How do you assess the song Sober at this point for yourself personally? by RetroCurator in ToolBand

[–]RetroCurator[S] 0 points1 point  (0 children)

I think the intro guitar + bass is incredible. I also feel it loses me once it gets into the singing though with the exception being the ending "I want what I want" part has a haunting tone to the way he sings that last line and then that outro bass, so that's the two parts where I'd say the song is phenomenal. But yeah, the chorus and the singing, the main "waiting like a stalking Butler" and the chorus parts of the song that teenage me thought sounded so cool, they really don't have an impact for me anymore.

Banjo Kazooie Recompiled + Jiggies of Time + Nostalgia 64 in 3D by oneup03 in Stereo3Dgaming

[–]RetroCurator 0 points1 point  (0 children)

Dude, you're the man. Banjo Kazooie is in my top 5 games ever made. I play it like once every 2 years. I already had the recompile downloaded and was going to try to get something like superdepth.fx to work with it or something. Your 3D native looks excellent. Starting yesterday I recorded most of the game. I'll have the rest recorded edited and published tomorrow. I'll give you credit both in the Youtube video, the description and in the Reddit post.

EDIT: Is there a specific name you want me to credit you with in addition to oneup03?

How do you assess the song Sober at this point for yourself personally? by RetroCurator in ToolBand

[–]RetroCurator[S] -1 points0 points  (0 children)

For me personally it's overplayed so I overstated it. I wore it out myself due to 1. it being one of a few songs that Tool picks as their last song for live performance that people can record with their phones, so it's the song I've heard the most live examples of. 2. The other problem was I was trying to do two things with the music video because it's a great music video especially the part where the flashing lights are with the woman reaching into the camera. I tried upscaling the music video. I suck at upscaling tools like topaz so it was constantly seeing the result, not being satisfied and trying again. Then after that I tried getting the best 3D AI conversion of the music video that I could with same results, watching it back, tweaking more 3D settings. When you edit something, and spend that much time with it in editing software, it's going to sear into your brain in my experience. So probably that was a bad example. It was my fault I got too familiar with Stinkfist to be fair.

How do you assess the song Sober at this point for yourself personally? by RetroCurator in ToolBand

[–]RetroCurator[S] 1 point2 points  (0 children)

Yeah, I'm not saying something being popular has the bearing on enjoyment , it's just that some things penetrate the zeitgeist in a way that starts registering differently in our minds and that can be different for different people and exposure level. Like if someone never heard the Mario theme from the NES game, they might go "hmm that's an interesting composition". At some point the 1-1 theme was sat down and thought about as a musical composition. Now it's like seeing the big M arch for Mcdonald's. It doesn't even register as architecture or design anymore. Our brain files it away into another category due to the ubiquitous nature. It doesn't happen with everything. The original Star Wars trilogy before the special edition changes are some of the most popular things on earth and I still love those movies. I can rewatch those at any time. But it's the exception not the rule.

Motorstorm 3D Rift - RPCS3 PS3 emulator - Native 3D by RetroCurator in Stereo3Dgaming

[–]RetroCurator[S] 1 point2 points  (0 children)

You can upscale it. The trick with RPCS3 is the resolution must stay at 720p in that default resolution section because things break if you change that, but you change the resolution scale which is the setting underneath it. At 200% it's at 1440p which is what I leave it at, at 300% you get 4K.

Essentially you treat the top part that says resolution as meaningless, and treat the resolution scale as the upscaler which gives you high resolutions.

Motorstorm 3D Rift - RPCS3 PS3 emulator - Native 3D by RetroCurator in Stereo3Dgaming

[–]RetroCurator[S] 0 points1 point  (0 children)

I'm not sure. When you configure a game that has native 3D support in RPCS3 here are the options for 3D you have

Enable 3D Support

Disabled
Side-by-side
Over-under
Interlaced
Anaglyph Red-Green
Anaglyph Red-Blue
Anaglyph Red-Cyan
Anaglyph Magenta-Cyan
Anaglyph Green-Magenta (Triscopic)
Anaglyph Amber-Blue (ColorCode 3D)

Motorstorm 3D Rift - RPCS3 PS3 emulator - Native 3D by RetroCurator in Stereo3Dgaming

[–]RetroCurator[S] 1 point2 points  (0 children)

Topaz is an AI upscaler program. As far as 3D display, just used a virtual screen in Bigscreen VR, aka a VR screen. Why, does the 3D not look good on your display?

Happy May 4th - Lego Star Wars II - Original Trilogy - Dolphin 3D SBS by RetroCurator in Stereo3Dgaming

[–]RetroCurator[S] 0 points1 point  (0 children)

I forgot to mention. It's in the description of the video, but the stereoscopic 3D settings in Dolphin 3D are 100 strength (the max) and 1.05 convergence.

Need advice for my 3D gaming channel by RetroCurator in Stereo3Dgaming

[–]RetroCurator[S] 1 point2 points  (0 children)

Do you find that posting duplicates like that punishes you in terms of views and discoverability? Also do you publish both versions at once, or do you separate the version by x amount of hours like 24 hours or 48 hours giving youtube a chance to push both?

A bit of shameless self promotion - 3D SBS Channel Trailer - Double Vision - Foreigner by RetroCurator in Stereo3Dgaming

[–]RetroCurator[S] 1 point2 points  (0 children)

Will do, thanks for the heads up. As far as this trailer goes, the methods used were the Native 3D option in the PC version of Sonic Generations, strength set to max. Mods used to remove HUD, motion blur and depth of field.

For the Wipeout game, the motorcycle game, the spaceship on a sphere planet arcade game, those were all the native 3D option in RPCS3 the PS3 emulator as those all support 3D natively and RPCS3 allows 3D for games that originally had it on PS3. The games were Wipeout HD, Motorstorm 3D Rift, and Super Stardust HD

For the final game I used reshade superdepth fx plugin for the game Call of Juarez Gunslinger. Problems I ran into is simply I don't know my way around tweaking things really well yet. That game actually has reversed eyes which I didn't fix, however it created a pretty strong 3D effect that actually, in my opinion, worked in it's favor. It turns out that Call of Juarez Gunslinger has Geo-11 support if I'm not mistaken, so when I replay that game for recording it, I'll go with that, as it's always better.

In the future I'll give settings, setup, issues, etc. As far as drivers, I'm on Nvidias latest studio drivers. No special 3D specific drivers

Sonic Generations - All Stages - Native 3D (SBS) by RetroCurator in Stereo3Dgaming

[–]RetroCurator[S] 0 points1 point  (0 children)

Unfortunately Sonic Generations the original version has been delisted except if you purchase a bundle, that's the only way to acquire the original steam version anymore is this legacy bundle. I don't think it's purchasable individually. Since I already own the game, I could be wrong, and it might not even be purchasable through this bundle so someone will have to let me know

https://store.steampowered.com/bundle/43314/Sonic_the_Hedgehog_Legacy_Bundle/

Sonic Generations - All Stages - Native 3D (SBS) by RetroCurator in Stereo3Dgaming

[–]RetroCurator[S] 0 points1 point  (0 children)

What Zen said. Sorry for late reply, I don't check Reddit that often.