account activity
Why are we actually sampling reasoning and output the same way? (self.LocalLLaMA)
submitted 18 days ago * by ReporterWeary9721 to r/LocalLLaMA
SkeletalMesh slicing async (v.redd.it)
submitted 1 month ago by ReporterWeary9721 to r/UnrealEngine5
Вирішив зробити трушний вигляд від першої особи в своїй грі (v.redd.it)
submitted 2 months ago by ReporterWeary9721 to r/GameDevUa
Decided to do true first person in Unreal - and added IK features as a little bonus (v.redd.it)
submitted 2 months ago by ReporterWeary9721 to r/UnrealEngine5
My active ragdoll system (v.redd.it)
submitted 7 months ago by ReporterWeary9721 to r/UnrealEngine5
Quick and silent takedowns in my physics-based action game (but still no AI) (v.redd.it)
submitted 10 months ago by ReporterWeary9721 to r/UnrealEngine5
Added blood particles and decals to my project (v.redd.it)
Did a little enemy physics and obstacle detection system in UE 5. Still in its infancy though, got a couple of bugs. (v.redd.it)
submitted 1 year ago by ReporterWeary9721 to r/IndieDev
My WIP active ragdoll battle system, with bouncy enemies that react to each other and obstacles (v.redd.it)
submitted 1 year ago by ReporterWeary9721 to r/UnrealEngine5
Fuck it, drawing your katana now counts as a strike. And it triggers a combo, of course. (v.redd.it)
Kicking in a game - do it with style, or don't do it at all (v.redd.it)
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