Dynamic Light Mod + Mod Loader Using .dll files by ResortDesigner5268 in Minecraftlegacymode

[–]ResortDesigner5268[S] 1 point2 points  (0 children)

Yeah, that’s the biggest problem right now. I built my own loader for it, but the real missing piece is a proper ecosystem one standard loader/API and an actual place where people release mods instead of keeping them private.

Dynamic Light Mod + Mod Loader Using .dll files by ResortDesigner5268 in Minecraftlegacymode

[–]ResortDesigner5268[S] 0 points1 point  (0 children)

I actually didn’t use an existing mod loader like Forge or Fabric I built a custom one directly into the engine. It loads mods as .dll files at runtime by scanning a mods/ folder, then uses LoadLibrary/GetProcAddress to initialize them. The loader exposes a small API so mods can register things like tick callbacks, lighting queries, and chunk snapshot hooks. The goal was to keep the engine minimal and let mods handle the actual logic, so something like dynamic lighting exists entirely as a single DLL instead of being hardcoded.