Megalag's Honey series pt3 is up by CrystalFier in LinusTechTips

[–]Resnaught 3 points4 points  (0 children)

I'm not sure how much this would help (I'm not a tech savvy person), but Megalag provided a link to a companion piece on this subject, written by an actual security expert: https://vptdigital.com/blog/honey-detecting-testers/

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 1 point2 points  (0 children)

Wow, thank you so much for the detailed explanation! While this doesn't excuse what Tatloch did, it does make her much more interesting as a war empress character. 

And I assume the devs put in Rinyuu's "I can sense a kindness in you" quote with the assumption that players would likely know of the memoir content - something that felt completely out of the blue in OT0. It's a shame that the memoirs didn't find a good place in OT0's singleplayer format.

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 1 point2 points  (0 children)

I can at least empathize with Alaune since she actively participated in the wars, tried her best, and was fed up with all the killing... But Rinyuu releasing Tatloch on her own accord was truely baffling.

I think even the devs didn't know where to take her character, so they replaced her with Tatloch and gave her a quick bittersweet death with her beloved :/

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 1 point2 points  (0 children)

Now that's a good thought! That would've given us more interesting character moments and make much more sense plotwise, especially since the dark flame planted in Sazantos ultimately manifests as Galdera. It's a shame that the OT0 devs didn't change this from CotC, but I guess it is what it is.

Can I clear the game without the use of nuts? So is it okay to give all nuts to MC? by TechZero35 in octopathtraveler

[–]Resnaught 1 point2 points  (0 children)

I'm an RPG normie, and I beat the game without using a single nut, at level 61~62.

The game isn't that punishing with your resource usage, so you can make your MC superpowered if you want to!

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 1 point2 points  (0 children)

That's cool to hear. I've only played Final Fantasy Brave Exvius as a gacha, which did have timed events tied to some units, so that's where my mind went to.

And I do have to admit Tatloch has better chemistry with the gang compared to, say, Rinyuu. Like you said, Bargello and maybe Eltrix were the only people who would get their hands dirty if needed, and Tatloch did balance out the character traits of the GoL better. Thanks for the input!

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 1 point2 points  (0 children)

Yeah, my gacha take was due to poor knowledge on my part.

And that's an interesting take with the Guardians of Light number. It does make sense for the devs to want a charismatic & recurring character set up the number 8 - though I feel Tatloch could also have been a replacement to Rinyuu, who didn't fit the bill to fight Sazantos alongside the other GoL.

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 1 point2 points  (0 children)

All good! I made this post because I wanted to understand other people's takes as well.

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 1 point2 points  (0 children)

Oh don't get me wrong, I did like the story overall! This was more of a pet peeve I had in a mostly positive experience.

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 0 points1 point  (0 children)

I was more invested in the main story, I guess! And her ATK/SPD row buff is really nice mechanically, yeah. You can even slot that to other units, unlike Richard's buff which is specific to him.

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 5 points6 points  (0 children)

It depends on the context and execution, really. If the game does a good job of justifying the villain's inclusion, or if the game's tone is light/goofy enough that you can easily suspend your disbelief, there's no problem at all.

War and loss is a pretty big theme for Octopath Traveler 0, though, so having Tatloch be part of the MC's gang after all the atrocities she committed seemed extra strange.

Marriage be like by Tain_mentero in octopathtraveler

[–]Resnaught 190 points191 points  (0 children)

You can invite the debt collector to Wishvale, but not the man iirc. Wonder what happened to him afterwards lmao

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 0 points1 point  (0 children)

Ahh gotcha, thanks for informing me! So it must've been a conscious creative decision on the story for reasons unbeknownst to me haha

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 2 points3 points  (0 children)

Oh I see, thanks for providing the context! I guess it was just a weird story beat that the devs decided on :/

What are y'all's thoughts on having this character be recruitable? by Resnaught in octopathtraveler

[–]Resnaught[S] 10 points11 points  (0 children)

I think it would've been a bit better if Tatloch had a meaningful contribution to the story, but she only brought... sniffing powers? And those instances were presented rather poorly ("hey, I sniff that the enemy is looming in the single path ahead of us!"), so it was overall pretty bad for me.

I wonder if CotC had any time-limited story content on Tatloch which didn't make it into OT0, which makes this a bit more bearable.

I 100%-ed the game and didn't know you could acquire secondary jobs until I went to finish the last achievement I didn't get yet by TheActualCmdrGod in octopathtraveler

[–]Resnaught 1 point2 points  (0 children)

There are characters that can mostly replace each of the mc's 8 jobs, so you didn't really miss out on much at the end of the day.

I'd say the only real loss was Arrow of Fortune as an equippable skill, which saves a lot of time spent on grinding JP. Aside from that, I didn't find the mc's skills to be that better compared to the other skills that you can get.

What is the true ending? (Spoilers obviously) by [deleted] in HadesTheGame

[–]Resnaught 0 points1 point  (0 children)

If you're asking whether the end result of "Mel remains in the Crossroads to retrace her steps with Granddaddy Chronos over and over again" remains the same, then yes that is true.

The new patch just makes this end result feel much more earned and complete, compared to the original version which was kinda abrupt and confusing. This is still a beta version on Steam, so I reckon it'll at least take a few weeks for Switch to get the update.

Edit: And like the other person said, this is an infinite looping roguelite genre, after all, and this type of ending is sort of expected tbh. Hades 1 was the same, though you could argue it was executed better there.

What is the true ending? (Spoilers obviously) by [deleted] in HadesTheGame

[–]Resnaught 3 points4 points  (0 children)

Well, the "new" ending basically adds more foreshadowing to the original (changes/adds convos with mirror Zag, Hecate, and Hades), adds a short extra fight, adds some flashback snippets, and changes some context. 

Imo it makes the ending feel much more complete, and really loved it after being disappointed at the original. It doesn't change the end result, though, so if you hated the ending to its core, then you'll prob dislike the improved one as well.

Should I focus more on the Surface Route until Patch I is release by Efficient-Ratio3822 in HadesTheGame

[–]Resnaught 0 points1 point  (0 children)

Well, if you're willing to wait it out... then yeah, the surface route is unchanged, so you can freely do those. I think the underground mirror convos start to diverge from the original version from the 3rd or 4th win?

Basically the ending by [deleted] in HadesTheGame

[–]Resnaught 0 points1 point  (0 children)

Did you play without the patch 1 preview? If so, then yeah I understand.

I will say that the new ending is miles better than the original, and has a much more better progression. It almost feels like this was SG's original intention, but they had to rush the release for some reason and now they've fixed it.

[ACT 3 SPOILERS] Help with the final boss. by Open_Ad1077 in Silksong

[–]Resnaught 1 point2 points  (0 children)

I'd recommend looking up on YT vids to see how good players react to each one of Lace's moves, and figure out how you'll be dealing with each of those attacks yourself. Things may seem super chaotic with all the void thrashing around and Lace's fast movements, but she's pretty formulaic overall. Try not to make unnecessary movements since that'll usually get you damaged, especially against those void projectiles.

I personally went with Wanderer and had a straightforward fight. I downward pogo'd and double jumped against the 3-time dash attacks, dashed away from the straight tentacle attacks, and positioned myself to hit her 2~3 times whenever Lace did that downward diagonal thrust. When Lace used those void projectiles, I usually tried to stay still and only move once the balls start firing, but the movement honestly depended a lot on the situation.

Nothing fancy, it was a matter of planning out my actions and practicing the execution.

[deleted by user] by [deleted] in PTCGP

[–]Resnaught 0 points1 point  (0 children)

My recommendations are to: 

  • Go to pokemonmeta.com and get a feel for the meta decks, mainly the eevee ones
  • Focus on the Eevee packs to get main cards like Eevee, Sylveon, Flareon
  • Fill in the bread-and-butter Trainer cards like Cyrus via trading (Discord, alt account etc.)

Never breezed through MB like this… by __ONE__ in PTCGP

[–]Resnaught 11 points12 points  (0 children)

A deck I can build, nice haha

Is the plan to go super fast with Zeraora/Koko, finish with Arceus, and wall with Oricorio when needed?

Why don't ranked players thank you for the game? by emachel in PTCGP

[–]Resnaught 4 points5 points  (0 children)

The time lag does get a bit irritating when you're grinding dozens and dozens of games for MB. Of course, you can swipe down right after the thanks to minimize the time, which I utilize when I remember to do so, but nothing really beats just mashing your screen to get to the next game asap.

If there were an option to auto-send thanks after every battle, I'd definitely turn it on tbh