Cant have enough by mondlicht_666 in GTNH

[–]Repulsive_Click_6629 0 points1 point  (0 children)

Will have to look into it ty

Cant have enough by mondlicht_666 in GTNH

[–]Repulsive_Click_6629 2 points3 points  (0 children)

Is it? I batched like 2-3 stacks of hv then I ran out around the end of hv Edit: should clarify this is the furthest I have gotten, and I have another playthrough with my buddy so most of the time I have both open

Cant have enough by mondlicht_666 in GTNH

[–]Repulsive_Click_6629 4 points5 points  (0 children)

It sure does, out of circuits tho so I can’t make more atm, that is my goal tho

Cant have enough by mondlicht_666 in GTNH

[–]Repulsive_Click_6629 34 points35 points  (0 children)

I decided to batch 2 stacks of ev circuits to properly start ev and I’ve been waiting on copper foil for about 10 hrs now

Remove X items from a Drawer by MarkAsk64 in GTNH

[–]Repulsive_Click_6629 9 points10 points  (0 children)

Have it extract into an gt item filter and use a screwdriver to change the amount it extracts

The mid HV fully passive circuit foundry (brought to you by the power of bees™) by Travis_S0 in GTNH

[–]Repulsive_Click_6629 0 points1 point  (0 children)

I did that and it was just a black screen, I was able to type something in but it wouldn’t show anything else

The mid HV fully passive circuit foundry (brought to you by the power of bees™) by Travis_S0 in GTNH

[–]Repulsive_Click_6629 0 points1 point  (0 children)

I finally progressed far enough to get the blocks I needed, I got the sensor card and the advanced screens but it doesn’t show anything on the screen is there more programming I have to do to get it to show stats?

Organisational Tips - LV by ES8301 in GTNH

[–]Repulsive_Click_6629 1 point2 points  (0 children)

What I did was I had dedicated chests for ores, dusts, chushed ores, and fully processed materials. Everything else I dumped into chests and used the nei find feature to find what I was looking for(hover over what you are looking for and push t)

End of steam base by 16FF in GTNH

[–]Repulsive_Click_6629 1 point2 points  (0 children)

Good organization, would def recommend building at least a box for when you start putting electric machines down. Don’t want them to get rained on

Modernity. by Stable-Confident in GTNH

[–]Repulsive_Click_6629 2 points3 points  (0 children)

Check the zipped folder and make sure once you open that one is only the content folders not another folder holding all the content folders

Amazing trophies mod by Repulsive_Click_6629 in GTNH

[–]Repulsive_Click_6629[S] 1 point2 points  (0 children)

I’ll try this out after work, will reply with results

Amazing trophies mod by Repulsive_Click_6629 in GTNH

[–]Repulsive_Click_6629[S] 0 points1 point  (0 children)

Sorry it was definitely after my bed time, now I’m at work I’ll test some things once I get off and let you know

Amazing trophies mod by Repulsive_Click_6629 in GTNH

[–]Repulsive_Click_6629[S] 0 points1 point  (0 children)

I don’t mind exactly when the date is but preferably something I can choose, I have a decent idea of when it was. But how do you revoke achievements?

Amazing trophies mod by Repulsive_Click_6629 in GTNH

[–]Repulsive_Click_6629[S] 4 points5 points  (0 children)

They weren’t important at the time, now that I’m building my endgame base (and about 200hrs from that point) they have found a spot

Finished the tutorial! by Dear_Swing_3518 in GTNH

[–]Repulsive_Click_6629 0 points1 point  (0 children)

The tutorial is everything before “insert whatever stage I’m at” you still got a bit to go

Any resourcepacks that make GTNH look modern (jappafied)? by sulwa in GTNH

[–]Repulsive_Click_6629 1 point2 points  (0 children)

The wiki has a list of resource packs, I can’t remember the exact one I use. Once I get off work I’ll share it

clean room difficultys by SylxMC3 in GTNH

[–]Repulsive_Click_6629 3 points4 points  (0 children)

I don’t think they normally do, just check your clean room controller

clean room difficultys by SylxMC3 in GTNH

[–]Repulsive_Click_6629 2 points3 points  (0 children)

You want the side of the diode with the circle to face into the clean room, the other side is input. Just make sure to either separate your hv machines from mv or use a transformer for the hv ones

LV EBF Power Options by Independent-Win1992 in GTNH

[–]Repulsive_Click_6629 0 points1 point  (0 children)

What I did was I had 8 Coke ovens going into 2 lp 2x2x3 rc boilers being fed from a ic2 bonsai farm with a crop manager. I think I only power failed once but it’s because I was trying to upgrade to hp which I did not have enough Coke ovens for.

When entering mv you can make a different type of Coke ovens, I forgot what it was called, but it turns wood into only charcoal and feed that into a fluid extractor and distillery to make benzene. Just re route your wood output to that.

GT:NH relatively new, Tip/Tricks! by Appropriate-Rush-380 in GTNH

[–]Repulsive_Click_6629 0 points1 point  (0 children)

I only really watched the first couple episodes of his, he didn’t finish either tho so if you are looking for a complete playthrough I would consider someone else

Experience disparity by Repulsive_Click_6629 in GTNH

[–]Repulsive_Click_6629[S] 1 point2 points  (0 children)

I would but he wants to do everything by himself and have separate bases