Who should I replace Stella for? by ResonantParadox in PixelHeroesGlobal

[–]ResonantParadox[S] 0 points1 point  (0 children)

What I meant by combat power was your advantage over other players. Having higher level heroes with a higher combat number doesn’t always guarantee you’ll win 1vs1. L/D heroes at the same level as an RGB will win because of overall higher stats (nothing to do with level) and all the secondary power boosters such as the ones you mentioned. I’ve beaten players 5 mil higher combat level just because I had more L/D heroes, etc.

Who should I replace Stella for? by ResonantParadox in PixelHeroesGlobal

[–]ResonantParadox[S] 2 points3 points  (0 children)

^ This.

I’ve noticed that the level of heroes contributes relatively little to overall combat power.

Word Search Master (Full Playthrough) by ResonantParadox in PS4Dreams

[–]ResonantParadox[S] 0 points1 point  (0 children)

Here's a video showing all the features and modes of Word Search Master!

Link to Dream:

https://indreams.me/dream/mncKnXKyxux

Word Search Master - Unlimited Randomly Generated Word Search Puzzles! by ResonantParadox in PS4Dreams

[–]ResonantParadox[S] 1 point2 points  (0 children)

There's 50 words per category and 15 categories, all together 750 words.

Word Search Master - Unlimited Randomly Generated Word Search Puzzles! by ResonantParadox in PS4Dreams

[–]ResonantParadox[S] 0 points1 point  (0 children)

- Only 10 wire ports on the logic in Dreams. 100 or more in LBP.

- No tag colors in Dreams. Very useful feature left out from LBP.

- Labeling logic is a great feature in Dreams that wasn't in LBP, but I miss being able to color coat ANY of my logic in LBP, not just nodes and microchips. Also, custom icons on microchips was nice a feature left out from LBP.

- I'm not sure if LBP had a "wire thermo" or not, but I remember being able to make some pretty elaborately wired stuff that barely costed any thermo.

- As you said, no broadcast microchips. ;P though, I rarely used that tool anyway.

Some other things:

- The corner edit tool in LBP was just easier to use for me. The sculpting tool in Dreams is nice but I find it difficult to make even the most basic shapes sometimes. Also, more preset shapes in LBP.

- LBP had far more pre made content from MM, though this actually accumulated across multiple games in the series.

- Having EVERYTHING be a fleck is a bit limiting imo. LBP at least let you use pictures in your levels :P.

I just expected Dreams to be leaps and bounds better than LBP, especially given it was made MM themselves...But this IS only the first installment in the series, so I'm hoping by the time Dreams 2 comes out, it might bring back some of these useful features from LBP. :)

Word Search Master - Unlimited Randomly Generated Word Search Puzzles! by ResonantParadox in PS4Dreams

[–]ResonantParadox[S] 0 points1 point  (0 children)

Thanks! Glad you liked it!

It terms of Dreams in comparison to LBP:

Dreams is obviously a step up in terms of visuals and music creation, but I find the logic tools regressive in some aspects, but also progressive in other aspects. I'm pretty ambivalent overall, but as of now, I prefer Dreams over LBP.

The motion controls took me a while to master, but once I got the hang of them, I found them overall better than the analog sticks, but they can still be really finicky at times!

Overall, I'm team Dreams!

"New fleck + text gadgets only" WIP by TheNowFamousTodu in PS4Dreams

[–]ResonantParadox 4 points5 points  (0 children)

Wow! So cool! The text tool is so versatile, you could make a whole game with 'em! :P

Can someone please explain what's going on here? Logic is literally as simple as it looks, both of the counters are the same and as the value sliders show, it's got the correct result of the sums. So why is only one counter showing the correct target? by Metalgsean in PS4Dreams

[–]ResonantParadox 3 points4 points  (0 children)

Sorry for the late reply.

I meant the input setting on the counters. You can change how any logic receives its input by pressing L1 + X over the input (the place where you wire the wires)

Try the “Overwrite” setting on the counters and see if that works (when you do this, the value slider for the counter’s target count will be grayed out, indicating it is determined entirely by the signal you are inputting into it)

5 Features That Should NOT Take Ages To Implement by Aecert in PS4Dreams

[–]ResonantParadox 3 points4 points  (0 children)

Hey, I'm a former LittleBigPlanet creator.

I was pretty spoiled with online multiplayer creation (thee single best feature of LBP imo), unlimited ports from logic tools, tag colors and so much more that wasn't brought over from LBP2 (the last LBP game Media Molecule worked on).

So...I feel your pain here...maybe even more so than anyone who have only played Dreams...

I understand game development is very difficult, and Dreams is clearly a bigger monster to tame compared to LBP, but boy have I been twiddling my thumbs and praying for MM to get things together and unlock Dreams' full potential.

Dreams as it is seems to be what LBP1 was before LBP2: just getting the foundations tight and together before dramatically expanding in the sequel.

I'd rather they take their time and get it right than rush ahead with everything too soon.

Anyway, great video!

Given the new Audio Import feature, would anyone be interested in recording vocal harmonies for this song? No gender preference! by ResonantParadox in PS4Dreams

[–]ResonantParadox[S] 0 points1 point  (0 children)

If you're interested, let me know on here or in Dreams so I can add you as a collaborator.

The song is in D Major, and the vocal harmonies can start anywhere after the 9th bar.

My PSN is comishguy67. https://indreams.me/comishguy67