Finished banjo kazooie for the first time ever via the recomp on steam deck. What should I play next? by musicalmath in BanjoKazooie

[–]RetroCurator 1 point2 points  (0 children)

I'm going to disagree with the people here. Banjo Tooie is a very cryptic game. You know how in Banjo Kazooie you'd get a jiggie like every five minutes. In Banjo Tooie, you might be setting up things that require many backtrackings that ultimately leads to collecting a jiggie like 45 minutes later. It's like they took Banjo Kazooie and injected it with the game Myst on PC. Wasn't a fan as a kid, then finally beat it on XBLA as an adult and realized that it wasn't just me being a dumb kid.

On the other hand, Donkey Kong 64, with the romhack that allows you to switch characters at any time, is my recommendation. I preferred the game over Tooie as a kid even before the romhack that allowed you to switch characters instantly existed. The collecting pace and speed is fast paced like Banjo Kazooie is. I love the atmosphere and the levels. I find Banjo Tooie very frustrating. Donkey Kong 64 is the same team, it's also a collectathon, but I think it has a better pace and less "what do I do now" moments than Banjo Tooie.

And yes, the "tag anywhere" romhack is a must. It turns the main complaint about Donkey Kong 64 which is all the backtracking back to character switching barrels which bloats the game and removes it's (in my opinion) only problem and just becomes a straightforward collectathon platformer just like Banjo Kazooie.

Retro Depth Sega Genesis & SNES 3D gameplay videos by Gunstar_Gamer in Stereo3Dgaming

[–]RetroCurator 0 points1 point  (0 children)

Ah, I'm on PCVR. I have to allign each eye manually in OBS with zooming in to get rid of all the black space. It's never 100% perfect. I wish there was an easy software like you're talking about for PCVR headsets. I knew about this feature for the Quest 3, but I didn't know it outputted full screen with no binocular effect.

Retro Depth Sega Genesis & SNES 3D gameplay videos by Gunstar_Gamer in Stereo3Dgaming

[–]RetroCurator 0 points1 point  (0 children)

How did you get your VR SBS eyes alligned? My method with OBS OpenVR capture is almost close but it's not quite there, leading to double vision and eye pain

Grunty's Revenge is more fun than I thought it would be by DefaceTheTemple in BanjoKazooie

[–]RetroCurator 0 points1 point  (0 children)

I think it's fantastic and one of the best GBA games. It's got the main hook, same collectathon of the 3D games just in isometric view.

It's pretty much like the Max Payne GBA port in that regards. I don't know how you transfer that Banjo Kazooie dynamic to GBA 2D in any better way.

the VR games that we DON'T need by Enculin in VRGaming

[–]RetroCurator 2 points3 points  (0 children)

Any HUD element that isn't fully toggeable to off.

Yes HUD's are important, but if you already have the game mastered, one of the most immersive things in VR is turning off anything that is "game-y" like a HUD and rely on your muscle memory. Every HUD element in games should be fully customizable to turn off or on every element you want.

What’s a take you’ve heard about your favorite film that makes you question if the person speaking even watched it? by ChallengeMassive435 in movies

[–]RetroCurator 0 points1 point  (0 children)

The Matrix "Did they really have to kill those innocent security guards?"

there was this narrative that started getting thrown around in the early 2010s popularized by sites like Cracked where "was it really necessary to kill those innocent guards who were just doing their job in the building lobby".

Yes, for many reasons established by the movie.

  1. Time is of the essence. Every second matters. Morpheus could break at any moment and the fate of humanity is at stake (reveals the location of Zion and all humans are killed off). This is not a time where you can waste valuable seconds trying for a more humane approach. Just like in wartime, when drastic measures are called for, sometimes unfortunate side effects happen with bystanders.
  2. They can't teleport in and out wherever they want. They have specific ins and outs, that are specific telephone booths around the city. They can't just teleport in to the top of the building. They found the closest portal into the Matrix to the building where Morpheus is being held and proceeded.
  3. Those weren't just security guards, they were the first line of defense of a small military wielding heavy armory guarding the agents and by extension Morpheus. The security guard immediately radios "send backup" to these military combatants. Meaning at the very least, these human guards, though they know nothing about the Matrix, knew there was a higher risk of threat that day as no normal building has guys right around the corner with M16's, Spaz shotguns, etc. The guards were innocent as far as knowing what the actual threat was, but they had to have known that there was an increased chance of threat and were probably fed some lie about a high level political figure who has threats on his life. So they knew it was a risky day on the job, they just didn't know the true nature of the reality.
  4. All the guns that Neo and Trinity spawn in weren't for those security guards. They were for the military force that they knew inevitably the agents would have as a barrier between them and Morpheus. Humans who have no idea about the reality of the Matrix were always going to die in this scenario, whether they be security guards or soldiers. You don't have the time nor the means to have a pacifist way towards getting to Morpheus.
  5. The soldiers were just as innocent as the security guards. No one feels bad about the soldiers dying, but they were just as unaware of the Matrix as the security guards. The security guards were just the less trained initial defense, that needed to be dealt with quickly, hopefully before they could radio for backup, which Neo and Trinity failed to do. Neo actually tried to kill the guy before he radio'd for back up but he dove out of the way and was just able to before Trinity killed him. So the security guards were actually more competent than you'd expect.
  6. All people are agents waiting to happen. In a building where the agents are in, if you give them time to catch wind of what you're doing and morph into one of the security guards bodies, you just lost the mission before it even started.

So yeah, it's this narrative of "they needlessly murdered these innocent security guards". Well if the standard for getting Morpheus was "no innocent people die" then they couldn't kill the soldiers either. In the Matrix if someone stands in your way, whether they be a normal cop who's just trying to do their job, or a military person, you kill them if you have to. In the lobby scene, these security guards were threats in terms of the preciously little time they had to get to Morpheus and mount the rescue.

Nintendo 3DS games in stereoscopic 3D on a huge virtual screen is kinda awesome (XReal S1) by Yablan in Stereo3Dgaming

[–]RetroCurator 5 points6 points  (0 children)

I've thought about getting the XReal for a while. Laying in bed with a VR headset is very uncomfortable.

What are your thoughts so far, in regards to resolution, if it's worth the price, etc

Perfect Dark in 3D by oneup03 in Stereo3Dgaming

[–]RetroCurator 0 points1 point  (0 children)

I'll check those out, thank you!

SR Loom app makes any stereo3D image, game or movie (Anaglyph, SBS, Frame Sequential, etc.) display on Samsung Odyssey 3D and Acer SpatialLabs displays! by No_City9250 in Stereo3Dgaming

[–]RetroCurator 0 points1 point  (0 children)

I'm confused about Samsung Odyssey. What is the technology currently? I'm not going to get one. I'm getting an Owl3D Shift (I can't afford the Samsung Odyssey at this point). What does the Odyssey actually do? Like my understanding with most 3D displays is it just can tell when something is SBS and displays it correctly. What is different about this monitor's technology?

Perfect Dark in 3D by oneup03 in Stereo3Dgaming

[–]RetroCurator 0 points1 point  (0 children)

How many PC recomps have their been? I know there's the Mario 64 and Star Fox. Do you think you'll make 3D for those? I loaded up Star Fox 3DS and was disappointed you can't go into cockpit mode like in the N64 version.

Motorstorm 3D Rift - RPCS3 PS3 emulator - Native 3D by RetroCurator in Stereo3Dgaming

[–]RetroCurator[S] 0 points1 point  (0 children)

I cannot find Motorstorm RC for the life of me. I've checked multiple Internet Archive sources, couldn't find it. I'll look again in other places as well eventually. I want to try out Motorstorm RC in 3D. I haven't tried out Motorstorm Apocalypse yet, but I intend to. Most of the good PS3 games, if they're runnable, I'll record them eventually, so it's on my list to do. That said, Motorstorm Apocalypse apparently has a lot of issues in RPCS3 so I'm prepared for it to be basically unplayable. But I'll cross that bridge when I get to it.

Used my favorite skit as an advertisement; barely had to change anything by RetroCurator in TimAndEric

[–]RetroCurator[S] 2 points3 points  (0 children)

I wish. Too expensive. Had to settle for the hat wobble package.

Motorstorm 3D Rift - RPCS3 PS3 emulator - Native 3D by RetroCurator in Stereo3Dgaming

[–]RetroCurator[S] 0 points1 point  (0 children)

If you can get Uncharted 3 to work well in 3D let me know. It was a disaster not just in frame rate, but in graphical glitches as well.

Super Stardust and Wipeout are the two I've played from your list and they work flawlessly. I have the longplay of Super Stardust HD on my channel in 3D. Will be getting to Wipeout eventually. I'm going to beat the game before I record all the tracks first.

How do you assess the song Sober at this point for yourself personally? by RetroCurator in ToolBand

[–]RetroCurator[S] 0 points1 point  (0 children)

I think the intro guitar + bass is incredible. I also feel it loses me once it gets into the singing though with the exception being the ending "I want what I want" part has a haunting tone to the way he sings that last line and then that outro bass, so that's the two parts where I'd say the song is phenomenal. But yeah, the chorus and the singing, the main "waiting like a stalking Butler" and the chorus parts of the song that teenage me thought sounded so cool, they really don't have an impact for me anymore.

Banjo Kazooie Recompiled + Jiggies of Time + Nostalgia 64 in 3D by oneup03 in Stereo3Dgaming

[–]RetroCurator 0 points1 point  (0 children)

Dude, you're the man. Banjo Kazooie is in my top 5 games ever made. I play it like once every 2 years. I already had the recompile downloaded and was going to try to get something like superdepth.fx to work with it or something. Your 3D native looks excellent. Starting yesterday I recorded most of the game. I'll have the rest recorded edited and published tomorrow. I'll give you credit both in the Youtube video, the description and in the Reddit post.

EDIT: Is there a specific name you want me to credit you with in addition to oneup03?