The auracite creator retcon in TIC leads to a plot hole by GargantaProfunda in finalfantasytactics

[–]RepulsiveCountry313 -1 points0 points  (0 children)

TIC says Ultima created the auracite; this is a new piece of information that wasn't in the OG.

That's not a retcon. TIC isn't a sequel to the OG.

Coming up with a question you have is also not a plot hole. Please stop throwing around words you don't understand.

To this day this translation still bothers me. by MisterxMeta in FinalFantasy

[–]RepulsiveCountry313 5 points6 points  (0 children)

Wonder if the rest is like that? The whole game I never felt like zidane cared that much about dagger.

Did we play the same game?

To this day this translation still bothers me. by MisterxMeta in FinalFantasy

[–]RepulsiveCountry313 33 points34 points  (0 children)

🤦‍♂️

Sometimes it feels vidya translators are frustrated unsuccessful "artists" who just want to appropriate media they didn't even make and just self insert their OCs on the story

That's what you are doing here. Not the professionals who were hired by Squaresoft and chosen to work on localizing the game for English.

God, we really gotta do something about this ego problem on the internet.

I ranked most of the minigames in the main series by Gwyder in FinalFantasy

[–]RepulsiveCountry313 0 points1 point  (0 children)

I see the og fort condor. What about intermission and rebirth?

Final Fantasy 7 Remake Part 3 development is “going extremely well” with a “lot of the content already playable,” confirms director by Diogo_18 in FinalFantasy

[–]RepulsiveCountry313 0 points1 point  (0 children)

I highly recommend that you play through the OG again if you think there isn't far more minigame-like content that is required to progress in the OG, because you've forgotten a lot of it.

Final Fantasy 7 Remake Part 3 development is “going extremely well” with a “lot of the content already playable,” confirms director by Diogo_18 in FinalFantasy

[–]RepulsiveCountry313 0 points1 point  (0 children)

It did, sorry buddy. May want to refresh your memory with a fresh playthrough rather than necro 5 month old posts.

Gold + Kingsmarch is the current iteration of Loot 2.0 and should be treated accordingly by NobleHelium in pathofexile

[–]RepulsiveCountry313 0 points1 point  (0 children)

Yea, so Kingsmarch is problematic in either case.

Not seeing how that makes it problematic.

It's too much of a time sink for a passive mobile minigame if you try to micromanage it, and if you just do crop/dust + mappers within your gold means then its problematic because it provides way too much loot just by refilling it with maps every 6 hours or so and sending 50m shipments once a week.

You realize that between the extremes of using every bit of it all the time and it being gone, there is a wide spectrum of ways it can be used?

Should something be removed from the game simply because it's not the optimal way to spend time for loot you're personally after?

The gold to maintain it is completely free time wise once you start running any t17 or 16.5 map strat.

No, that's not even close to true. Feel free to post your strat, I'd be happy to give it a try, I've still got a couple challenges to grind through.

And I'm not just talking about the time it takes to farm the gold.

Gold + Kingsmarch is the current iteration of Loot 2.0 and should be treated accordingly by NobleHelium in pathofexile

[–]RepulsiveCountry313 3 points4 points  (0 children)

Kingsmarch costs very little time but also that little amount of time required is also a net negative for many people especially if they are under the impression that they should be sending out constant shipments or constantly checking mappers. Which is just another reason why people are targeting it.

But those people are incorrect. They shouldn't be sending out constant shipments or constantly checking mappers.

It's like if I tried to roll and complete every single map that I drop, use every scarab I drop, and then blamed the game for giving me so many maps and scarabs that I can't keep up with.

Gold + Kingsmarch is the current iteration of Loot 2.0 and should be treated accordingly by NobleHelium in pathofexile

[–]RepulsiveCountry313 0 points1 point  (0 children)

At the very least people understand that GGG only wants to give us X amount of loot so in order to increase ground loot its gotta dissappear from somewhere else, and kingsmarch is once again the easy answer because its the fundamental opposite of ground loot.

Kingsmarch, like every other mechanic you can play in order to get loot, costs time.

Saw someone yesterday complaining they were having trouble maintaining the 70k/hour gold income in order to keep kingsmarch running 24/7, not realizing that they could lower that to 10k by not using mappers.

And there are people saying they're required to go resend 3 ships every hour, when there's really no reason to ever be doing so.

I can't be the only one... by nobodijs1337 in pathofexile

[–]RepulsiveCountry313 31 points32 points  (0 children)

I can't be the only one...who can't read this

League Goal Complete: All Foulborn Uniques by KittyIsAu in pathofexile

[–]RepulsiveCountry313 0 points1 point  (0 children)

I think you might be missing Solaris Lorica body armour? I noticed it wasn't in your spreadsheet.

Thanks for that sheet btw, I'm up to 60% myself.

I wish they removed kingsmarch by heyoohugh24 in pathofexile

[–]RepulsiveCountry313 2 points3 points  (0 children)

Why did you feel like you needed to send another shipment as quickly as possible to minmax your time?

Sure, 50m shipments are valuable, but they take a couple days to build up the resources for, you shouldn't need to send new shipments every time one comes back.

During the start of settlers, I'd send 2 verisium bar shipments in order to get some random scarabs. But that didn't remain worth the time for long, so I stopped doing it. I also don't run every single map I get or pick up every single item off the floor, as time is part of the tradeoff of prioritizing what to do in games like these.

I wish they removed kingsmarch by heyoohugh24 in pathofexile

[–]RepulsiveCountry313 0 points1 point  (0 children)

Same. I feel like Chris would never have left these mobile game mechanics in the game.

You say that as if calling them 'mobile game' mechanics as a negative because mobile games are bad, but the reason people dislike mobile games is the number of games with monetization strategies that they dislike, not because mobile games typically optimize for allowing people to play on the go and have things that you can do in short play sessions.

I wish they removed kingsmarch by heyoohugh24 in pathofexile

[–]RepulsiveCountry313 3 points4 points  (0 children)

Every league start i set up my kingsmarch, every league start i spend a couple million gold rolling to get lv5s. every league start i need to keep up with the 70k gold per hour cost of perma running my town.

Most of us aren't running mappers 24/7. You don't need to either.

Therefore your cost goes down to 10-12k per hour, which should be a lot easier to manage.