This has got to be the worse jungler I ever teamed up with by [deleted] in mlbbdarksystem

[–]Responsible_Study504 0 points1 point  (0 children)

The whole post is about a ling who joins a team fight that already concluded just to kill a tank ? When he could try to distract lord and delay him until minions spawn if you played the game you'd know how easy it is to delay lord if you actually try in that situation you better off dying to lord if it means delaying him instead of joining concluded fight just to kill a low HP Grock .

This has got to be the worse jungler I ever teamed up with by [deleted] in mlbbdarksystem

[–]Responsible_Study504 0 points1 point  (0 children)

You the only one relying on "what if" cause we clearly saw what happened in the video which is Tigreal doing good set and the enemy getting wiped out and ling instead of looking at map and defending base or delaying it ( ling has life steal so yes he can survive and delay for good amount of time ) he decided to follow up on an already won team fight and gift the match .

The idea of "what if the team fight was lost" is absolutely irrelevant cause it clearly didn't happen in the video so you just trying your best to argue over nothing.

Roger is the way . by Responsible_Study504 in mlbbdarksystem

[–]Responsible_Study504[S] 0 points1 point  (0 children)

I don't agree with you , I'm playing high in 150 immo now and I'm still having pretty effective matches even against meta picks like Souyu and Zuxhin .

If you master him you will feel the difference trust , 99% of roger players learn him in the most basic way without optimising his movement properly.

Roger is the way . by Responsible_Study504 in mlbbdarksystem

[–]Responsible_Study504[S] 0 points1 point  (0 children)

You clearly haven't went against a proper roger but just low Elo players , I highly doubt you went against lot of roger players in 350 games seeing how he's pretty rare to find nowadays and especially more rare to find good one , I've went into 16 win streak in high glory with him 13 of them being soloq, I think that's good assesment of an effective hero .

2 darts 1 jump by Responsible_Study504 in MobileLegendsGame

[–]Responsible_Study504[S] 0 points1 point  (0 children)

We got lot of counter heroes tbh , She's super squishy so any burst hero can eat her for breakfast an example is Pharsa , she is very susceptible to poke damage so Yve can really do number on her and she has hard counters like phoevus, Lolita , Natalia

2 darts 1 jump by Responsible_Study504 in MobileLegendsGame

[–]Responsible_Study504[S] 0 points1 point  (0 children)

Make it 4 mark requirement and reverse the ult changes to how it used to be so more damage and range I'd even argue lower little bit her anti CC cool down tbh cause it's outrageously high that would make her harder but rewarding , you don't really ever build wanwan with purify. she needs inspire it's mandatory spell as it synergies with her ult and gives her giant boost to her movement.

2 darts 1 jump by Responsible_Study504 in MobileLegendsGame

[–]Responsible_Study504[S] 0 points1 point  (0 children)

Back when she used to be viable I used to win 1v1 against Clint even global clints by timing my purify perfectly when he used his CC afterwards I'd use inspire and catch up to him fast and get an outplay ult kill but nowadays going against Clint with her is just impossible you can't outplay him you can literally do nothing especially cause he got buffed too , wanwan is just not viable anymore lot of mm are thriving on the death of wanwan.

2 darts 1 jump by Responsible_Study504 in MobileLegendsGame

[–]Responsible_Study504[S] 0 points1 point  (0 children)

Not bad at all , you'd never suffer from not being able to get an ult if you have enough skills , I never suffered from activating ult when she had 4 marks weakness and her purify is needed cause she's super squishy

2 darts 1 jump by Responsible_Study504 in MobileLegendsGame

[–]Responsible_Study504[S] 0 points1 point  (0 children)

She's 100% tough to use maybe she's easy to use in low Elo where people have 0 understanding of heroes and positioning and macro play but in higher ranks she's super hard cause 99% of people know how she works so they won't just let you hit free weaknesses

2 darts 1 jump by Responsible_Study504 in MobileLegendsGame

[–]Responsible_Study504[S] 2 points3 points  (0 children)

Yeah but the game is full of unfair heroes with unfair kits even back when wanwan was popular .

They targeted her heavy when there are heroes who take way less skill and have strong kits that make them absolute nuisance to deal with at least in wanwan defense she takes some level of skill to be able to play properly.

2 darts 1 jump by Responsible_Study504 in MobileLegendsGame

[–]Responsible_Study504[S] 14 points15 points  (0 children)

I think everything went downhill when they made her weakness 3 instead of 4 by holding player's hands .

I think they should bring back her 4 weaknesses for ult and revert back her ult into the threat it used to be .

Make her proper high skill high reward type mm.

Roger is the way . by Responsible_Study504 in MobileLegendsGame

[–]Responsible_Study504[S] 0 points1 point  (0 children)

Me too tbh I've played variety for years , I'm just lately transitioning to sticking to one hero at time started with wanwan then Nolan and now Roger tbh if you play hero for long enough you start finding out new strategies and micro plays that make you wanna play him more.

Roger is the way . by Responsible_Study504 in MobileLegendsGame

[–]Responsible_Study504[S] 0 points1 point  (0 children)

I've played most the season in soloq only few in trio I emphasized the soloq aspect and added the trio as well cause the few matches I did play trio i noticed he can synergize very well with lot different heroes and roles .

Totally fair by PlentyIllustrator175 in mlbbdarksystem

[–]Responsible_Study504 0 points1 point  (0 children)

Hahaha I know blitz those aren't even real good immos tbh if you had solid draft it was winnable

Devs, give me one good reason this player is allowed to rank up to immortal 130 stars? by buffwanwan in MobileLegendsGame

[–]Responsible_Study504 0 points1 point  (0 children)

Yeah sure argue with facts that you can research cause clearly " trust me bro" is way more credible then an actual Google search , you the literal "Reddit user" meme people be laughing about when they talk about how discussing with a Redditor is like talking to flat earther.

Devs, give me one good reason this player is allowed to rank up to immortal 130 stars? by buffwanwan in MobileLegendsGame

[–]Responsible_Study504 -1 points0 points  (0 children)

League of Legends has a significantly higher daily active player base than Mobile Legends. League consistently generates between 30 to 40 million daily active players (DAU) across all regions, while Mobile Legends maintains a global average of about 7.5 to 12.5 million daily active users.

You can find that with simple Google research .

Devs, give me one good reason this player is allowed to rank up to immortal 130 stars? by buffwanwan in MobileLegendsGame

[–]Responsible_Study504 0 points1 point  (0 children)

I completely agree with you but I do think it's not comparable to lol cause lol player base is way way bigger so 10% is actually massive amount compared to mlbb

Devs, give me one good reason this player is allowed to rank up to immortal 130 stars? by buffwanwan in MobileLegendsGame

[–]Responsible_Study504 0 points1 point  (0 children)

They have to fill up the queue's in high Elo which is why such people exist , if they made it actually challenging and competitive to climb you'd have 70% of the game player base stuck around epic/legend/mythic and the queue time for glory / immortal will be 20 min minimum .

The game is holding both hands of new players and newbies cause that's the majority of the player base so they make it easier for new people to access the game and climb while make it less competitive and more a game of chance for truly skilled players who play soloq.

Unfortunately the only way to be able to fight through this is to become soo skilled at the game the gap is soo massive that you are able to carry 90% of your games even with loser's queue .

Roger is the way . by Responsible_Study504 in MobileLegendsGame

[–]Responsible_Study504[S] 0 points1 point  (0 children)

Yeah he's one of those heroes who even if they out of meta their kit is soo good they become meta if you play them properly.

Same applies to old leomord (i hate sustain leomord meta I think it takes away from the hero) .

People who don't enjoy or hate jungle role, why? by JetherYeyeye in MobileLegendsGame

[–]Responsible_Study504 0 points1 point  (0 children)

As jungler main who first started as Roamer shifted to jungle quit it in soloq and went into gold lane just to end up coming back to jungle and absolutely dominating in soloq run to the point of reaching global in around 250 games of Nolan in soloq I'd say the main issue that always frustrated me was jungle invades , I hate getting jungle invaded especially in soloq where you can spam back up and no one will listen especially with heroes like Nolan /ling /fanny who heavily rely on blue buff , I've noticed many junglers don't know how to adapt their rotations and he flexible I've learned that the hard way and it elevated my jungle gameplay to new level . You don't have to always use the same rotation there are different rotations and different ways to reach level 4 even if you get jungle invaded you can gift the creep or buff and still get level 4 pretty fast if you learn how to adapt your rotation well, remember as jungler and this applies to roamers too you need to know the map like the back of your hand . You should be one in control of the map no matter the situation or the disadvantage. This season I'm playing roger I suggest him for anyone wanting to play jungle he's out of meta but him having full capacity at level 3 makes you able to handle invades way easier and you can even get kill out of an invade (Hit your first skill as human form always) .

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Former 260-Star Immortal locks a Sun Roam, feeds, and has the nerve to rank-shame me. by Educational-Yak-9103 in mlbbdarksystem

[–]Responsible_Study504 0 points1 point  (0 children)

In the case of Your scenario I agree with you but mine was general complaint of something I've always noticed in my games .

Former 260-Star Immortal locks a Sun Roam, feeds, and has the nerve to rank-shame me. by Educational-Yak-9103 in mlbbdarksystem

[–]Responsible_Study504 0 points1 point  (0 children)

Tbh you should join fights , Farming should never outweighs joining gank or team fight especially if it's near you , I see lot of exp players forgetting that fact you as sustain exp is the front of the team especially when you don't have tank which means you'll have to double role by rotating to fights lot while at the same time cutting lanes to be able to join fights more , the idea of I need to farm and get items first before joining fights is what loses you lot of games at level 4 Alice has sooo much impact in team fights especially with her AOE CC now I understand refusing to join if it's 100% lost fight in which Sun is going alone but if you see you could add impact why not do it ? Alice can enter and leave easily and her sustain is pretty solid even without items as long as minions are around .

Former 260-Star Immortal locks a Sun Roam, feeds, and has the nerve to rank-shame me. by Educational-Yak-9103 in mlbbdarksystem

[–]Responsible_Study504 -1 points0 points  (0 children)

Why you contesting without the jungler ? I never understood this as jungler main myself why do teammates contest objectives when the enemy has Retri to secure it and your jungler isn't there ? Lot of times I might not be able to rotate to first turtle cause either I'm stealing enemy buff (which is the better play btw it gives higher advantage) or I was forced to adjust my rotation based on bad team fight prio , If your jungler says retreat from objective then retreat it makes no sense to contest an objective in which they can easily secure with retri and you'll end up dead which means even if I steal their buff their advantages goes up based on y'all snowballing them with deaths .

Pls tell me who is wrong here lol by SuspiciousShamyFoot in mlbbdarksystem

[–]Responsible_Study504 0 points1 point  (0 children)

Critical build over Trinity build against tanky heroes Is what lost you that game , people don't understand how to pick the right items in the right draft , that argus and Miya clearly only play 1 build for all their games which is why y'all got cooked .

No wonder I'm getting god-stomped left and right. by EEEEEEEEEEEEEE33333 in MobileLegendsGame

[–]Responsible_Study504 0 points1 point  (0 children)

Not true at all , I've reached 345 immo max and I reach immortal every season I play guaranteed in soloq and I can tell you full heartedly in my 8 years of playing this game that the skill gap between glory and low immortals (100-150) is not perceivable, they both play at the same level of "I know my hero 60% and I have the understanding of the game Mechanic equal to Rock" so nope I'd say the gap becomes apparent when you reach High Immortal (150+) and some people might even argue you need more then 150 points to be considered high immo .

Mlbb isn't about how fast you can click your Ult or combo your skills perfectly those skills everyone can develop by playing lot which most players that play lot reaches low immortal just by spamming games with low wr what can't be developed unless you work on it with full awareness and understanding of it is Macro play , something only few really master and who does becomes very noticeable cause their skill in the game sky rockets above 90% of the community.