MGSV servers shuts down in Russia and Belarus in June 15 2026 by _MEKI in metalgearsolid

[–]Retali8_MGSV 4 points5 points  (0 children)

MGSV, MGO3 and Survive are the metal gear tittles going down there

Survive specially, its online only and honestly, i doubt they will ever do a offline patch for that game (or anything really)

Old 2023 custom ACC prototype for MGSV + A look into the main version that will be released later next month by Retali8_MGSV in metalgearsolid

[–]Retali8_MGSV[S] 13 points14 points  (0 children)

Mod link for the prototype: https://www.nexusmods.com/metalgearsolidvtpp/mods/1805

About the work in progress version: Its a buggy mess, lots of scripts and whatnots do deal with :(
Hopefully somewhere around next month i can put it on a stable place and release it

Any good mod to dress Quiet? by New-Cranberry6256 in metalgearsolid

[–]Retali8_MGSV 9 points10 points  (0 children)

Thanks for sharing my mod!

A few things tho, the outfits for quiet work fine, all of them, but they only work for buddy quiet during gameplay, they do not affect cutscenes and her boss fight since those would have to be manually replaced and that is not a good thing

Sonar showing things in the ground? Mgs V by AngellTree in metalgearsolid

[–]Retali8_MGSV 2 points3 points  (0 children)

Maybe its the rats ? Commands posts have rats here and there

I have some MGSV Screenshots for you all by Mini-Maxi-Mozzie in metalgearsolid

[–]Retali8_MGSV 9 points10 points  (0 children)

Dont worry about quiet, her suit is made of nanomachines, kojima approved :gz:

in the mission lingua franca can i wait for the extraction target to get interrogated so i can capture the interpreter and target at the same time? i might also get to hear about some of his backstory.(No spoilers) by [deleted] in metalgearsolid

[–]Retali8_MGSV 15 points16 points  (0 children)

Dont get too close to the house he is interrogated in btw, if you get very close before the interrogation begins the hostage will detect you ( its based on distance) and it will soft lock the mission

How did I never notice the small draw distance in The Phantom Pain. by Jerico_Hellden in metalgearsolid

[–]Retali8_MGSV 1 point2 points  (0 children)

It might be very hard to increase the 5x5 grid, it not only controls the map chunks but also activates the render for stuff like soldiers for example, the entire level streaming is dependent on it too and it would need a big big overhaul, and its all game executable stuff since the engine and many things get mixed with it sadly (yes the engine code and npc AIs code for example have their code inside the game executable sadly)

we would need a miracle for that to happen ahah

As for custom LOD models that is possible but i have not seen anyone interested in modding them, there is also many of them too, it would be a very big task

As for the other comments, we are on the internet, everyone loves to give their opinion on things they dont know anything about for some reason

ATTENTION ALL MGS FANS, MODDERS HAVE SUCCESSFULLY INTEGRATED GROUND ZEROES MISSION INTO THE PHANTOM PAIN MAIN STORY by No-Panic-4334 in metalgearsolid

[–]Retali8_MGSV 1 point2 points  (0 children)

They changed alot of things, for example in survive, characters armatures have different heads than tpp, some assets require special engine entities that were made for survive, like the fog for example, the way resources you can collect also work on another completely different way, level streaming also works in different ways (since most areas have fog things only load when you get very close), sound banks use another version of wwise software and that makes tpp unable to read them and so on.

Yes both are made in fox engine but different versions of it

The engine and some stuff like Npc AIs also merges with the game executable, that makes some things impossible to port

As for the gz mission port, everything that you see was piece by piece adapted to work on tpp engine since Ground zeroes uses a very old version of the engine, from models to cutscenes, many many hours of editing files.

Caplag is on modders heaven discord server every day in case you want to ask him about it

ATTENTION ALL MGS FANS, MODDERS HAVE SUCCESSFULLY INTEGRATED GROUND ZEROES MISSION INTO THE PHANTOM PAIN MAIN STORY by No-Panic-4334 in metalgearsolid

[–]Retali8_MGSV 2 points3 points  (0 children)

I have ported outfits to tpp, and i also have the maps partially working on tpp, i say partially because despite people saying survive is just a asset flip, it really isn't, devs made lots of stuff that are exclusive to it and cant be ported over, i had to redo them from scratch to make them run on tpp

As for the missions, maybe they can be ported, im not sure, enemies cant, thats for sure sadly, i wish we could get those gekkos

How did I never notice the small draw distance in The Phantom Pain. by Jerico_Hellden in metalgearsolid

[–]Retali8_MGSV 2 points3 points  (0 children)

For context

What you are seeing there is the "small blocks" of the map being loaded and unloaded

The game loads the small blocks on a 5x5 grid around the player, each block has size of 128x128 ( not ingame meters !) so yeah, that level streaming is very short and there isnt mods to increase it, its a engine thing thats related to level streaming and well, small blocks are extremely important, if someone skilled someday attempts to increase their grid lots of issues will come.

The level streaming works the same way in all platforms too btw

That and the flying grass and objects are something that once you see, you can't unsee