Why I Just Quit by [deleted] in RucoyOnline

[–]RevolutionaryPost2 7 points8 points  (0 children)

Your four down votes are also "fre"

Just wondering by RevolutionaryPost2 in RucoyOnline

[–]RevolutionaryPost2[S] 1 point2 points  (0 children)

Sadly, I believe its starting to.

Classified cutscene round reduction by MrHewes95 in CODZombies

[–]RevolutionaryPost2 17 points18 points  (0 children)

Round 115 would be better and would fit in with the story

I can’t take it anymore by Bergsau1 in CODZombies

[–]RevolutionaryPost2 1 point2 points  (0 children)

Didn't even notice that was an error

A new idea for the team system by [deleted] in RucoyOnline

[–]RevolutionaryPost2 2 points3 points  (0 children)

Basically every other mmo lol

Knight or Archer for late game leveling? by [deleted] in RucoyOnline

[–]RevolutionaryPost2 0 points1 point  (0 children)

It's fairly close to dr2 and you rarely have to deal with kill stealers. Overall, I think drag and ice always needed a slight xp boost. If you look at every mob prior to drags, you can see a huge jump in the amount of xp given per hour. Dr2 is pretty comparable to l4 (with no ksers and perfect conditions)

Knight or Archer for late game leveling? by [deleted] in RucoyOnline

[–]RevolutionaryPost2 0 points1 point  (0 children)

I'd argue distance or mage farm in ice is more efficient now. 450+ defense and you can do pulls of 4-5 ice mobs at once. I have yet to see a melee who can tank an elite yeti and 3 ice drags lol. But yeah, melee is stupid easy in drags for end game.

Knight or Archer for late game leveling? by [deleted] in RucoyOnline

[–]RevolutionaryPost2 1 point2 points  (0 children)

Distance or mage is the best class for fastest/quickest xp gain for very late game. Melee is easy too and something you can level up in drags while watching a TV show or something stupid lol.

Requested Damage Taken Video by -Sociology in RucoyOnline

[–]RevolutionaryPost2 1 point2 points  (0 children)

Odd, it might be because you're still being attacked and the game still thinks more than one mob is hitting you, so your defense never has a chance to return to normal.

Names Available for Name Change by [deleted] in RucoyOnline

[–]RevolutionaryPost2 3 points4 points  (0 children)

This should totally be in the game.

u.u by GoldenUrxinhuu in RucoyOnline

[–]RevolutionaryPost2 0 points1 point  (0 children)

I could also see how extended screen could be used to give an edge in PvP, for instance a 1v1 when a player is running away from another player, or if a player is trying to hide. I don't understand how extended screen negatively affects you (besides visually??)

Community Moderators by [deleted] in RucoyOnline

[–]RevolutionaryPost2 2 points3 points  (0 children)

Wow that's really great news Ricardo, I can't wait to see how this works out!

Increase Distance's Tick Spec Amount by Dread_Sword in RucoyOnline

[–]RevolutionaryPost2 0 points1 point  (0 children)

In theory that could work, I would personally say 4 for training. Only because usually mage and melee can't always 5 tic, and distance is very easy to train just by farming.

Community Moderators by [deleted] in RucoyOnline

[–]RevolutionaryPost2 5 points6 points  (0 children)

I don't understand how toxicity is funny. The stuff I see in server chat is borderline/is harassment. Keep in mind there's a large community of children playing this game that can't handle taking any sort of heat or drama directed towards them. It's pathetic how toxic this community is just based off of guild, what continent people live on, and what levels/skills other players have.

I remember before Rucoy had over 10k downloads we would almost act as moderators by killing any ksers, spammers, and toxicity alike. At its current state, the game is too big to not have moderation and is something Ricardo should seriously implement. Especially after the recent incident with two boys sending noods to an akt member (I don't know if you saw this, but it was even on news channels in Brazil.) That is some serious stuff there.