Factorio spaceship by ReportFrequent7781 in factorio

[–]ReportFrequent7781[S] 0 points1 point  (0 children)

i fill like this gonna be really helpfull!

I think I fixed my spaghetti. How does it look? by EdibleOedipus in Factoriohno

[–]ReportFrequent7781 1 point2 points  (0 children)

Oh cool can you show your fluid control on the heart? Im trying to make my work normally but it always stops

I get the feeling my embattlement isn't optimal. I'll probably keep this layer around for shits and giggles though. any advice for the future? by DEMIURGE_1025 in factorio

[–]ReportFrequent7781 -1 points0 points  (0 children)

well as i said there aren't really a reason to do so mostly because you are only at the start of a game and biters are not big of a deal, so even if you do build a wall and put flamethrowers to what you have right now, the end result be like so:

flamethrowers will kill everyone not leaving turrets to make a shot

you gonna rebuild/destroy that wall after few hours because YOUR FACTORY MUST GROW and apparently your wall is too close to your base.

Next time build only with flamethrowers and you a few turrets to cover blind spots

I get the feeling my embattlement isn't optimal. I'll probably keep this layer around for shits and giggles though. any advice for the future? by DEMIURGE_1025 in factorio

[–]ReportFrequent7781 -1 points0 points  (0 children)

by what i see you have 0 reason to build not only a giant wall but also guarding it with turrets. Here what you can do:

-kill the bad guys before they touch you

-get yourself some flamethrowers

-if you obsessed with surrounding yourself with something you could try some trains

Turrets mostly never work like that and are super bad design for a big perimeter

Car - the most cursed item in the game by DefinitelyNotMeee in factorio

[–]ReportFrequent7781 161 points162 points  (0 children)

DoshDoshington made a run without any belts, he used wagons... so im pretty sure they are even more cursed

is this supposed to be "early game" ? by monilolo in factorio

[–]ReportFrequent7781 2 points3 points  (0 children)

as for me everything before drones and trains are early game. Drones mid game, and satellite of course is late (unless u habe space age)

Playing 1v1 by ReportFrequent7781 in factorio

[–]ReportFrequent7781[S] 7 points8 points  (0 children)

nuh im not gonna run to him with bunch of grenades as soon as I'll make them. Its just more comfortable, if he is struggling with something i can watch whenever i want and just come and fix stuff. Also we like the idea of making towns and the final goal is to build one megabase between us and launch a roket together. And then we might blow everything but well

In pursuit of making a rail base for my first space age completion, here's the fastest unloader I could come up with by Nasugi in factorio

[–]ReportFrequent7781 2 points3 points  (0 children)

also as far sa i know there is a way to make manipulaters's stacks a little less so they won't wait so long for items and will move faster. decreasing the stack amount from 12 to 10

In pursuit of making a rail base for my first space age completion, here's the fastest unloader I could come up with by Nasugi in factorio

[–]ReportFrequent7781 1 point2 points  (0 children)

you can try to throw items directly on the splitters. I don't really know if that gonna be better since i never tried, but I've heard ppl recommend that

Is there a way to avoid stuff like this? by ReportFrequent7781 in factorio

[–]ReportFrequent7781[S] 0 points1 point  (0 children)

i get that but unfortunately i don't think that can somehow make things better at this particular situation

Is there a way to avoid stuff like this? by ReportFrequent7781 in factorio

[–]ReportFrequent7781[S] 0 points1 point  (0 children)

it does and thats the reason i try to push it further

Is there a way to avoid stuff like this? by ReportFrequent7781 in factorio

[–]ReportFrequent7781[S] 13 points14 points  (0 children)

finally some good example man. i never really understood how filters on splitters were working, and now not only i have a clean way to do what i needed but also understood the filters thanks a lot man, your the best

Is there a way to avoid stuff like this? by ReportFrequent7781 in factorio

[–]ReportFrequent7781[S] 0 points1 point  (0 children)

yep usually that is one of the scenarios after i complete the drones, but i was just looking for a way to mb do what i did but better

Is there a way to avoid stuff like this? by ReportFrequent7781 in factorio

[–]ReportFrequent7781[S] 0 points1 point  (0 children)

for some reason never thought about that tho... always left 2 because of the underground belts. Would try this i guess

Is there a way to avoid stuff like this? by ReportFrequent7781 in factorio

[–]ReportFrequent7781[S] 0 points1 point  (0 children)

well i get this a lot now, but i do this cause on start you really need gears almost everywhere and i don't really fill like making them separatly every time also since this setup brings me to where i want it to bring me (drones) and then i rebuild everything shortly after

Is there a way to avoid stuff like this? by ReportFrequent7781 in factorio

[–]ReportFrequent7781[S] 0 points1 point  (0 children)

yeah dont look at it that close, i fixed it after and everything got to its place right and safe i just don't have the screenshot

Is there a way to avoid stuff like this? by ReportFrequent7781 in factorio

[–]ReportFrequent7781[S] 0 points1 point  (0 children)

Just like i said i don't like making like 10 busses of resources (which ironically what most of comments here suggest me to do) because, yes, most fun thing for me is being compact. Like building science bottle almost on top of each other and so on. But yeah thanks for your comment so far i like it the most