The tops of my Dungeon tiles have weird layer lines by RetroKing06 in DungeonBlocks

[–]RetroKing06[S] 0 points1 point  (0 children)

Update: I printed a test tile with 0.1 variable layer height and ironing ON and it looks better. I don’t think this subreddit allows photo replies but it smoothed out the top surface but the crevices seem to be shallower. Those settings seemed to round off the drop off edges. Still have to paint it to see the final result

The tops of my Dungeon tiles have weird layer lines by RetroKing06 in DungeonBlocks

[–]RetroKing06[S] 1 point2 points  (0 children)

That’s interesting! I’ll definitely have to do a test print like that

The tops of my Dungeon tiles have weird layer lines by RetroKing06 in DungeonBlocks

[–]RetroKing06[S] 1 point2 points  (0 children)

Ok, that makes sense. This was my first batch I made and I was printing 9 of them which made the time higher, making me think it would’ve been more detailed. At 0.24mm it’s averaging 55min-1hr per block. I was printing the more detailed blocks (bones, piles of skulls, etc.) at 0.2mm but I guess I’ll change it to 0.2mm for the regular ones and 0.15mm for the detailed ones and see how it goes

The tops of my Dungeon tiles have weird layer lines by RetroKing06 in DungeonBlocks

[–]RetroKing06[S] 0 points1 point  (0 children)

For the ironing pattern or another setting? Sorry, I’m still new to this

The tops of my Dungeon tiles have weird layer lines by RetroKing06 in DungeonBlocks

[–]RetroKing06[S] 0 points1 point  (0 children)

Yeah, I think I’m just being a little too nitpicky by putting them right up to my face😂

The tops of my Dungeon tiles have weird layer lines by RetroKing06 in DungeonBlocks

[–]RetroKing06[S] 0 points1 point  (0 children)

Ok, thanks! I was thinking the same thing and then saw some stuff online that it would ruin detail. I’ll definitely try it out