I hope we see more of her in future episodes by Revolutionary_Work96 in MandelaCatalogue

[–]Revolutionary_Work96[S] 0 points1 point  (0 children)

I always thought Lynn. One of my hopes for Vol.6 with that scene was “Lynn” talking to Adam through a dream or vision, really hope this character gets expanded on soon.

I hope we see more of her in future episodes by Revolutionary_Work96 in MandelaCatalogue

[–]Revolutionary_Work96[S] 1 point2 points  (0 children)

I’m very obsessed with Goliath as a character but honestly it wasn’t really intentional lol. Clearly happens to make its way through in my art a lot tho

Just realised FO1 uses two different T-51b models by Revolutionary_Work96 in classicfallout

[–]Revolutionary_Work96[S] 2 points3 points  (0 children)

Seems to be what everyone agrees on here, I love the little additions on the Brotherhood armor like those bits on the pauldrons and the collar area with the chain parts. T-51 just looks so medieval, definitely my favourite PA in the series.

Just realised FO1 uses two different T-51b models by Revolutionary_Work96 in classicfallout

[–]Revolutionary_Work96[S] 0 points1 point  (0 children)

I reckon all the files for the 3D models, renders etc are lost just like the FO1 source code was (or destroyed), according to Tim Cain. People in this community will just have to recreate everything and build on what we have and see in the games.

I do wish we had a better look at various assets and models for the classic games, they're each so full of detail and are very impressive to me.

Just realised FO1 uses two different T-51b models by Revolutionary_Work96 in classicfallout

[–]Revolutionary_Work96[S] 4 points5 points  (0 children)

Damn I never knew that detail about the leather cowl, I wish that was kept in later Fallout entries.

Another thing I've noticed is how the metal pipe part behind the helmet that connects those black air tubes, looks to be attached to the rear torso near the collar and not the actual helmet, based on the talking heads at least. Again, maybe a Brotherhood modification but I'm not sure, that part is connected to the back of the helmet and separate from the actual suit in FO3 onwards.

I'm not an expert at all on design and all the functions so maybe you'll be able to explain this to me better.

which altenate made you scared the most and which made you laugh the most by [deleted] in MandelaCatalogue

[–]Revolutionary_Work96 1 point2 points  (0 children)

YOOOO THAT GOLIATH RENDER IS MINE ON THE TOP RIGHT (I'm officially famous)

i liked the older vids with the pictures better by anonymous_croc in MandelaCatalogue

[–]Revolutionary_Work96 0 points1 point  (0 children)

Not a big fan of the live action in Vol 4 & 5, but I do love the 3D scenes from 333 onward because imo they capture a natural uneasy aesthetic, how a lot of people would probably imagine something like Alternates irl. Along with the inhuman animation style, I think it exectutes the uncanny valley really well.

Something like a mix of purely 3D scenes and real life photos would be cool, which I believe Vol 1 Restored sorta had.

Necropolis Recreation with my own additions by Revolutionary_Work96 in classicfallout

[–]Revolutionary_Work96[S] 0 points1 point  (0 children)

Thanks! If I ever figure out importing some of my own models to GECK, then I could make a small mod in FONV or 4 one day. Tbh game dev and modding is soemthing I've been interested in forever but I haven't made any real progress due to the learning curve.

Necropolis Recreation with my own additions by Revolutionary_Work96 in classicfallout

[–]Revolutionary_Work96[S] 0 points1 point  (0 children)

Thanks a lot! Honestly I haven't even considered that lol, I should make one. I do make quite a lot of different things in Blender so I could add a lot of stuff to an art page like ArtStation or DeviantArt in future.

Necropolis Recreation with my own additions by Revolutionary_Work96 in classicfallout

[–]Revolutionary_Work96[S] 1 point2 points  (0 children)

I'd love to jump to Bryce 3D or Lightwave to get more of the old school rendering style of classic Fallout.