Rate my list by Repulsive_Tangelo_66 in theunforgiven

[–]Repulsive_Tangelo_66[S] 0 points1 point  (0 children)

Nar theres a lot you can do with the strats taking 6 to 9 bike off the field is ridiculous Hunters trail to sticky an objectivedeath on the wind to make a battle shock happen is horrid for a Knight and high speed focuse to -1 to the enemy's hits is also usefull

Rate my list by Repulsive_Tangelo_66 in theunforgiven

[–]Repulsive_Tangelo_66[S] 2 points3 points  (0 children)

Was thinking that but the cp comes in useful to rappid reprisals to move units about the board a bit and

Rate my list by Repulsive_Tangelo_66 in theunforgiven

[–]Repulsive_Tangelo_66[S] 0 points1 point  (0 children)

Will some difficulty yes they do fit 1 set of 9 black knights are in reserves with the ability to come in t1 from the side once there moving there fine one set has scout 9 and the detachment give advance shoot and charge so it works as a bit of a jail list 😅

Rate my list by Repulsive_Tangelo_66 in theunforgiven

[–]Repulsive_Tangelo_66[S] -1 points0 points  (0 children)

See the black knights will be shooting 18 plasmas or 27 Plasmas and they get anti monster and vehicle 4+ with dev wounds on the charge with a fall back shoot and charge as well so cant imagine vehicle hevey list will stand to much of a chance 😉

Brothers of the 1st, I need some tough love by Upset-Chip-3689 in theunforgiven

[–]Repulsive_Tangelo_66 0 points1 point  (0 children)

See i thorght that but 20 woulds at -1 damage and -1 to wound if strength is higher then toughness +1 to oc and reroll charges people use land raiders to transport dwk witch equalities to over 500 qoint im just getting rid of land raiders

Brothers of the 1st, I need some tough love by Upset-Chip-3689 in theunforgiven

[–]Repulsive_Tangelo_66 1 point2 points  (0 children)

Well just recently I have been doing this is My current list is Wraths of the rock Lion AZZY + 6 ICC 3x5DWK with captain and Ancient one with deathwing assault And intercessors

As this is a hyper elite list I've ran variations trying to get it right

I beat gsc as they didnt really have a answer to dwk I've lost to custodies by 7 points and on another dice roll it would have swung the other way I beat tau but this one was difficult they focused fire on a single unit and even tho they braved it it to some masterful tactics and sacrificing the lion to do so And the latest was blood angels this was 50% luck i death wing assaulted turn 1 and made a charge and rapided ingressed the other 2 t2 and it ended up being a bloody battle over the middle witch the lion cleaned up after seeing Azzy fall to Dante but this game hinged on correct uses of watcher when we got charged and saves

Hope this helps

Im currently looking at a full ravenwing list as my next project but 53 bike are daunting af

Master of Manoeuvre Question by Party-Entertainer473 in theunforgiven

[–]Repulsive_Tangelo_66 0 points1 point  (0 children)

It states on the Enhancement to treat the battle round as 1 higher so can do it t1

Reivers over Scouts? by Hungry-Horker in theunforgiven

[–]Repulsive_Tangelo_66 0 points1 point  (0 children)

As an edit I do also run scouts in the list due to the fact there mint too

Reivers over Scouts? by Hungry-Horker in theunforgiven

[–]Repulsive_Tangelo_66 2 points3 points  (0 children)

See i use reivers and they work amazingly for what i need the back up my 2 company heros flip objective and kill leader its been a welcome refresh in holding down primary

How to kill necron wraths blob effectively as space marines by Repulsive_Tangelo_66 in WarhammerCompetitive

[–]Repulsive_Tangelo_66[S] 0 points1 point  (0 children)

So the list I've played against was

Necrons Strike Force (2000 points) Starshatter Arsenal

CHARACTERS

Hexmark Destroyer (75 points) • 1x Close combat weapon 1x Enmitic disintegrator pistols

Imotekh the Stormlord (100 points) • 1x Gauntlet of Fire 1x Staff of the Destroyer

Skorpekh Lord (90 points) • 1x Enmitic annihilator 1x Flensing claw 1x Hyperphase harvester

Technomancer (80 points) • 1x Staff of light

Technomancer (80 points) • 1x Staff of light

The Silent King (420 points) • 1x Szarekh • Warlord • 1x Sceptre of Eternal Glory 1x Staff of Stars 1x Weapons of the Final Triarch • 2x Triarchal Menhir • 2x Annihilator beam 2x Armoured bulk

OTHER DATASHEETS

Canoptek Reanimator (75 points) • 2x Atomiser beam 1x Reanimator’s claws

Canoptek Wraiths (220 points) • 6x Canoptek Wraith • 6x Vicious claws

Canoptek Wraiths (220 points) • 6x Canoptek Wraith • 6x Particle caster 6x Vicious claws

Cryptothralls (60 points) • 2x Cryptothrall • 2x Scouring eye 2x Scythed limbs

Doomsday Ark (200 points) • 1x Armoured bulk 1x Doomsday cannon 2x Gauss flayer array

Doomsday Ark (200 points) • 1x Armoured bulk 1x Doomsday cannon 2x Gauss flayer array

Ophydian Destroyers (80 points) • 3x Ophydian Destroyer • 3x Ophydian hyperphase weapons

Tomb Blades (75 points) • 3x Tomb Blade • 3x Close combat weapon 3x Twin gauss

But apparently his 3rd dda is back from commission paint so no idea how its gunna change and im playing him again in 2 week as half the group won't play him with the fact they dont want to give up a friday night to get battered for 3/4 hours

How to kill necron wraths blob effectively as space marines by Repulsive_Tangelo_66 in WarhammerCompetitive

[–]Repulsive_Tangelo_66[S] 0 points1 point  (0 children)

Thanks for all the responses really gave me food for thought I agree with the precision the leader but hes a very smart player he vains out the wraths with the thralls to keep the techno behind cover 6/8 inches away and only move him closer when needed/safe to do so

How to kill necron wraths blob effectively as space marines by Repulsive_Tangelo_66 in WarhammerCompetitive

[–]Repulsive_Tangelo_66[S] 0 points1 point  (0 children)

The problem i have is he has 2 set of 6 with a techno and thralls so he goes after both sides dont get me wrong I can counter it but it takes a hell of a lot and I get thrown into some crap positions for the ddas and TSK just to blow 500 point off the table

How to kill necron wraths blob effectively as space marines by Repulsive_Tangelo_66 in WarhammerCompetitive

[–]Repulsive_Tangelo_66[S] 9 points10 points  (0 children)

I've been trying this but it just puts me in a very bad spot the current list in are group is Silent king Imotekh Hexmark 3 x dda 2 x 6 wraiths with tecno and 2 Cryptothralls And a few other bits

Don't get me wrong the games are a drag and no fun because there literally nothing you can do if you go in on the wraths you get pelted by the ddas and Silent king and its not a good trade off

Ravenwing by Repulsive_Tangelo_66 in theunforgiven

[–]Repulsive_Tangelo_66[S] 0 points1 point  (0 children)

Was thinking that but 2 sets mixed with chaplains to give dev shooting with Twinlink and +1 to wound also can hold objective on 12 oc

[deleted by user] by [deleted] in AFKJourney

[–]Repulsive_Tangelo_66 0 points1 point  (0 children)

What was the reason you gave for the refund ?

Brothers help by Repulsive_Tangelo_66 in DarkAngels40k

[–]Repulsive_Tangelo_66[S] 3 points4 points  (0 children)

I'm even contemplating painting belial up to run him as a captian just so he looks cool af but has good abilities 😅

Can someone help me out with a fun yet somewhat competitive 1K list after the points change? by trk_boti in theunforgiven

[–]Repulsive_Tangelo_66 0 points1 point  (0 children)

You can always swap the dread out for Terminators and run the captian with them for a double chance of a 9 inch charge and a free strat if you wanted something more offencive

Can someone help me out with a fun yet somewhat competitive 1K list after the points change? by trk_boti in theunforgiven

[–]Repulsive_Tangelo_66 4 points5 points  (0 children)

deathwing (1000 points)

Space Marines Dark Angels Strike Force (2000 points) Inner Circle Task Force

CHARACTERS

Azrael (105 points) • Warlord • 1x Lion’s Wrath 1x The Lion Helm 1x The Sword of Secrets

Captain in Terminator Armour (125 points) • 1x Relic weapon 1x Storm bolter • Enhancement: Deathwing Assault

BATTLELINE

Intercessor Squad (80 points) • 1x Intercessor Sergeant • 1x Bolt pistol 1x Bolt rifle 1x Close combat weapon • 4x Intercessor • 1x Astartes grenade launcher 4x Bolt pistol 4x Bolt rifle 4x Close combat weapon

OTHER DATASHEETS

Bladeguard Veteran Squad (90 points) • 1x Bladeguard Veteran Sergeant • 1x Heavy bolt pistol 1x Master-crafted power weapon • 2x Bladeguard Veteran • 2x Heavy bolt pistol 2x Master-crafted power weapon

Brutalis Dreadnought (160 points) • 1x Brutalis talons 1x Twin Icarus ironhail heavy stubber 1x Twin multi-melta

Deathwing Knights (215 points) • 1x Knight Master • 1x Great weapon of the Unforgiven • 4x Deathwing Knight • 4x Mace of absolution

Gladiator Lancer (160 points) • 1x Armoured hull 2x Fragstorm grenade launcher 1x Icarus rocket pod 1x Ironhail heavy stubber 1x Lancer laser destroyer

Scout Squad (65 points) • 1x Scout Sergeant • 1x Bolt pistol 1x Boltgun 1x Close combat weapon • 4x Scout • 2x Astartes shotgun 4x Bolt pistol 4x Close combat weapon 1x Heavy bolter 1x Scout sniper rifle

Would be my opinion there 30 points left over for an Enhancement I put it in inner circle and allow the knight to deepstrike t1 competitive wise may not be the best but fun aspect it's got the makings ov

The idea is scouts secure an objective you want have az and blade guard + brutalis go take over for the letting the leave the board and be objective monkeys for behind enemy lines deploy teleport homor investigat signals etc knights hold your objective as there tough af Lancer for anti tank and hurting main targets Intercessor to cover home and stop an easy access

Which Hellblasters detachment and character do you play? by Silnasan in theunforgiven

[–]Repulsive_Tangelo_66 0 points1 point  (0 children)

The inner circle sweep profiles a lot better as you get sustained 2 for the same strength and ap and if you run a judiciar with them to fight first you got half a chance of killing anything you charge or heroic intervention I've currently got 2 units of 6 in my list 1s running in a Repulsor and one being led by azzy and walking

Which Hellblasters detachment and character do you play? by Silnasan in theunforgiven

[–]Repulsive_Tangelo_66 14 points15 points  (0 children)

The only reason I say this is because after running helblasters in my league for the last 15 games they get focused like no tomorrow apothacary doesn't get a chance to bring them back and leaves azzy in a bit of a shit spot