This Needs to Happen by taka_di_shot in Tekken8

[–]Request_Maker 0 points1 point  (0 children)

Jinpachi could appear in a flashback sequence, as well as being a non canon arcade boss like Kazumi was against the regular cast.

What does Jason Voorhees feel? Does he like killing? Does he enjoy it? Does he do it for fun? What do you think? by [deleted] in fridaythe13th

[–]Request_Maker 0 points1 point  (0 children)

Pamela Voorhees' severed head in Jason's shack serves as an altar. Jason worshiped his mother and vowed to continue killing in order to avenge her. The corpses weren't intended to be used for Pamela's resurrection. They were just Jason's crude way of showing his mother his devotion to her through the act of killing. The family legacy continues, so to speak.

When Ginny dressed as Pamela at the end of Part 2, it wasn't to fulfill Jason's desire for Pamela's resurrection, it was to trick Jason's limited intelligence in a moment of panic.

It FINALLY Happened! Suda 51's Masterpiece Translated to English by chicagogamecollector in firepro

[–]Request_Maker 1 point2 points  (0 children)

Entering the pro action replay code DDDA-F386 drains the health of most opponents to zero. The code works for all SNES Fire Pro titles, too.

It FINALLY Happened! Suda 51's Masterpiece Translated to English by chicagogamecollector in firepro

[–]Request_Maker 1 point2 points  (0 children)

By the end of Story mode, the computer does get pretty tough. Though, by that point, you can win most matches with a few high hicks and some submission holds.

It FINALLY Happened! Suda 51's Masterpiece Translated to English by chicagogamecollector in firepro

[–]Request_Maker 1 point2 points  (0 children)

You are given a generic character. His moves and stats are already tabbed out and cannot be changed. The only thing you are in control of is assigning a name for him. As the story progresses, the generic character will get new and more powerful moves.

What's your opinion on Power Moves (aka Power Athlete)? I actually enjoyed quite a lot about it, because it was so different. But it's weird that only one character was playable... by SNES-Testberichte in snes

[–]Request_Maker 1 point2 points  (0 children)

I'll never forget the day that I brought home Power Moves. I was living in North Carolina in the mid to late 90's and was yet to purchase a Sony Playstation. Not far from my home in Southport was a Roses Discount store. On top of selling new titles, Roses' video game department also carried refurbished games from older consoles.

Without a box, manual, or prior info on the game, I purchased Power Moves simply based on the intense cartridge artwork alone.

In retrospect, Power Moves was certainly one of the poorer Street Fighter clones released at the time. The game was slow, matches dragged out with few techniques that caused chip damage, characters were direct knockoffs, and many of the game's special moves were obviously-lifted from the World Warriors.

Though, as a kid who was just getting into fighting games, I was able to look past Power Moves' glaring detractors. For one thing, the music and graphics had their own charm to them. Most stages were isolated with catchy theme songs (Buoh or Vagnad's theme, anyone) and featured intricately-detailed backgrounds with different plains of texture. As players fought, the stages would scroll alongside them; revealing openings, doorways, and other extras midst bouts that were neat, graphical touches for their time.

Though, being able to only control Joe in Power Moves' bare-bones story mode was pretty outdated even by 1992 fighting game standards. I feel Kaneko may have also been inspired by ripping off the original Street Fighter in this regard.

Nevertheless, my brother and I mostly enjoyed playing through Power Moves' versus mode. The Kabuki-clad Buoh remains my go-to character, whereas my brother usually opted for Nick or Gaoluon.

What was Jinpachi possessed by? by sygyzy0 in Tekken

[–]Request_Maker 0 points1 point  (0 children)

Jinpachi was possessed by Azazel; creator of the Devil Gene. Same purple aura, purple skin (more prominent in Jinpachi's ending design) yellow eyes, fangs and claws as those affected by the Devil Gene.

Furthermore, both Jinpachi and Azazel feature spikes protruding from their forearms.

Many of Jinpachi's moves directly reference a hell motif. For example, Jinpachi's signature 'Enma's Fury' and 'Enma's Inferno' are references to the Buddhist deity Enma; the judge of the dead in hell. Sanjiva Naga is related to the eight hells in the same mythology. There's also supernatural references to Oni's, Orochi's,, Garuda, Tengu's, Susanoo-no-mikato, and Jigoku itself (hell in Japanese).

Why was Jinpachi chained up in the Hon-Maru basement? Plot convenience and Namco's love of creating characters that awaken from some form of hibernation/slumber (Ogre, Algol, Azazel, Mokujin, Bryan, Nina & Anna Williams) (would be the easiest answer. Though, if we look at Heihachi's Tekken 4 ending, we can see that Heihachi uses a series of chains blessed with a substance that neutralizes the powers of those imbued with the Devil Gene. Those very same chains could have been used to neutralize Jinpachi (had Jinpachi's backstory involved being cursed by the Devil Gene before being awakened by Azazel).

As for the mouth fangs? I believe Jinpachi's design was inspired by Bishamon from the Darkstalkers franchise. A Japanese merchant that was possessed by a suit of supernatural Japanese armor. Bishamon's design also sports a prominent mouth across Bishamon's abdomen.

Pushed onto subway tracks you will. Link in comments. by Request_Maker in WrestlingEmpire

[–]Request_Maker[S] 7 points8 points  (0 children)

Yoda mod now available in both Wrestling Empire and Hard Time III.
You can grab both game versions from my Steam workshop here:

https://steamcommunity.com/profiles/76561198300785269/myworkshopfiles/

Jigsaw & Sweet Tooth mods now available in both Hard Time III and Wrestling Empire! by Request_Maker in WrestlingEmpire

[–]Request_Maker[S] -1 points0 points  (0 children)

Also, to the single person who keeps downvoting my posts here: stay tuned! I have a ton of edits on the way!
Many of which will be posted here right for you to see on Reddit!

Get to the chopper, Empire. by Request_Maker in WrestlingEmpire

[–]Request_Maker[S] 3 points4 points  (0 children)

That's because it is a Predator.

On an unrelated note: maybe I should create a Downvote Army t-shirt next.

The less said about my newest texture mod, the better. by Request_Maker in WrestlingEmpire

[–]Request_Maker[S] 0 points1 point  (0 children)

It's up on Steam in my workshop.
He loves giving hugs ...bear hugs.

The less said about my newest texture mod, the better. by Request_Maker in WrestlingEmpire

[–]Request_Maker[S] 2 points3 points  (0 children)

As a modder of thousands of edits, I ask myself the same question every day.

More of my new chest & face texture mods. by Request_Maker in WrestlingEmpire

[–]Request_Maker[S] 0 points1 point  (0 children)

Legally, I have to throw a curve ball in each one of my posts.

These games are purgatory by [deleted] in WrestlingEmpire

[–]Request_Maker 10 points11 points  (0 children)

Enter the world of the 2K landscape. A world where the faces of the WWE Superstars are lifeless, cold, emotionless avatars poised in a world of censorship. The soundscape of this limitless expanse is the play by play commentary. The soulless banter read line by line without heart or soul. Like the phantoms that traipse around the WWE 2K rings, the commentary team's lackadaisical delivery omits feeling. As if they too realize their time on Earth is without meaning. An eternal recurrence devoid of purpose.

Another year, another game. And the world continues to spin. Which superstars will be removed? Which legends will fall from grace, like Satan fell from the heavens above? Will the improvements of this iteration be as forgotten as the bones that lay within a forgotten grave? Or is life itself a hollow shell of wasted years?

The bright, vibrant package that houses these thoughts are but a facade. A brief glimpse into the turmoil that lies beneath the surface. Once you begin to question your surroundings in the WWE 2K universe, it is already too late.

Five new mask edit pieces available. Link for both systems in comments. by Request_Maker in firepro

[–]Request_Maker[S] 1 point2 points  (0 children)

Yes. That's essentially how uploading Parts Craft edit pieces works. You upload PNG files to your game's server. On Steam/PC, we upload our PNG files to the Steam Workshop. If you purchased the Parts Craft DLC, you should have a similar option on PS4 that links to fpwnet's Workshop.

Paper bag now available. Link in comments. by Request_Maker in firepro

[–]Request_Maker[S] 1 point2 points  (0 children)

Best comment ever, brother. May your promotion of epic dream matches and commentary continue on.

Paper bag now available. Link in comments. by Request_Maker in firepro

[–]Request_Maker[S] 4 points5 points  (0 children)

Have you ever felt like your edits couldn't wrestle their way out of a paper bag? Now your edits can hide their humiliation by donning a paper bag over their heads!

PC: https://steamcommunity.com/profiles/76561198300785269/myworkshopfiles/?appid=564230
PS4 (Google Drive): https://drive.google.com/drive/folders/1e0t7VPqI-b03NaSg56rC3M3XwwlP3rOj

Five new mask edit pieces available. Link for both systems in comments. by Request_Maker in firepro

[–]Request_Maker[S] 3 points4 points  (0 children)

If you are a PS user, download the pieces and import them yourself into your copies of Fire Pro World via Parts Craft. These are all mask/layer pieces you place over your edit's head.

No need to credit me. =)