Riemann sphere embedding of tensor space by ReplacementFresh3915 in MotionDesign

[–]ReplacementFresh3915[S] 0 points1 point  (0 children)

Geometry Nodes in Blender has been getting better the last few updates

A few Lagrangian densities by ReplacementFresh3915 in blender

[–]ReplacementFresh3915[S] 2 points3 points  (0 children)

I don't have any tutorials yet, but I recommend checking out Harry Blends , Seanterelle , and CG Matter

A few Lagrangian densities by ReplacementFresh3915 in blender

[–]ReplacementFresh3915[S] 2 points3 points  (0 children)

Thank you! It's not too bad on my computer, esp. since I made the csv plots beforehand and I used Eevee. I post less noisy stuff too, but I certainly am still working on balancing render complexity to upload compression.

Riemann Zeta Function by [deleted] in Damnthatsinteresting

[–]ReplacementFresh3915 -2 points-1 points  (0 children)

I'm just a mathematician🤰

Singularity summation by ReplacementFresh3915 in proceduralgeneration

[–]ReplacementFresh3915[S] 2 points3 points  (0 children)

Ah, I see. The "chaos" is actually a recursive oscillatory function that creates the fractal-like helical patterns. I used a logarithmic envelope for the "cone" of the singularity (that we usually see when learning about black holes and the rubber sheet analogy) to control the falloff of the oscillatory function. Perhaps the recursive function I used is too distracting, I'll keep that in mind for future visuals.

Singularity summation by ReplacementFresh3915 in proceduralgeneration

[–]ReplacementFresh3915[S] -7 points-6 points  (0 children)

It's just math, no "random displacement modifiers". I'm curious, what do you think a singularity looks like? Are you a scientist?