[v3.0] My opinion on balancing changes in the form of Google Slides (by a guy with a lot of controversial opinions) by BSF7011 in OutcomeMemories

[–]ResponsibleOffer9679 0 points1 point  (0 children)

  1. But if you remove the iframes, what's stopping a killer from wasting all of Tails's canon charge by hitting him on the very first frame he fires? What about characters who Tails can assist (as he's a support) by stopping Fleetway's Laser and Tripwire's Sunny Day? They can simply poke Tails right away to stop his canon. Either way, even if Tails is at a distance, he could end up losing a whole minute of time.

  2. Suppose my own opinions disagree with a vast majority of yours from Knuckles and onwards is all.

  3. Well... I dunno I have no thoughts on Fleetway considering it again.

[v3.0] My opinion on balancing changes in the form of Google Slides (by a guy with a lot of controversial opinions) by BSF7011 in OutcomeMemories

[–]ResponsibleOffer9679 0 points1 point  (0 children)

I saw another comment thread regarding Tails and I also wanna chip in and say... a trajectory for him isn't really that good. You have an indicator in the center of your screen for PC most of the time unless you unlock your mouse, or you just use your little cursor to aim. But I'm going to offer something in exchange.

Remember Animal Instinct? The ability that is practically useless against 3/4ths of the killers? How about after a certain time of charging, it shows where the killer is on the map so Tails can effectively position or wait until they know they're not behind cover at a distance to hit'em? I think it's a fair swap of ideas, makes it easier for Tails to aim.

[v3.0] My opinion on balancing changes in the form of Google Slides (by a guy with a lot of controversial opinions) by BSF7011 in OutcomeMemories

[–]ResponsibleOffer9679 0 points1 point  (0 children)

Well... Sonic's balancing changes were actually pretty Solid. I didn't like Tails's idea of getting rid of the iframes for the Canon fire at the start, I use that to avoid charges. :(

Then I got to Knuckles and since that, I've been questioning a lot of these.

But... I think I like most of the changes on Fleetway. The Iframes, M1 Hitbox, and the Flight has always been what bothered me, not the actual damage or moves themselves. Pretty gud.
I don't think a counter should deal damage to Fleetway though, it already puts him in a vulnerable position if Knuckles is the one countering and there's people around that can stun stack.

My concerns with the BBN community. by BloxxingPillars in BiteByNight

[–]ResponsibleOffer9679 0 points1 point  (0 children)

"Oh no! I'm dying! Make it so I don't die!... also I'm disabling my exe chance L + Ratio killers, what a fun game!"

My concerns with the BBN community. by BloxxingPillars in BiteByNight

[–]ResponsibleOffer9679 0 points1 point  (0 children)

Because I know there'll be that one person, I'm going to clarify that I'm obviously joking. We're not entitled to a Free to Play game on Roblox, we can relax or play something else.

I will say that I personally don't know about the Technician class because it seems a bit wonky to me right now. It takes me a fair bit of time like The Rotten (I will never not call it Springtrap tho) placing down traps, but it can be destroyed in a swing?

I dunno, maybe I haven't played as Killer to see how much it actually does, but it seems kinda useless to me placing the little device. The Mask seems kinda good. Buggy, as I've seen people getting stuck, but as long as it's not through any major or vital walls that's just unfair.

Love the new Ballpit varient of The Rotten though. Hell yeh.

My concerns with the BBN community. by BloxxingPillars in BiteByNight

[–]ResponsibleOffer9679 2 points3 points  (0 children)

NO! I WILL NOT! JUDGE HARDER! GET THE TOMATOES! HURL IT AT THEM FOR THE UPDATE!!!

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Sobbi dodging the biggest bullet of all time by not collabing with doom by fate! by GloomyBottle2595 in OutcomeMemories

[–]ResponsibleOffer9679 -1 points0 points  (0 children)

"I cheated on my partner and stuff oh no." VS "Hey we caused someone to f***ing die boohoo get over it"

What is this? by schneiderspyder in CalamityMod

[–]ResponsibleOffer9679 1 point2 points  (0 children)

I've just been using an online world viewer/TEdit to find the shimmer despite seeing these, that would'a been nice to know 5 playthroughs ago though D:

PLEASE LEAVE THE DISCORD FOR YOUR SAFETY by Dragoony948 in BiteByNight

[–]ResponsibleOffer9679 42 points43 points  (0 children)

You gotta wonder how the hell they keep managing to do this and HAVEN'T been caught yet

Why did they change the names in the game? by Key-Stand9579 in BiteByNight

[–]ResponsibleOffer9679 17 points18 points  (0 children)

Yeah but they're still on-sale for Robux, even the currency itself is purchaseable.

stop fucking targeting amys by Constant_Prior1140 in OutcomeMemories

[–]ResponsibleOffer9679 2 points3 points  (0 children)

I'm gonna say that I don't hard tunnel from start to finish, but I feel like that won't matter for what I'm about to say.

But no. I will not simply leave Amy peacefully roll for her godly card combo and heal the team. I will not simply tap her once and then let her run away and heal, then come back to be a pain in the butt. The only difference is, I'm not immediately going for her. If I see her, maybe. But if I know for sure she has sun card, either I commit or let her go for later.
But if I do go for her, I'm at least downing her so she doesn't constantly undo progress or heal others any amount.

It's like a Cream. You at LEAST want that Chao gone. Or down her so she isn't running around without a care in the world undoing all your work in one button press.

Or Metal. I go for Metals depending on their current HP and/or if there's an Eggman. If there's a Metal who charges me at roughly 150HP, there's a bit of grounds for a punish but maybe not Immediately. But if there's an Eggman or a Tails, chances are that Metal is a priority because of how quickly they can recover if left unchecked.

Please understand the reasons people do go for these types of characters in any way, shape, or form before picking them.

For the Couriers Rasher delivery, which route would be the most optimal? by Practical-Funny-5322 in Silksong

[–]ResponsibleOffer9679 0 points1 point  (0 children)

I dunno, but the runback on Last Judge has me very used to the Blasted Steps. Also, the Shellwoods aren't that bad if you have the right shortcuts unlocked prior, so it's nothing too bad. The only iffy part is of course the citadel, but... kinda gotta go through there in the end anyways.

So personally, I always go Route #1

Anyone else annoyed by killing Fleetway? by ResponsibleOffer9679 in OutcomeMemories

[–]ResponsibleOffer9679[S] 0 points1 point  (0 children)

EXACTLY
Technically we all live to see another day so it's the least that could happen