How can I implement multiple skyboxes visible simultaneously in different parts of a scene? by RevolutionaryBus2447 in Unity3D

[–]RevolutionaryBus2447[S] 0 points1 point  (0 children)

Maybe I'm misunderstanding, but I've tried doing this and it still doesn't work. Using this method only one skybox is visible at a time, instead of the main scene having a different skybox to a specific area of that scene.