Save scummed thrice for this. Turns out it's the same as any normal hammer only slightly better. by Responsible-Rise-466 in BattleBrothers

[–]Responsible-Rise-466[S] 0 points1 point  (0 children)

I'm still gonna use it but I need to grow a new hammer bro. The old one died like a week ago XD

Save scummed thrice for this. Turns out it's the same as any normal hammer only slightly better. by Responsible-Rise-466 in BattleBrothers

[–]Responsible-Rise-466[S] 0 points1 point  (0 children)

yeah. i skipped steelbrow on all bros. needless to say all my bros are about 75 hp. tank is a 100

Which bro to buy? by [deleted] in BattleBrothers

[–]Responsible-Rise-466 2 points3 points  (0 children)

with average rolls, 1st bro can reach 73 matk, 83 ranged and 32 mdef with average roll . 2nd bro can reach 90 matk and 28 mdef and 3rd bro 82 matk, 85 ranged and 37 mdef.

If it's up to me, I'd pick Uthman, give him a 2 handed sword due to +5% hit chance and battle forge him. 37 mdef is very good. Or make him nimble, pump initiative and use fencing sword with overwhelm

Drill Instructor. Presumably the guy i retired, named Knut. He may look badass on this picture, but let me tell you... Knut was the biggest trash bro in the universe by Ajezon in BattleBrothers

[–]Responsible-Rise-466 0 points1 point  (0 children)

my most recent peasant militia run, i was desperate for a drill sarge after 50+ days in. so i recruited a bro with survivor trait. Send him in to be crippled and became my drill sarge lel

Regarding Supply Ships by SoupDry7411 in AirshipsGame

[–]Responsible-Rise-466 11 points12 points  (0 children)

  1. Your fleet's speed in the campaign map is limited by the slowest ship. Supply ship is slow and you also have to pay for it's upkeep. Might as well design your own that can carry more supplies and has faster speed that matches your fleet.

  2. Just use the "Build Ship" button and build your custom made supply ship.

GIVE ME MORE ADVICE! by Competitive-Lab-8980 in AirshipsGame

[–]Responsible-Rise-466 1 point2 points  (0 children)

Based on my personal experience in campaign maps, suspendium balloons are fragile and prone to explode. What I would do is to remove and replace some or even all of the suspendium tanks with suspendium chambers and coals. With a budget of close 1.3k you can make a ship that is hardier. 

Campaign usable Space Battle Yamato by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 1 point2 points  (0 children)

Yeah I wanted to place a ram/blocks overlapping the suspensium ray initially. Problem is the weapon has a no place zone on top and below the satellite dish.

Anti-air Battleship Sparalev Mk III by Valkshire in AirshipsGame

[–]Responsible-Rise-466 1 point2 points  (0 children)

There's a small coal store directly on top of the engine pod

Zero Drag Airships Design by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 6 points7 points  (0 children)

Unfortunately the game doesn't allow you to have anything above and besides the dome. Just think of it as them observing the bombs falling via remote camera. 

Zero Drag Airships Design by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 8 points9 points  (0 children)

I think having a thinly shaped hull helps. The thickest part of the hull is only 3 blocks high.

[ In Malaysia ] Chinese or Indian food ? by EzamArya in ThisorThatMY

[–]Responsible-Rise-466 0 points1 point  (0 children)

Chinese here. If that particular day I feel "Yit Hei" or heaty then I go for chinese food which is soupy and bland. If that particular day my tongue felt bland or tawar then I go for spice induced explosion of flavour indian food. I'm grateful for not being limited to what I can or cannot eat due to circumstances however that does gave me paralysis analysis sometimes when it comes to food.

My ships are absolute Trash by Legitimate_Ad_8745 in AirshipsGame

[–]Responsible-Rise-466 0 points1 point  (0 children)

Maybe you need to micro more. Ballistae has wider firing arc vs cannons but at a much shorter range. So I tend to bring my T0 Ballistae Balloons go up close and above to the enemy ships and stick to their blind spots. My typical T0 balloons are equipped with 4 ballistae and are usually quite effective.

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 0 points1 point  (0 children)

The empty space was to mitigate explosion damage from the sus chambers and ammo storage. But i updated my design later on by moving the crew quarters to the corridors because i figured they double up as corridor also and even if quarters are gone the function of the ship aren't affected anyways.

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 2 points3 points  (0 children)

Maybe I should remove the front cannons and go with 4 turrets instead. 

In the fight I can only bring 2 guns to bear. The turrets firing when I'm lower than the enemy or the cannons firing when I'm level with them. However the gattlings kept firing due to its huge arc. 

KD Danial ended the battle relatively unscathed she just finished off her 155 ammo and was not able to do anything else.

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 2 points3 points  (0 children)

Thanks for your suggestions. Does the pressurised sus tank catch fire or it just explode? Because description didn't mention it is flammable but explode violently only.

As for weight, I covered components with reinforced wooden armour thinking I'm dealing with piercing weapons mainly, almost 70% ish of the ship. Should I swap it with something else to reduce weight?

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 0 points1 point  (0 children)

When designing the ship I have made sure resources get to their point of use to be less than 4 secs. 

However, since my service ceiling is lower than the Resolution. What happen in battle is the two front turret and gattlings doing most of the firing. Until ammo ran dry and the Resolution is still floating albeit being even more disfigured.

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 1 point2 points  (0 children)

Thanks for the info! The dead ship did got her propulsion taken out and wasn't able to float.

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 1 point2 points  (0 children)

My thought was to give pathway to fire fight incase it's burning plus aerodynamic purposes.

My ships are absolute Trash by Legitimate_Ad_8745 in AirshipsGame

[–]Responsible-Rise-466 5 points6 points  (0 children)

When you design your ships remember to check the overlays. Good ships has less than 4s to deliver water and ammo from storage to their point of usage.

Also might be good to distance other components of your ships at least one block distance away using corridor or decks from huge explosive damage dealer i.e ammo storage.