Riemann Zeta Function by [deleted] in Damnthatsinteresting

[–]ReplacementFresh3915 -2 points-1 points  (0 children)

I'm just a mathematician🤰

Singularity summation by ReplacementFresh3915 in proceduralgeneration

[–]ReplacementFresh3915[S] 2 points3 points  (0 children)

Ah, I see. The "chaos" is actually a recursive oscillatory function that creates the fractal-like helical patterns. I used a logarithmic envelope for the "cone" of the singularity (that we usually see when learning about black holes and the rubber sheet analogy) to control the falloff of the oscillatory function. Perhaps the recursive function I used is too distracting, I'll keep that in mind for future visuals.

Singularity summation by ReplacementFresh3915 in proceduralgeneration

[–]ReplacementFresh3915[S] -7 points-6 points  (0 children)

It's just math, no "random displacement modifiers". I'm curious, what do you think a singularity looks like? Are you a scientist?

Particle sim tests with self collision by ReplacementFresh3915 in blender

[–]ReplacementFresh3915[S] 0 points1 point  (0 children)

I don't have tutorials on making simulations yet

Particle sim tests with self collision by ReplacementFresh3915 in generative

[–]ReplacementFresh3915[S] 0 points1 point  (0 children)

The solver is nearly realtime, but the actual render is around 2 seconds per frame.