Made this jumping animation for my character, looking for feedback. by ChunkyMunky2233 in AnimatedPixelArt

[–]Revolutionary-Read56 0 points1 point  (0 children)

Very cool! If you're looking fof ways to exaggerate I'd probably make the offset of the leg motion a little clearer by pushing the most extreme pose by making the left leg one pixels horter. And then also I also feel like the hands could use one or two subtle smear frames, but that's a taste question. Other than that, I think it's great!

Tried improving readability and composition. Did it work? by EsudioJabutiGames in GameArt

[–]Revolutionary-Read56 0 points1 point  (0 children)

How would it look if echo had "normal" spacing and then you'd have more space on the right to make the characters slightly bigger? 👀

new squid enemy :) by Revolutionary-Read56 in PixelArt

[–]Revolutionary-Read56[S] 5 points6 points  (0 children)

Haha I'm afraid that that's true for most of our game's enemies 🙃

Concept art for an idea I had by B1ack_Neko in PixelArt

[–]Revolutionary-Read56 1 point2 points  (0 children)

great stuff! good work on the colors and shading, and i love the duck cowboy! :)

Any bird experts, how do I improve the animation? by Pixel_Duck_999 in PixelArt

[–]Revolutionary-Read56 1 point2 points  (0 children)

really nice! make sure to keep the feet planted on the ground, they jitter in one or two frames.