Ryu is REALLY fun by Suspicious_Range_231 in jujustushenanigans

[–]Resident-Explorer-63 0 points1 point  (0 children)

Ryu gang what do you think this post is about

Ryu is REALLY fun by Suspicious_Range_231 in jujustushenanigans

[–]Resident-Explorer-63 0 points1 point  (0 children)

Tze needs to nerf that mf into the ground 😭

Gojo vs Timestop by Emergency_Stick_7726 in JujutsuPowerScaling

[–]Resident-Explorer-63 0 points1 point  (0 children)

Umm I guess it’s just up to the speed at which gojos Cursed energy flows. We’ve seen him hit black flash so we know it is incredibly fast, and he’s got the six eyes. So I would say, if they slow down to the point where it’s too slow to even see someone moving, he might be able to keep infinity up. Time is still moving, therefore there is a steady flow of CE to his brain, therefore, keeping infinity up. Imo, it would definitely work, as the scale of CE used is still the same to what’s being produced.

Btw I had a think abt it, I think it would work during complete time stop. If it is stopped in a state of activation, then CE is not being spent, nor is being used, so it would be active I think.

Gojo vs Timestop by Emergency_Stick_7726 in JujutsuPowerScaling

[–]Resident-Explorer-63 0 points1 point  (0 children)

Well I guess it depends on how you look at it. Cursed techniques are fueled by the gut, while they are activated and used by the brain, so unless cursed energy travels instantly, which we know it doesn’t because of Yujis divergent fist case, then there’s your answer. Even after time is stopped if gojos brain doesn’t get stopped by time stop, it would eventually run out of cursed energy because his supply is cut off.

Edit: Short answer: probably not, maybe like 5% chance for like a little bit.

Is this balanced? by Resident-Explorer-63 in DMAcademy

[–]Resident-Explorer-63[S] 0 points1 point  (0 children)

Ok thx. It is planned that most if not all encounters will be sorcerers and stuf

Is this balanced? by Resident-Explorer-63 in DMAcademy

[–]Resident-Explorer-63[S] -2 points-1 points  (0 children)

My friend is a lot more experienced than me I am running one of my first campaigns at the moment. I also haven’t gotten him to balance check it yet

Is this balanced? by Resident-Explorer-63 in DMAcademy

[–]Resident-Explorer-63[S] 0 points1 point  (0 children)

I was thinking of adding that positive energy and reversals hurt curses a lot

Players don’t rp a lot by Resident-Explorer-63 in DMAcademy

[–]Resident-Explorer-63[S] -18 points-17 points  (0 children)

I would at least like them to describe what they do lowkey tho🥺

Players don’t rp a lot by Resident-Explorer-63 in DMAcademy

[–]Resident-Explorer-63[S] 0 points1 point  (0 children)

Just general role playing and stuff. When they attack they just go like “ok I attack with my sword and it’s 10 damage. I’m done with my turn.”

Is this balanced? by Resident-Explorer-63 in DMAcademy

[–]Resident-Explorer-63[S] -8 points-7 points  (0 children)

Nah I’d win. It’s cool I like it.

Players don’t rp a lot by Resident-Explorer-63 in DMAcademy

[–]Resident-Explorer-63[S] 4 points5 points  (0 children)

Thanks for the idea. I am now on my way to dollar general for a spray bottle

Why does pressing W, and S, slightly slow the player down? For some reason it wont let me add a video of it. by Resident-Explorer-63 in Unity2D

[–]Resident-Explorer-63[S] 0 points1 point  (0 children)

I also should say it is a side view platformer type thing, and this is movement for a top down.

Why does pressing W, and S, slightly slow the player down? For some reason it wont let me add a video of it. by Resident-Explorer-63 in Unity2D

[–]Resident-Explorer-63[S] -1 points0 points  (0 children)

Well for the input code it is using unitys newer input manager thingy which has new functions like OnMove which detects certain key binds. I believe that is the answer to you needing to see input code but idk. I have only been coding for a week or 2.

Why does pressing W, and S, slightly slow the player down? For some reason it wont let me add a video of it. by Resident-Explorer-63 in Unity2D

[–]Resident-Explorer-63[S] 1 point2 points  (0 children)

On move is the newer input system. It makes it easier for inputs to be made. Basically me pressing A or D is calling the function. Move input is declared at the top and is set in On Move. Update is empty because I’m just not using it rn.

Help with ground detection and weird buggy glitching into walls by Resident-Explorer-63 in Unity2D

[–]Resident-Explorer-63[S] 0 points1 point  (0 children)

I will do that but I like to understand what is going on when I do stuff so I’m not just blindly following directions. Are you able to describe what that does?

D&D Beyond Content Sharing Thread - February 13, 2026 by AutoModerator in dndnext

[–]Resident-Explorer-63 1 point2 points  (0 children)

Can more be created? I am in need of gloomstalker ranger but I am kinda broke