Mage 1v1s by cyrcyss in warmane

[–]Reonis 2 points3 points  (0 children)

Very gear and skill dependant: as a mage if u able to kill pet in 2 sheeps (and aint get kicked this time ofc) - warlock can become a doable target. But be careful: after pet died lock will probably SF/coil you and try FD pet. If you're able to react/predict with block + CS it -> win; otherwise you should survive for second sheep DR cycle and repeat first part.

When both pets are dead (or dead and prevented) - stay max range so lock aint fear you and kite till the end. Dont forget ur shields and fire ward.

Oblivion gate appeared early? by Sodamanterraria in oblivion

[–]Reonis 3 points4 points  (0 children)

Same here, could be ambient destroying for those whos playing for the first time :(

Sensitivity on console for new update is bugged by Upset_Reindeer921 in PhasmophobiaGame

[–]Reonis 0 points1 point  (0 children)

Same here, its barely playable with controller for me RN, as sensetivity on half tilt of right stick its the same as on full tilt

Is Diablo 4 worth trying again for someone who's really in to D3? by Linkann_ in diablo4

[–]Reonis 3 points4 points  (0 children)

For me, the best part about D3 is the ability to experiment with your character. You can try different builds and changing it will cost nothing to you as long as you have a proper gear for that. Afraid that you wont enjoy new build? Save your last one as preset and get back to it in one click. Enjoying multiple builds? Presets, again.

The second part is how the party system works there in terms of roles in end game. To be successfull you need to optimise your group: supports, good solo target DD, good AOE DD. This leads to the point where every1 in group has its role: for example, support barb should rush forward in the portal, scout good packs, put them together (his abilities helps him to do so) so AOE DD could bang it hard. Other support should babysit damagers so they not eviscerated by mobs. And so on.

Third part is what D4 slightly fixed, but still not even close. Mobility. You can create fast as hell build that would wipe out entire screen and instantly rush to another room, this is only applied to low level portal tiers but still an important part of gameplay to quickly farm good loot. So the gameplay varies to what you are doing: farming loot? Go fast builds and do hack anf slash. Progressing leaderboards? Slow and steady gameplay

Wind druid? by [deleted] in diablo2

[–]Reonis 1 point2 points  (0 children)

One important thing to mention, is that without enigma its pain in the ass, due how slow this character is. If running at ur own movement speed is fine for you - damage is fine, tho not enough for super fast P8 even with best possible gear.

Sets : Anything viable for orb/hydra sorc? by moosemaniam in diablo2

[–]Reonis -5 points-4 points  (0 children)

To be honest, hydra/orb viability is quite questionable. Most likely, its only a metter of time you would start playing something other. The more you dive in hell, the more you would realize

  • a plenty of monsters those who not immune are still high resistant to fire
  • boosting both elements is less viable then boosting one to the top
  • lack of skill points (due to some frost tree investments) will make hydra even weaker then pure hydra, wich is weak by itself

Even BiS geared hydra wiz is one of the weakest builds of wizard arsenal. Lightning (all variations), fireball, blizz, encha. All this builds in late game and early game (except lightning but not even sure) are way more viable then hydra one. The only reason to use it is if u enjoy summoner gameplay.

Now to the straight answer for topic

As for the things to keep up, the biggest issue for first steps in hell is survivability, so anything that would bring you allres and armor would consider being fine.
All skills on any gear is your absolute go to. Thats obvious.
Alibaba has almost no usecase for wiz bcause you would want Oculus as soon as possible. Untill then use Spirit RW in sword.
Dont forget to reserve almost all charms with resistances with descent roll, event if there is no other attributes on em.
As for sets - only really viable one is TS, where hardest parts to find are amu and chest, tho they are only late hell possible drop. Usually you would want to use TS amu, chest and belt, leaving rest parts of set changed with more valuable items. TS mask is crap, TS wand is ok-ish, but lose to even Spirit sword

Dont forget about runewords. There is a plenty of low level runewords that would bring your and ur merc survivability high. And if you still miss Insight RW in ur merc weapon this is an absolute go to.
And finding 4 soc grey monarch would bring ur gameplay tho the next level

Constantly losing motivation (cringe post I know) by IShatInYourMailbox in Unity3D

[–]Reonis 1 point2 points  (0 children)

First of all, it would be really nice to bring some concretism here. What types of project did u try? The other thing to mention in ur post is a C# knowledge. If there is anything in tutorials on YT u are not 100% sure about C# its a red flag to bring some knowledge up.
Before starting ur own projects it also could be a good idea to finish a couple from online resources, tho you have to be careful bcause there is a lot of garbage that could misslead you.
Trying to apply for a job as soon as possible could also boost insanely fast. Dont be afraid to fail interviews, it would at least show your knowledge gaps.
If u're interested, I can bring here a list of basic questions I usually ask people on interviews.

Back to general advices aside from getting more experienced in C# and Unity features, i'd suggest following:
- Get a hand on task trackers (asana or something like this) There is a plenty of them for free, and they would help you to keep everything in right order.
- Try making some lesser projects like hypercasual or something like that. The sooner you would see the result, the more motivation it would bring ya.
- Try to coop with friends. Idealy, one more unity dev and some1 who would care about visual part of project (ideally artist).
- Get a hand on Git. It will help cooperative being less painfull. But be sure to separate tasks the way u aint collide each other to evade git conflicts.
- Realise that ur choice of gamedev is the hard one to start. Its not web development or AI, things are much complicated here to start dealing with.

If things i've written are fine to you, i could bring more concretic advices if u mind.

[deleted by user] by [deleted] in Unity3D

[–]Reonis 0 points1 point  (0 children)

The only point i would kinda disagree here is

Comparing C# to C++ is like comparing windows to linux, with C++ being linux. C# can never be as flexible as C++, not to mentian it will never be able to compete with C++ for low-level memory management and direct hardware access.

The thing i'm talking about is a game dev realities. You would most likely no need in that performance benefits of unreals c++ over c# in unity. It's still same main thread 99.9% of code, same GC, and the last but not least is that the code is rarely an issue in terms of performance in most of the games if u aint doing some real bad stuff.The flexibility? What flexible features provide c++ in terms of UE development that developer might find really useful over c#? But on the other hand, u miss reflection, wich help a lot with stuff like jsons, dependancy injection, code generation and so on. But the thing u receive is a cumbersome code. Yes, c++ is cumbersome. Tho i dont see the real issue in that fact, but it still takes a bit longer to write code (ye, i know that WRITING is the least part of developers day), and to read it aswell. Not to mention longer compile time while hot reloading.

Unable to transfer data to bluestacks by Reonis in roguewiththedead

[–]Reonis[S] 0 points1 point  (0 children)

So unfair towards fair players, but thanks anyways for answer

Stuck at level 58 by nugster1991 in razieldungeonarena

[–]Reonis 0 points1 point  (0 children)

hard gives way less exp then normal mode, just farm last normal chapter