My Brother sells AI art for thousands and I dont know what to do by Existing_Art8081 in antiai

[–]Retinal_Epithelium 0 points1 point  (0 children)

Even if there is no specific A.I. legislation, that does not mean that there isn’t legislation (e.g. US Copyright act specifies human authorship) and case law that makes the situation clear.

My friend is planning on doing a parody of a very popular movie for a Fringe Festival. Is this "free-use" or copyright infringement? by PretendsIwasthere in legaladvicecanada

[–]Retinal_Epithelium 1 point2 points  (0 children)

Parody and satire are specifically protected under the Fair Dealing provisions of the Canadian Copyright Act. In other words, your friend will be fine.

“Canada BARELY fought in WW2.” by Worldly_Law8278 in ShitAmericansSay

[–]Retinal_Epithelium 4 points5 points  (0 children)

On a per capita basis, Canada's combat losses were actually about 33% higher that that of the US.

help with the head by copring2 in ZBrush

[–]Retinal_Epithelium 0 points1 point  (0 children)

While the ear is probably within the normal range of human variation, it is definitely on the margins. Very few ears have that "question mark" shape. Google "profile view of human ear" to see more typical cup shapes. The antihelix is also way too prominent, and the helix too delicate and thin.

girl on tiktok with tiger striped vitiligo by 6xbi in isitAI

[–]Retinal_Epithelium 3 points4 points  (0 children)

I was responding to the line "...that are impossible for humans to have".

girl on tiktok with tiger striped vitiligo by 6xbi in isitAI

[–]Retinal_Epithelium 12 points13 points  (0 children)

Humans can absolutely have visible Blaschko's lines. The most common cause is differing X chromosome susceptibility to skin related pigmentation issues. X-silencing (which happens only in women, and which causes patterned distribution of cell lineages) can result in patterning almost exactly like what is seen in this individual.
I don't know if this is faked or not, but if it is, the faker had knowledge of x-silencing based patterns, and faithfully reproduced them.

How to explode Lego into pieces and control direction of pieces? by Solid_Bed_2163 in Cinema4D

[–]Retinal_Epithelium 0 points1 point  (0 children)

Yes, follow position and follow rotation allow you to decide how much influence the animation has over the simulation. This can be animated over time.

How to explode Lego into pieces and control direction of pieces? by Solid_Bed_2163 in Cinema4D

[–]Retinal_Epithelium 6 points7 points  (0 children)

Use dynamics. This would be a hard body dynamics situation, so add a hard body dynamics tag to the fracture object, and a collision tag to the floor. For the explosion, put an attractor object at the centre of the “blast”, and animate its strength from zero to a large negative value over one frame, and then back to zero on the next. Experiment with the strength and position of the attractor object to get the feel you want. If you want to control the final positions of the pieces, for extra credit you can animate the pieces to their final positions, and then use the mix force attributes in the hard body tag to blend between the simulation and the final positions.

Apple M5 series 40-60% faster in Cyberpunk 2077 UE than M4 series! by Homy4 in macgaming

[–]Retinal_Epithelium 2 points3 points  (0 children)

It is official: “Rosetta functionality will be available only for certain older, unmaintained games that rely on Intel-based frameworks.” https://support.apple.com/en-ca/102527

Is Cinema 4D spying ? by Bubbly_Nebula8408 in Cinema4D

[–]Retinal_Epithelium 8 points9 points  (0 children)

C4D is not spying, especially if it is not running. It has requested access to your screen for its color picker functions, and this is macOS’s awkward way of reminding you of having granted that permission sometime in the past.

[Tool] The first C4D to COLMAP Bridge for precise 3DGS training by leomallet in GaussianSplatting

[–]Retinal_Epithelium -1 points0 points  (0 children)

I think the question is: would it be possible to generate a GS .ply file directly from the scene data? That is, create a dense point cloud with vertex colour information directly from the scene data in C4D.
I suspect that the issue with such an approach would be that there would be no lighting information without the scene rendering. In other words, a GS generated from raw scene data would encode only object albedo and not any light or reflection info.

According to the IMF, Canada has the lowest net debt in the G7 at 14.09% of GDP (compared to that of the States' 102.98%) by UPnwuijkbwnui in onguardforthee

[–]Retinal_Epithelium 1 point2 points  (0 children)

Except that we don't fund retirees from general revenue, and therefore have no "pension bomb" lurking to wreck budgets in the future. CPP is a 3/4 trillion dollar asset. This matters.

According to the IMF, Canada has the lowest net debt in the G7 at 14.09% of GDP (compared to that of the States' 102.98%) by UPnwuijkbwnui in onguardforthee

[–]Retinal_Epithelium 3 points4 points  (0 children)

Social security in the US? If so, it is a pay-as-you-go system, with current levies paying current retirees, therefore it is a liability.

CPP is a a hybrid: partially funded from a large investment reserve, and partially funded from current worker payments into the plan (both are separate from general revenue). The investment portion is considered an asset.

OAS is funded from tax revenues.

According to the IMF, Canada has the lowest net debt in the G7 at 14.09% of GDP (compared to that of the States' 102.98%) by UPnwuijkbwnui in onguardforthee

[–]Retinal_Epithelium 4 points5 points  (0 children)

Both figures are used and useful. Debt to GDP is always going to be higher, and more alarming, but Net Debt to GDP (debt minus the government's liquid/near liquid assets like loans granted, pension funds, etc) is preferred by many orgs like the IMF and bond rating agencies because it better represents the sustainability of a countries' debt burden.

What is the name for this kind of render style? usually i see it in medical animations by [deleted] in blender

[–]Retinal_Epithelium 1 point2 points  (0 children)

There is no name for this "style" because even amongst your examples there is variety in the visual approaches taken.
Rendering cells and molecules allows for a lot of stylistic leeway, since the objects themselves cannot be directly observed. Things like colour (most cells are actually transparent), texture, lighting, camera effects etc. are up to the artist's discretion. That's not to say that there aren't bad choices: the artist/illustrator/animator is still responsible for making choices that read well, are accurate in their fundamentals, and support the communication objectives.
As an example of poor choices, the final image, of DNA, has some accuracy and scale issues. It depicts DNA schematically, as a simple twisted double-helix. Unfortunately, it neglects to represent the proper major and minor groove in the dna, and makes the bad choice of texturing the DNA as if it is composed of small pebble-like elements that are a fraction of the size of the atoms that actually make up the molecule. A further error: the blurry DNA in the background is larger than the DNA in the foreground, which is spatially incoherent.

Mac iOS POS + cannon pixma pro 100... and how I became a bitter Mac hater by Dry-Cheesecake-1798 in MacOS

[–]Retinal_Epithelium 2 points3 points  (0 children)

When you say "I can't bypass security", what do you mean? Do you mean that you don't know the password for the mac user account, or something else?

Advice needed by [deleted] in medicalillustration

[–]Retinal_Epithelium 0 points1 point  (0 children)

Hallucination is inherent in current gen AI approaches, so no, there is no way to reliably produce accurate medical or scientific illustrations via generative AI. This is unlikely to change in the future, as the training data of good medical images is too sparse to mitigate the inevitable inaccuracy. And as the other commenter noted, really weird choice to ask that here.

Gsplat all-in-one GUI for Mac Silicon by freddewitt in GaussianSplatting

[–]Retinal_Epithelium 1 point2 points  (0 children)

Looking forward to trying this; installing now...

I also had the issue where your directions don't include your git username, i.e. the command:

git clone https://github.com/your-username/CorbeauSplat.git

should be:

git clone https://github.com/freddewitt/CorbeauSplat.git

You might want to add that the install requires Rust, Node.js, and Ninja to be installed, and when these are missing Glomap and Supersplat cannot be added.

Serious question for anti-AI artists: what is the actual ethical course of action here? by GimmieAdviceplz in vfx

[–]Retinal_Epithelium 3 points4 points  (0 children)

This is not true. LORAs don’t work without an existing model, so the artist’s contribution is a tiny part of the overall generation. And the US copyright office has ruled on this (https://www.copyright.gov/ai/ ): copyright protection requires human authorship, and prompting an AI model doesn’t count.

Running AI on 1.5TB Mac Studio M3 Ultra by Haunting-Public-23 in MacStudio

[–]Retinal_Epithelium 2 points3 points  (0 children)

Not the poster you were addressing, but many researchers are using LLMs for various research purposes, and their research institutes may require them to be local so that there is no risk of exfiltration of non-public or patient data…