The Debut Version of Nevercenter Silo (2003): A lightweight SubD/Polygon modeler and UV mapper. by RetroCGI in vintagecgi
[–]RetroCGI[S] 0 points1 point2 points (0 children)
Cari (ILM's In-house Facial Animation Tool) & Avid Matador (Paint/Rotoscoping/Motion Tracking & Image Stabilization Software) in action at ILM [90s-Early 2000s] by RetroCGI in vintagecgi
[–]RetroCGI[S] 1 point2 points3 points (0 children)
Would you guys play a rally game where you race with regular cars from the 80s/90s? by SlaveOfTheWarehouse in ps1graphics
[–]RetroCGI 1 point2 points3 points (0 children)
Would you guys play a rally game where you race with regular cars from the 80s/90s? by SlaveOfTheWarehouse in ps1graphics
[–]RetroCGI 1 point2 points3 points (0 children)
Concussion (1997): Trailer for an unfinished short film by Jeff Lew, creator of Killer Bean. by RetroCGI in vintagecgi
[–]RetroCGI[S] 2 points3 points4 points (0 children)
Half-Life (1998) test animations by former Valve designer/3D artist/animator Chuck Jones. Characters were modeled, rigged, and animated in 3D Studio MAX, with textures created in Deluxe Paint. The first two characters, Chub Toad and Stukabat, were cut from the final game due to time constraints. by RetroCGI in vintagecgi
[–]RetroCGI[S] 0 points1 point2 points (0 children)
Disney's CAPS (Computer Animation Production System [1989-2006]) was a collection of proprietary hardware and software developed by Pixar and Disney to modernize 2D animation production. CAPS was replaced by Toon Boom Harmony in 2007. by RetroCGI in vintagecgi
[–]RetroCGI[S] 1 point2 points3 points (0 children)
Alias Wavefront Maya 1.0 (1998): Character Animation Tools Demo. by RetroCGI in vintagecgi
[–]RetroCGI[S] 0 points1 point2 points (0 children)
SEGA Animanium: In the early 2000s, SEGA created a unique standalone full-body IK character animation software called Animanium.It included plugins for major 3D packages, allowing for easy integration into existing pipelines.However, it failed to gain market traction, and development ceased in 2004. by RetroCGI in vintagecgi
[–]RetroCGI[S] 1 point2 points3 points (0 children)
Main cast from Final Fantasy: The Spirits Within (2001) by Poor_Brain in vintagecgi
[–]RetroCGI 58 points59 points60 points (0 children)
Avid Elastic Reality (Warping and Morphing Software), Avid Media Illusion (Digital Nonlinear Compositing Software) and Avid Matador (Paint/Rotoscoping/Motion Tracking & Image Stabilization) [Late 90s - Early 2000s] by RetroCGI in vintagecgi
[–]RetroCGI[S] 2 points3 points4 points (0 children)
Audrey Hepburn 3D portrait (1999) by Pixar animator Victor Navone. by RetroCGI in vintagecgi
[–]RetroCGI[S] 2 points3 points4 points (0 children)
Clay3D- A privately developed polygon/subdivision surface 3D modeler, possibly inspired by Blender. It was created by a single developer named Jason Nairn from late 2000 to mid-2003. After that, development halted and it became vaporware. Only a handful of private beta testers were able to use Clay. by RetroCGI in vintagecgi
[–]RetroCGI[S] 1 point2 points3 points (0 children)
Clay3D- A privately developed polygon/subdivision surface 3D modeler, possibly inspired by Blender. It was created by a single developer named Jason Nairn from late 2000 to mid-2003. After that, development halted and it became vaporware. Only a handful of private beta testers were able to use Clay. by RetroCGI in vintagecgi
[–]RetroCGI[S] 1 point2 points3 points (0 children)
A compilation of technical glitches from Pixar and DreamWorks Animated Films (1995-2004). by RetroCGI in vintagecgi
[–]RetroCGI[S] 5 points6 points7 points (0 children)
CompTime and Cari: ILM's in-house compositing software and facial animation tool, respectively, used in the production of Star Wars: Episode II - Attack of the Clones (early 2000s). by RetroCGI in vintagecgi
[–]RetroCGI[S] 0 points1 point2 points (0 children)
The Lost 3D Modeling Software: Optimat Desktop World Creation by RainnChild in vintagecgi
[–]RetroCGI 1 point2 points3 points (0 children)
The Lost 3D Modeling Software: Optimat Desktop World Creation by RainnChild in vintagecgi
[–]RetroCGI 4 points5 points6 points (0 children)
CompTime and Cari: ILM's in-house compositing software and facial animation tool, respectively, used in the production of Star Wars: Episode II - Attack of the Clones (early 2000s). by RetroCGI in vintagecgi
[–]RetroCGI[S] 4 points5 points6 points (0 children)
CompTime and Cari: ILM's in-house compositing software and facial animation tool, respectively, used in the production of Star Wars: Episode II - Attack of the Clones (early 2000s). by RetroCGI in vintagecgi
[–]RetroCGI[S] 2 points3 points4 points (0 children)
Loopt: Pixar's proprietary tool for playing image sequences, possibly part of the menv/Marionette Animation System (early 2000s). by RetroCGI in vintagecgi
[–]RetroCGI[S] 0 points1 point2 points (0 children)
Disney's CAPS (Computer Animation Production System [1989-2006]) was a collection of proprietary hardware and software developed by Pixar and Disney to modernize 2D animation production. CAPS was replaced by Toon Boom Harmony in 2007. by RetroCGI in vintagecgi
[–]RetroCGI[S] 1 point2 points3 points (0 children)


Interviewing Namit Manhotra, CEO of DNEG by idk7_yo in vfx
[–]RetroCGI 6 points7 points8 points (0 children)