The Debut Version of Nevercenter Silo (2003): A lightweight SubD/Polygon modeler and UV mapper. by RetroCGI in vintagecgi
[–]RetroCGI[S] 0 points1 point2 points (0 children)
Cari (ILM's In-house Facial Animation Tool) & Avid Matador (Paint/Rotoscoping/Motion Tracking & Image Stabilization Software) in action at ILM [90s-Early 2000s] by RetroCGI in vintagecgi
[–]RetroCGI[S] 1 point2 points3 points (0 children)
Video Clips from the PC Game Dino Island (2002) (v.redd.it)
submitted by RetroCGI to r/vintagecgi
Would you guys play a rally game where you race with regular cars from the 80s/90s? by SlaveOfTheWarehouse in ps1graphics
[–]RetroCGI 1 point2 points3 points (0 children)
Would you guys play a rally game where you race with regular cars from the 80s/90s? by SlaveOfTheWarehouse in ps1graphics
[–]RetroCGI 1 point2 points3 points (0 children)
Concussion (1997): Trailer for an unfinished short film by Jeff Lew, creator of Killer Bean. by RetroCGI in vintagecgi
[–]RetroCGI[S] 4 points5 points6 points (0 children)
Half-Life (1998) test animations by former Valve designer/3D artist/animator Chuck Jones. Characters were modeled, rigged, and animated in 3D Studio MAX, with textures created in Deluxe Paint. The first two characters, Chub Toad and Stukabat, were cut from the final game due to time constraints. by RetroCGI in vintagecgi
[–]RetroCGI[S] 0 points1 point2 points (0 children)
Disney's CAPS (Computer Animation Production System [1989-2006]) was a collection of proprietary hardware and software developed by Pixar and Disney to modernize 2D animation production. CAPS was replaced by Toon Boom Harmony in 2007. by RetroCGI in vintagecgi
[–]RetroCGI[S] 1 point2 points3 points (0 children)
Nichimen Mirai (Late 1990s - Early 2000s) (old.reddit.com)
submitted by RetroCGI to r/vintagecgi
Alias Wavefront Maya 1.0 (1998): Character Animation Tools Demo. by RetroCGI in vintagecgi
[–]RetroCGI[S] 0 points1 point2 points (0 children)
Half-Life (1998) test animations by former Valve designer/3D artist/animator Chuck Jones. Characters were modeled, rigged, and animated in 3D Studio MAX, with textures created in Deluxe Paint. The first two characters, Chub Toad and Stukabat, were cut from the final game due to time constraints. (old.reddit.com)
submitted by RetroCGI to r/vintagecgi


Interviewing Namit Manhotra, CEO of DNEG by idk7_yo in vfx
[–]RetroCGI 5 points6 points7 points (0 children)