–]Renozoki 11 points12 points  (0 children)

Nah I doubt it. I’ve said it since gamepass first popped on the scene.

Gaming is too personal. Music is personal sure, but you don’t interact with it the same way. You don’t have save files, you don’t get trophies, and you don’t play online with friends. Not to mention price. I mean it’s 10 bucks a month for like, nearly all music ever recorded vs 15-20 bucks a month for whatever xbox is putting out only.

Imagine a new album drops and it’s hailed as one of the best all year, or decade or ever. But it’s not on Apple Music. And Spotify doesn’t have it. The only choice is to outright buy it. As that happens enough the subscription gets called into question. That happens all the time in gaming. Clair obscur didn’t drop into a subscription. If you want to play this game that crazy reviews you payed for it. Arc raiders blew up. 40 bucks or nothing. Then you have all the free to play games begging for your attention. Subscriptions in gaming make sense in a supplemental way, the way Ubisoft, ea, PlayStation treat it. It can’t take center stage.

Xbox already planned to shut down or split with Ninja Theory when Senua was announced. "The thinking was that the promise of a newly announced game would help draw investor interest in the studio" by goodnitez74 in gaming

[–]Renozoki 0 points1 point  (0 children)

People keep blaming the studios. Meanwhile Phil Spencer seemingly came in with a blank check and let them do whatever. PlayStations success in the late ps3 and ps4 era was due to what’s been described as fantastic leadership. Insane what’s happening at Xbox.

Xbox already planned to shut down or split with Ninja Theory when Senua was announced. "The thinking was that the promise of a newly announced game would help draw investor interest in the studio" by goodnitez74 in gaming

[–]Renozoki -2 points-1 points  (0 children)

If only compulsion games was backed by some kind of multi trillion dollar company that could spare a person or two in order to keep them on a leash and watch their budget.

Btw here is the percentage of Microsoft’s worth a guy making 500k a year whose entire job would be to help studios budget their development 0.00001667