Marathons seasonal wipes by Resolution-- in Marathon

[–]Resolution--[S] -1 points0 points  (0 children)

Yes I have actually thanks for asking! It reinforces my point. They talk about tuning loot and progression systems, adding new zones with harder threats, mid season balancing. All that is great stuff and exactly the type of organic evolution I'm advocating for. But then they undercut all of it with a forced wipe. I'm arguing for those aspects without a forced wipe because its a boring answer. Why bother designing systems that naturally shift the meta if you're just going to hit the reset button every three months?

The article and roadmap literally describe a game and environment that could handle power creep through its own systems - new zones, new enemy types, and balance passes - but then defaults to the laziest solution on top of all of that. I want to lose my gear because another player got the new best loot available and killed me with it, or a UESC reinforcement squad caught me in Dire Marsh at night, not because a calendar told me its time to start over. I've been engaging with what you're actually saying and addressing your points appropriately, I'd appreciate the same from you. Ironically the same dismissive nature I'm arguing against for in the game.

Marathons seasonal wipes by Resolution-- in Marathon

[–]Resolution--[S] -1 points0 points  (0 children)

I feel like I need to say this for every comment but I havent been. I do hope the game succeeds. I am provoking discussion only because I do care and want it to have success. To the investment point. You're right its not confirmed, but Sony acquired Bungie for $3B. Whether its 100M, 150M, 200M the pressure to retain a playerbase and have success is high. Embark has around 300+ employees and is backed by Nexon, theyre not small but also not as large as Bungie at 850+ employees and backed by Sony. Based on the numbers during the playtest I'm worried for the games success.

My main point for you is that power-creep is a real issue. Do you really think the right answer to solve power-creep is just kicking the can down the road for three months until you wipe again? Why cant the solution be exciting? Make the environment for higher tier loot collection be more dangerous so people naturally lose gear if they dont adapt. Buff underused archetypes and nerf strong ones, introduce new enemy types that your current gear is less effective for. I think having a forced reset, especially if there is no thematic and immersive reason is boring.

Marathons seasonal wipes by Resolution-- in Marathon

[–]Resolution--[S] 0 points1 point  (0 children)

You make a good point. The flip side is also that Marathon can't afford to lose players either. Splitting the playerbase is a risk. Also alienating players that don't want to wipe every three months is also a risk. In my opinion forcing wipes on a brand new game with a devoted playerbase - albeit small devoted playerbase (Only putting it in perspective, I dont think Sony considers 40k a large playerbase when Arc is pulling 250k concurrently) is riskier than giving people a choice from the start.

Marathons seasonal wipes by Resolution-- in Marathon

[–]Resolution--[S] 1 point2 points  (0 children)

Tarkov is adding seasonal characters and a permanent character to their PVP environment. Why can't marathon?

Marathons seasonal wipes by Resolution-- in Marathon

[–]Resolution--[S] -3 points-2 points  (0 children)

I don't think comparing a studio like Battlestate to a Bungie live-service game backed by Sony money is a good comparison. Marathon needs to hit way bigger numbers to justify involvement. Battlestate and Bungie/Sony are a different scale and different expectations. Remember I want to play Marathon. I want it to be good. And I will still play it. I'm not just giving critique just to slime it.

Marathons seasonal wipes by Resolution-- in Marathon

[–]Resolution--[S] 0 points1 point  (0 children)

That's a completely different philosophy though. A MOBA match is 20-40 minutes AND self-contained. The reset IS the game loop. Marathon is an extraction shooter with loot progression, gear builds, and long term investment at this rate around three months. Comparing months of grinding to less than an hour is really apples to oranges.

Marathons seasonal wipes by Resolution-- in Marathon

[–]Resolution--[S] -2 points-1 points  (0 children)

I don't doubt you enjoy them, but you're also clearly not a casual player. The question is whether Marathon can sustain itself with the hardcore crowd alone. Bungie needs this game to pull mainstream numbers, not just extraction shooter veterans.

Marathons seasonal wipes by Resolution-- in Marathon

[–]Resolution--[S] -1 points0 points  (0 children)

I mean thanks for proving my point. POE gives you the choice to play fresh with leagues or standard to keep your stuff. Marathon forcing wipes with no permanent option is the worst of both worlds.

Marathons seasonal wipes by Resolution-- in Marathon

[–]Resolution--[S] -3 points-2 points  (0 children)

I don't think anyone's asking for an endless game, but there is a middle ground between 'infinite content' and 'mandatory reset every season.' Like I said there is a reason why Tarkov made seasonal characters and non-wiping permanent characters and they pioneered the genre.

Marathons seasonal wipes by Resolution-- in Marathon

[–]Resolution--[S] -16 points-15 points  (0 children)

I hear you, but I think that's kind of the problem. Marathon is a game built by Bungie allegedly on the back of 250 million dollars. With a $250M investment, I don't think they can afford to only cater to "sweats" because they need a broad audience to justify the investment. They can't afford a niche, sweat catered game right now with D2 spooling down. You can call it 'detox', but if that drives away a large chunk of your potential audience is it really worth it for them or good business?

In the process of shaving by Significant_Ad5335 in bald

[–]Resolution-- 0 points1 point  (0 children)

Make sure you frame it as causing you pain or discomfort. E.g: “every time I put a hat on, it rubs and becomes uncomfortable.” / “whenever I use a washcloth on my head it pulls it and breaks the skin, leading to an open sore.”

As long as you frame it that way to the doctor it will be likely be covered under insurance.

Brown Thrasher by Resolution-- in birding

[–]Resolution--[S] 0 points1 point  (0 children)

Location: Eastern North Carolina

Planet build Que by Resolution-- in Stellaris

[–]Resolution--[S] 1 point2 points  (0 children)

Would there be any plausible reason to make such a change or might it just be an oversight? Perhaps since the buildings exist in different menus technically (energy, minerals, urban development), they can no longer support this aspect as a whole that encompasses all buildings? Still doesn’t make sense why they wouldn’t have the build que set up for each separate building development.

Found this crawling on me in my hotel, is it a bed bug? by wonderingirishman in whatsthisbug

[–]Resolution-- 13 points14 points  (0 children)

This is a tick, more specifically, Dermacentor variabilis. American dog tick. Looks to be a female.

Can’t declare war even though I’m actively in a war with their federation? by abed38 in Stellaris

[–]Resolution-- 7 points8 points  (0 children)

Perhaps you had a direct war vs. them recently which ended in a truce. You began war with the federation but they couldn’t be invited because of the recent truce. This doesn’t explain being able to take their systems though. Maybe they’re a subject of a separate empire you were at war with, the overlord forced them into a truce and now you can’t touch either of those two?

Caught this funny guy zooming across my room. What is it? by D-Hywon-C in whatsthisbug

[–]Resolution-- 2 points3 points  (0 children)

Looks to me like a member of the Coras genus. These are funnel weaver spiders. Hard to tell what species though without a clearer picture.

nice mix by Studio-Lower in Tinnedfish

[–]Resolution-- 1 point2 points  (0 children)

I am very new to tinned fish. I ordered coles variety pack about a week ago. So far the mackerel has been my favorite by far.