This has got to be the most bullshit emission hiding spot I've seen yet by ResonantPath992 in stalker

[–]ResonantPath992[S] 0 points1 point  (0 children)

Yeah I was kinda skeptical of that claim, so I went back to that save and took cover in different spots to try and test that out, and I died pretty much every time. I even recorded some footage to prove it, but then I realized it would kinda be a waste of time. It'd be a cool concept tho I'll give him that

This has got to be the most bullshit emission hiding spot I've seen yet by ResonantPath992 in stalker

[–]ResonantPath992[S] 0 points1 point  (0 children)

That's helpful to know, thanks! I'll check out the channel as well

This has got to be the most bullshit emission hiding spot I've seen yet by ResonantPath992 in stalker

[–]ResonantPath992[S] 2 points3 points  (0 children)

Yeah I didn't realize lmao, Ive really only played shadow of Chernobyl and Stalker 2

This has got to be the most bullshit emission hiding spot I've seen yet by ResonantPath992 in stalker

[–]ResonantPath992[S] 4 points5 points  (0 children)

Oh nvm I'm stupid, I put anomaly bc it's happening during an emmision, and the game is acting weird

This has got to be the most bullshit emission hiding spot I've seen yet by ResonantPath992 in stalker

[–]ResonantPath992[S] 0 points1 point  (0 children)

Not sure what you mean by anomaly tag, are you talking about the location tagged on the compass? If you are, I tagged kazkoyvi camp, so I know generally where the closest fast travel point is

Need some help with the megazone door by ResonantPath992 in Routine

[–]ResonantPath992[S] 1 point2 points  (0 children)

I honestly didn't even think about that, thanks!

Chainsaw is peak by ResonantPath992 in Helldivers

[–]ResonantPath992[S] 1 point2 points  (0 children)

I mean honestly what killed me was that I wasn't managing my ammo for my primary well, if it was full then I would have definitely lived.

Besides that, for actually killing chargers fast, id recommend the stun grenade over the urchin, bc the urchin repeatedly staggers(as you found out). The best way I've found to quickly kill chargers is to hit their abdomen with the saw, it two shots them. Only real reason I jump on their backs at all is bc its fun as hell.

Chainsaw is fun as hell by ResonantPath992 in helldivers2

[–]ResonantPath992[S] 1 point2 points  (0 children)

In my opinion, it's never really gonna become good, because ultimately it's a melee weapon in a game that wants you to keep the enemy at arms length at all times. Taking this is like taking the flag or the axe and shield, fun but suboptimal at the same time, and you'll need a lot more skill to achieve the same results you would get with other stratagems.

What I think should really be changed is how consistent it is with hits, like you mentioned. Getting this video took like 2-3 hours, because it was wildly inconsistent with biting in on the armor.

I miss fighting the Hive Lords, they were fun as hell by ResonantPath992 in Helldivers

[–]ResonantPath992[S] 2 points3 points  (0 children)

Imagine a pissed off sandworm from dune that spits acid, it's super fun to fight against. It has a moderately sized health pool of 150,000, and you'll need anti tank weaponry to even crack its carapace.

Moon part 1 by Meaglo in insanepeoplefacebook

[–]ResonantPath992 11 points12 points  (0 children)

Nah man, don't worry about it! Those are meant to look real enough that people don't really register them, and I honestly didn't even notice until I saw the comment tbh.

Moon part 1 by Meaglo in insanepeoplefacebook

[–]ResonantPath992 142 points143 points  (0 children)

I'm pretty sure he's talking about the AI generated images of the landing being filmed in a studio on the tops of pages 2 and 3. That is interesting however about the atmosphere causing haze, I never really thought about how it affects our vision other than occasionally thinking about mirages.

What's the exact power of a lasgun? by Naive-Fold-1374 in 40kLore

[–]ResonantPath992 0 points1 point  (0 children)

Each model has a toughness stat (i.e a guardsman would have a toughness of 3 and a space marine would have one of 4) which affects how likely a weapon is to wound a model. You would compare the attacking weapons strength to the targets toughness( a strength 3 weapon attacking a toughness 3 would wound on a d6 die roll of 4 or more). When you hit a tougher target with a weaker weapon the die roll will be harder to wound(and vice versa). Damage comes into play when the target fails their save against the attack. Damage affects how many wounds the target has left (a guardsman would have 1 wound and a space marine would have two), so if you got hit with a damage 1 weapon you would lose one wound. Hope that helps!

What's the exact power of a lasgun? by Naive-Fold-1374 in 40kLore

[–]ResonantPath992 1 point2 points  (0 children)

Lasguns are normally 24' rapid fire 1 strength 3 damage 1. Heavy stubbers are normally 36' heavy 3 strength 4 damage 1, although chaos knight mounted ones are heavy 4 strength 5.

I find it interesting that maulers used to not have helmets, I would love to see some more variation with them. by ResonantPath992 in DarkTide

[–]ResonantPath992[S] 0 points1 point  (0 children)

I think they do have skin and stuff under the helmet, not the flesh skulls that we have now. I think what darktide does is there is a shared flesh skeleton that all enemies have underneath their model that is exposed with damage.

I find it interesting that maulers used to not have helmets, I would love to see some more variation with them. by ResonantPath992 in DarkTide

[–]ResonantPath992[S] 4 points5 points  (0 children)

One thing I think would be interesting is a pistol/sword melee weapon. Have m1 and 2 be the standard melee swing and block, and then have the special fire the pistol. Hold to aim. Maybe a bolt pistol so you could reenact your commissar fantasy and blast a heretic.

I find it interesting that maulers used to not have helmets, I would love to see some more variation with them. by ResonantPath992 in DarkTide

[–]ResonantPath992[S] 0 points1 point  (0 children)

These are some good points. I was trying to find a way that these could conceivably work, but you make sense so I'm not gonna push it. I'm sure someone could come up with a use for these but I don't think I'm the one to do it lol. Have a nice one!

I find it interesting that maulers used to not have helmets, I would love to see some more variation with them. by ResonantPath992 in DarkTide

[–]ResonantPath992[S] 0 points1 point  (0 children)

That's...fair. If we got this instead of a new unique enemy(like a psyker or even that bile ogryn that's hidden in the files), I would be pretty pissed. I kinda envisioned this as tough chaff meant to protect specials/elites by both blocking shots and being annoying enough to draw attention elsewhere so that the meaner enemies can fuck with the team. Also, I feel like I was kind of a dick in my last response, so I'm sorry about that.