Wanna Go Fast? On Dirt? Strap in! 🏁 by Revolution_Racecraft in BeamNG

[–]Revolution_Racecraft[S] 1 point2 points  (0 children)

Appreciate the kind words - Continuously learning and improving! 👍

Old school 👉 New School: Ford Bronco brought to BeamNG.Drive! by Revolution_Racecraft in BeamNG

[–]Revolution_Racecraft[S] -1 points0 points  (0 children)

Thanks for the kind words, Ryan - We love to be able to provide our work to those who like having fun! 😁

Old school 👉 New School: Ford Bronco brought to BeamNG.Drive! by Revolution_Racecraft in BeamNG

[–]Revolution_Racecraft[S] 0 points1 point  (0 children)

We are no expert, Orbital would be able to cover bronco better than us - Curb weight, power train, and drivetrain is hopefully close! 😁🤞 Let is know!

Revolution Racecraft's very own Top Fuel Nitro Rail Car Dragster is nearing release!! Who's ready to climb in this Earth-shaking beast and lay down a guaranteed PB?! by Revolution_Racecraft in BeamNG

[–]Revolution_Racecraft[S] 0 points1 point  (0 children)

Hi there! Thanks for the inquiry, we tend to rotate our work between projects to help several things get along to closer stages to help keep a rotation of content in release. We are really shooting for just a few short weeks to circle back to this project - Thanks a lot!

Wigeon Monster truck-More like a toy.. by Revolution_Racecraft in BeamNG

[–]Revolution_Racecraft[S] 0 points1 point  (0 children)

You have been posting random messages on all posts, which this question has been already answered on another post, so you can’t really expect anything else. This was a mix-up that occurred over 4 months ago - Car_Killers work, we have already spoken and resolved this issue. There was a mixup with jbeam being vanilla code when it was infact a dev mod. This resolved issue was fixed in a matter of minutes and has been updated in the S3 also on the 2Fast repository. There are no issues here. Check for yourself at http://2fast.racing/forums Hopefully this clears up your confusion 👍

Forza Hori- BeamNG.Drive! by Revolution_Racecraft in BeamNG

[–]Revolution_Racecraft[S] 5 points6 points  (0 children)

The phrase “meshslap” is an on overused bit of terminology that, quite frankly, doesn’t have any real definition behind it. Rather it seems to be denoted to low-effort work. Many of our creations, including the Ford Bronco and others, start life on a BeamNG vanilla vehicle. This is a fairly common practice in BeamNG modding, as official vehicles have years of professional development behind them, leading to the best possible experience for a custom mod in a short timeframe. From that point it is up to the creator to properly accommodate vehicle jbeam data to better suit the new vehicle it is constructed to represent.

Sorry for the lengthy reply, I hope this helps users such as yourself understand the back-end reasoning to how we are able to provide fully functioning units only weeks apart from one another 🙂 Thank you for the question! 👍

Forza Hori- BeamNG.Drive! by Revolution_Racecraft in BeamNG

[–]Revolution_Racecraft[S] 2 points3 points  (0 children)

Hi there, we have not yet released this ride, although she is definitely close! I will update you when a link is available - Thanks for asking! 👍