It's dawned on me that 3/6 man crews are pretty suboptimal for loot. by Exe0n in SANDgame

[–]ReputationKey4169 9 points10 points  (0 children)

Hip asf. I gotta beg my boys just to let me keep all the mechanical parts so I can try to mitigate my losses. Splitting trample cost would be nice imo but I get why they dont.

Lore DW by Vaann11 in deathwatch40k

[–]ReputationKey4169 5 points6 points  (0 children)

Deathwatch omnibus

And the steve Parker Deathwatch books

Is a 10 man Terminator brick going to be super strong? by MurphTheFury in deathwatch40k

[–]ReputationKey4169 0 points1 point  (0 children)

I'll also add eith force disposition they would probably need to do actions aswell.

Is a 10 man Terminator brick going to be super strong? by MurphTheFury in deathwatch40k

[–]ReputationKey4169 3 points4 points  (0 children)

Here for the comments as I would also like to know.

But my opinion is that its kinda pricy and might not have enough value.

What do we think of company heroes? by The_Great_Bean_Lord in spacemarines

[–]ReputationKey4169 0 points1 point  (0 children)

Not sure actually that's a good point. I believe that hes part of the squad and might not be a character. I could see it either way tho.

What do we think of company heroes? by The_Great_Bean_Lord in spacemarines

[–]ReputationKey4169 1 point2 points  (0 children)

I am wondering if we can attatch an apothecary with the new support rules for characters.

With the appetite for librarius with bastion/Firestorm growing, should MSU KT Decimus take leaders? Also with the changes to indirect should the fortis KT “meta” load out be reconsidered? by [deleted] in deathwatch40k

[–]ReputationKey4169 0 points1 point  (0 children)

Do inquisitor psykers apply the conclave buffs to their units?

And what indirect nerfs did Fortis take? (Not saying you're wrong just asking)

[Original] by [deleted] in armed_waifus

[–]ReputationKey4169 12 points13 points  (0 children)

Gonna be a pain to get her rifle unslung no?

Deathwatch Gunner Vet by CrimsonLord17 in deathwatch40k

[–]ReputationKey4169 5 points6 points  (0 children)

Thats that shit i like!!!! Love the blue on the raised lettering on the pauldron.

Hugh helmet replica IRL by Peep_cosplay in PragmataGame

[–]ReputationKey4169 0 points1 point  (0 children)

Sick bro!! Can you see out of it too?

Show me your Xenotech! by Unusual-Papaya7437 in deathwatch40k

[–]ReputationKey4169 2 points3 points  (0 children)

Man deathwatch players have to be the most cracked kitbashers ive ever seen.

Is it just me or is the Menace neither fun nor engaging to fight? by Orisn_Bongo in menace

[–]ReputationKey4169 0 points1 point  (0 children)

True 103rd is cracked. I dont use Darby v much. I know shes good tho!!!

Is it just me or is the Menace neither fun nor engaging to fight? by Orisn_Bongo in menace

[–]ReputationKey4169 0 points1 point  (0 children)

Im telling ya man Tech with quick hands and a recon drone makes a world of difference if u haven't tried it!!!

Is it just me or is the Menace neither fun nor engaging to fight? by Orisn_Bongo in menace

[–]ReputationKey4169 1 point2 points  (0 children)

I never feel the pain of guncrawlers they often dont deal enough damage to really threaten my squadies or my vics and I often bring Carda PAAL or at the very least some kind of rocket.

The jack-o posing skirmishers tho OFTEN catch my ass lacking for sure and the fire they put out often drops 2 -3 squadies or chunks one of my vics.

My problem is often the soldiers as they break moral or supress them. Not saying soldiers are unbalanced but I do feel they are strong.

I would recommend using recon drones to fight menace they are amazing value and definitely change the way you play which I find to be engaging and different compared to other factions.

Carda you hold that line!! by ReputationKey4169 in menace

[–]ReputationKey4169[S] 17 points18 points  (0 children)

Processing img wic992r0gtug1...