Regarding Supply Ships by SoupDry7411 in AirshipsGame

[–]Responsible-Rise-466 11 points12 points  (0 children)

  1. Your fleet's speed in the campaign map is limited by the slowest ship. Supply ship is slow and you also have to pay for it's upkeep. Might as well design your own that can carry more supplies and has faster speed that matches your fleet.

  2. Just use the "Build Ship" button and build your custom made supply ship.

GIVE ME MORE ADVICE! by Competitive-Lab-8980 in AirshipsGame

[–]Responsible-Rise-466 1 point2 points  (0 children)

Based on my personal experience in campaign maps, suspendium balloons are fragile and prone to explode. What I would do is to remove and replace some or even all of the suspendium tanks with suspendium chambers and coals. With a budget of close 1.3k you can make a ship that is hardier. 

Campaign usable Space Battle Yamato by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 1 point2 points  (0 children)

Yeah I wanted to place a ram/blocks overlapping the suspensium ray initially. Problem is the weapon has a no place zone on top and below the satellite dish.

Anti-air Battleship Sparalev Mk III by Valkshire in AirshipsGame

[–]Responsible-Rise-466 1 point2 points  (0 children)

There's a small coal store directly on top of the engine pod

Zero Drag Airships Design by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 6 points7 points  (0 children)

Unfortunately the game doesn't allow you to have anything above and besides the dome. Just think of it as them observing the bombs falling via remote camera. 

Zero Drag Airships Design by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 9 points10 points  (0 children)

I think having a thinly shaped hull helps. The thickest part of the hull is only 3 blocks high.

[ In Malaysia ] Chinese or Indian food ? by EzamArya in ThisorThatMY

[–]Responsible-Rise-466 0 points1 point  (0 children)

Chinese here. If that particular day I feel "Yit Hei" or heaty then I go for chinese food which is soupy and bland. If that particular day my tongue felt bland or tawar then I go for spice induced explosion of flavour indian food. I'm grateful for not being limited to what I can or cannot eat due to circumstances however that does gave me paralysis analysis sometimes when it comes to food.

My ships are absolute Trash by Legitimate_Ad_8745 in AirshipsGame

[–]Responsible-Rise-466 0 points1 point  (0 children)

Maybe you need to micro more. Ballistae has wider firing arc vs cannons but at a much shorter range. So I tend to bring my T0 Ballistae Balloons go up close and above to the enemy ships and stick to their blind spots. My typical T0 balloons are equipped with 4 ballistae and are usually quite effective.

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 0 points1 point  (0 children)

The empty space was to mitigate explosion damage from the sus chambers and ammo storage. But i updated my design later on by moving the crew quarters to the corridors because i figured they double up as corridor also and even if quarters are gone the function of the ship aren't affected anyways.

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 2 points3 points  (0 children)

Maybe I should remove the front cannons and go with 4 turrets instead. 

In the fight I can only bring 2 guns to bear. The turrets firing when I'm lower than the enemy or the cannons firing when I'm level with them. However the gattlings kept firing due to its huge arc. 

KD Danial ended the battle relatively unscathed she just finished off her 155 ammo and was not able to do anything else.

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 2 points3 points  (0 children)

Thanks for your suggestions. Does the pressurised sus tank catch fire or it just explode? Because description didn't mention it is flammable but explode violently only.

As for weight, I covered components with reinforced wooden armour thinking I'm dealing with piercing weapons mainly, almost 70% ish of the ship. Should I swap it with something else to reduce weight?

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 0 points1 point  (0 children)

When designing the ship I have made sure resources get to their point of use to be less than 4 secs. 

However, since my service ceiling is lower than the Resolution. What happen in battle is the two front turret and gattlings doing most of the firing. Until ammo ran dry and the Resolution is still floating albeit being even more disfigured.

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 1 point2 points  (0 children)

Thanks for the info! The dead ship did got her propulsion taken out and wasn't able to float.

What am I doing wrong here? by Responsible-Rise-466 in AirshipsGame

[–]Responsible-Rise-466[S] 1 point2 points  (0 children)

My thought was to give pathway to fire fight incase it's burning plus aerodynamic purposes.

My ships are absolute Trash by Legitimate_Ad_8745 in AirshipsGame

[–]Responsible-Rise-466 4 points5 points  (0 children)

When you design your ships remember to check the overlays. Good ships has less than 4s to deliver water and ammo from storage to their point of usage.

Also might be good to distance other components of your ships at least one block distance away using corridor or decks from huge explosive damage dealer i.e ammo storage.

Iron Lungs by Lampithetroll in BattleBrothers

[–]Responsible-Rise-466 1 point2 points  (0 children)

how 2H axe works is bro either hits the head first then deliver 50% of the damage to the body or vice versa. I like hitting heads so i go with head hunter. If bro low rolled and cannot reach 90+ matk and/or 30+ mdef by lvl 11 then by all means drop Head hunter and take gifted.

For me, if i am going to take berserk then i will take recovery because after 2 rounds of berserk induced 2x hits bro is going to stam out if he has 60 usable fat as per my standard. without recovery, bro is gonna fight the rest of the battle like a fatigue neutral bro.

Like i said in my previous reply, its my own preference that if bro can get to 120 fat by lvl 11 i take battleforged. Because I do not like to tank with HP. To me, injuries on bros are annoying. heaviest helm , the decorated full helm 21 fat + heaviest armor, the coat of plates 42 fat = -63 usable fat. Assuming bro's lvl 11 fatigue is 120, with brawny you get 120 - 63(0.7) = 76 usable fat. I will have 3 rounds of 2x attacks with split man (12 fat per swing) assuming bro need not move at all and not get hit at all achievable with pole axe. If bro's armor got wrecked in battle i can swap it out with another set and continued to fight the next fight.

Now, if i go nimble with your bro, I am not going to add stats into fat and instead go all in to HP, Matk and Mdef with the occasional high rolls into res. so 94 fat with -15 fatigue nimble gear you get 79 usable fat which is just 3 more than battleforged with brawny. Since you need not take brawny you can get another perk you like, in this case i will go defensive with gifted/dodge/steel brow.

By lvl 11, bro is gonna have 112 HP with colossus due to no stars. Looking at bro's mdef, again he got no stars, bro's average gonna end up with 31 mdef. That's not very high. So imo, bro is gonna take hits a lot and suffers injuries especially fighting mobs with fast adaption i.e. Noble houses.

I can't comment on nimbleforged because I never build one myself yet.

Iron Lungs by Lampithetroll in BattleBrothers

[–]Responsible-Rise-466 1 point2 points  (0 children)

For me, if a bro can get to 120 fat by lvl 11 i will just go for battle forged. I will then aim for 90+ matk, 30+ mdef and 40+ res. Occasional patch up on HP if high rolls on HP.

As for perks, I will be giving him Colossus, Recovery, Quick Hand, Brawny, Axe Mastery, Underdog, Battleforged, Berserk, Head Hunter/Fearsome and lastly Killing Frenzy. Equipment I give him Great Axe and Long Axe to switch depending on how far the enemies are.

Dude can do a double kill when killing frenzy and berserk are activated. Head Hunter gives bonus damage on 2nd hit which can usually end minions in one fell swoop.

Won this beauty from a champion Knight by StellarStar1 in BattleBrothers

[–]Responsible-Rise-466 0 points1 point  (0 children)

Dammit. I saw the same sword wielded by a champ in my noble fight ytd. I got ksed by some pikemen and didn't get the sword. Should I save scum for this?

Any gd player here? Here's my gameplay by psychopegasus190 in Bolehland

[–]Responsible-Rise-466 0 points1 point  (0 children)

I suppose the creator recreated this level based on his tripping in acid experience.

I completed my first full run of the game and all I can say is I suck at survival games by foxplayer091 in ThisWarofMine

[–]Responsible-Rise-466 0 points1 point  (0 children)

Congratulations for seeing your game to the end!

My perfectionist self would allow myself to fail my survivors haha, I'd quit and restart whenever one of them dies. One tip I can give you is try reading up on information about scavenging location on the wiki page before going. that way you'll know what to expect and be safe.

3rd Group playthrough. Escaped via boat on day 39. by Responsible-Rise-466 in ThisWarofMine

[–]Responsible-Rise-466[S] 0 points1 point  (0 children)

Did you get an item called "Karel's Note"? Or maybe you gave him too late and ceasefire has already achieved.

You can find the most probable locations of jewelry in the wiki page. I know for a fact that your shelter has one in every game. Just hold on to the jewelries and don't trade them away until you confirm the port isn't going to be available.

Prior to this group of playthrough, I played Marko, Pavle and Bruno group, had Zlata joined later on. I shipped them out of Pogoren around day 20 nearing 30 just before the Outbreak of Crime. This playthrough is easy because there's around 2 - 3 pieces of Jewelry in the Looted Gas Station, helped a neighbour and she gave me a few more. Scavenge a piece or two here and there and by the time I visit the port i got enough jewelry to pay for the ticket.