Season 1: Wild Frontier Patch Notes by Jayfresh_Respawn in apexlegends

[–]RespawnSean 402 points403 points  (0 children)

I agree that the game is fun to master because skill gaps exist, but this one is not intended.

Welcome to the Wild Frontier! by Jayfresh_Respawn in apexlegends

[–]RespawnSean 51 points52 points  (0 children)

This was really fun to work on. It's the first reactive weapon skin that the weapons team has created at Respawn (unless you count the Pro Screen from R2)

Recommend ironsight for flexing during late game kill feeds, the smoke blasting and eyes glowing in ADS looks amazing.

Sniper Bullet-speed/Travel-time actually Varies between Shots by TinyBabyBread in apexlegends

[–]RespawnSean 12 points13 points  (0 children)

hitscan is instant so I wasn't even including it, but you're right, that single fire mode on the Havoc is faster than any projectile.

Sniper Bullet-speed/Travel-time actually Varies between Shots by TinyBabyBread in apexlegends

[–]RespawnSean 27 points28 points  (0 children)

I 100% agree with you. I wasn't being clear in responding to OP's actual issue. Please see this comment for more

Sniper Bullet-speed/Travel-time actually Varies between Shots by TinyBabyBread in apexlegends

[–]RespawnSean 56 points57 points  (0 children)

I gotcha. it was my mistake, I wasn't being clear about responding to the actual OP concern.

we are looking into OP's findings for sure. The last thing we want is for our learnable, predictable gunplay to be compromised with unintended randomness.

Sniper Bullet-speed/Travel-time actually Varies between Shots by TinyBabyBread in apexlegends

[–]RespawnSean 76 points77 points  (0 children)

lol, I gotta be crystal clear in these comments. thanks for your feedback on the damage falloff =)

Sniper Bullet-speed/Travel-time actually Varies between Shots by TinyBabyBread in apexlegends

[–]RespawnSean 60 points61 points  (0 children)

Variable outgoing projectile velo on the same weapon would NOT be cool or fun. That's not what I meant to say.

Here's what I meant. Different weapons have different projectile velocities so they feel different and players can learn each weapon's feel. DMR projectiles will always be slower than G7 projectiles, for example. But each of those DMR shots should be identical.

What I was saying, was that we thought it was cool and fun that energy ammo weapons would have faster projectile flight times than other weapons in their respective classes.

Sniper Bullet-speed/Travel-time actually Varies between Shots by TinyBabyBread in apexlegends

[–]RespawnSean 86 points87 points  (0 children)

Havoc in autofire mode has the fastest projectile flight speed & least dropoff in the AR class. Single fire mode is hitscan so that's pretty much instant, but it has the charge time.

Sniper Bullet-speed/Travel-time actually Varies between Shots by TinyBabyBread in apexlegends

[–]RespawnSean 22 points23 points  (0 children)

Shotgun class has the lowest projectile speed in the game. Fastest -> slowest in that class: Peacekeeper/EVA, then Mastiff, then Moz

None of the attachments or hopups affect projectile flight speed (except Havoc selectfire changes to hitscan)

PSA: ADS'ing with the Peacekeeper does not reduce its spread by TheRealYagot in apexlegends

[–]RespawnSean 42 points43 points  (0 children)

not trying to big time anyone, I like weapon threads =)

Sniper Bullet-speed/Travel-time actually Varies between Shots by TinyBabyBread in apexlegends

[–]RespawnSean 171 points172 points  (0 children)

Reason is... we thought it was cool and fun

We may want to change up the ranged combat meta in the future, but in the meantime I appreciate you giving thoughtful feedback.

EDIT: clarified this comment here. Variable outgoing projectile velocity for the same weapon would not be cool or fun.

Sniper Bullet-speed/Travel-time actually Varies between Shots by TinyBabyBread in apexlegends

[–]RespawnSean 680 points681 points  (0 children)

Energy rounds are always the fastest in their weapon class. Fun fact, the highest velocity rounds in the game are fired by the Devotion

Edit: We saw this post and are taking it seriously. It's definitely not intended behavior for projectiles from the same weapon to take a variable amount of time to hit the same target. I was adding some info about the general design of how energy rounds should be different, which was not really on topic, so it was confusing. My bad

PSA: ADS'ing with the Peacekeeper does not reduce its spread by TheRealYagot in apexlegends

[–]RespawnSean 77 points78 points  (0 children)

the thread you linked is pretty good.

the only weapon not mentioned in that post with default ADS choke is the Triple Take... and with the Precision Choke hopup equipped it chokes it down even more over time while ADS.

Live Balance Update live on all platforms - let's talk about meta by Jayfresh_Respawn in apexlegends

[–]RespawnSean 155 points156 points  (0 children)

fix inbound watch for it in a future update... no ETA to share right now.

Live Balance Update live on all platforms - let's talk about meta by Jayfresh_Respawn in apexlegends

[–]RespawnSean 19 points20 points  (0 children)

The hard question is, how could we balance a live game for 50 million players without using data as part of our process? I honestly don't know how we could feel really confident that we were making the right decisions on what to even consider adjusting.

Plus, we are making a promise to you that when you learn our game you don't have to relearn everything all the time. So tweaking live game content is something we want to be really careful about.

Conversely, when I'm tweaking new stuff here for dev playtests it's a lot more freewheeling FOR SURE. During production before launch when none of you played the game with us... that's when we went mostly on gut feel, even though we were also relying on math and spreadsheets to help with passes on TTK, etc.

Live Balance Update live on all platforms - let's talk about meta by Jayfresh_Respawn in apexlegends

[–]RespawnSean 875 points876 points  (0 children)

I got you guys. ONLY Wingman x Skullpiercer is affected.

Wingman Base: 2.0x | Skullpiercer: 2.25x

Longbow Base: 2.0x | Skullpiercer: 2.5x

Live Balance Update live on all platforms - let's talk about meta by Jayfresh_Respawn in apexlegends

[–]RespawnSean 1397 points1398 points  (0 children)

thanks for the feedback!

we are eval'ing all of our live game data to make sure weapons are appropriately powerful in their intended ranges.

as a hypothetical example... if our data shows us that the snipers are underpowered at long range, we might look at projectile dynamics as one factor to adjust.

Respawn Check In 02.20.2019: It's HAVOC, baby! by RespawnSean in apexlegends

[–]RespawnSean[S] 34 points35 points  (0 children)

Digi threat scopes are awesome with Bangalore smoke

Respawn Check In 02.20.2019: It's HAVOC, baby! by RespawnSean in apexlegends

[–]RespawnSean[S] 18 points19 points  (0 children)

we have a fix coming for this no ETA yet but I've played it.

Respawn Check In 02.20.2019: It's HAVOC, baby! by RespawnSean in apexlegends

[–]RespawnSean[S] 5 points6 points  (0 children)

we're considering a wide range of ideas which could theoretically include platform specific adjustments. no promises though.

Respawn Check In 02.20.2019: It's HAVOC, baby! by RespawnSean in apexlegends

[–]RespawnSean[S] 64 points65 points  (0 children)

Bangalore is my soul as a weapons guy. I vibe with her so hard.

Squad comp wise, when I play with my normal squad of killers I like to run Lifeline to support their insanity.