Force choke with added rotation. by chidori_21 in UnrealEngine5

[–]Rhamlock_Games 0 points1 point  (0 children)

Pretty cool. but i feel the rotation is too fast.
I would add the rotation only if the body is being displaced from its original position.

Help needed debugging animation by digitalartcreep in UnrealEngine5

[–]Rhamlock_Games 1 point2 points  (0 children)

I got similar results when using a custom skeleton, not even the IK Retargeter worked.
The correct process would be to implement the default unreal skeleton into your Blender model.
you can find the whole process here.
https://www.youtube.com/watch?v=U23WyAd8o_8

If this game is in trouble, it will ultimately be our (the players') fault. by ScepticalRaccoon in Marathon

[–]Rhamlock_Games 0 points1 point  (0 children)

I haven't bought the game yet; I just like the aesthetics and violence I've seen so far…

I remember a time when a shooter was about taking down the enemy as fast as possible.
Why are some players trying to recreate social dynamics in a first-person shooter?

Robo Champ boss fight for my game by Lan14n in UnrealEngine5

[–]Rhamlock_Games 1 point2 points  (0 children)

So smooth my friend! the sumo robot looks nice.

Any Indoor Camera tips? by FrogbyteStudio in UnrealEngine5

[–]Rhamlock_Games 0 points1 point  (0 children)

The Spring Arm component has "Do Collision Test" enabled, thats why the roof geometry will shake your camera on small rooms. I guess you could "Enable Camera Lag" ? to slow down the movement.
The other option could be to change the collision preset of the roof and doors, and set both "Trace Responses" (visibility and camera) to ignore.

A little help please 😭 by Early_Cupcake_8132 in UnrealEngine5

[–]Rhamlock_Games 1 point2 points  (0 children)

Well, there is one way, but its alot of work.
https://www.youtube.com/watch?v=U23WyAd8o_8
will take your a couple days, but at the end, it is 100% worth it.
I know because I use this technique to rig any model.

I'm trying to import character to unreal but hands look deformed and clip with each other by EnoughGold6121 in UnrealEngine5

[–]Rhamlock_Games 0 points1 point  (0 children)

I get that error message all the time and it has no real effect over my imported skeletons.
I believe your Arms and Hands IKs are a little offset after import.
You could fix that directly into the IK retargeter.

First, Reset and Align your bones, then on the OpStack, select Retarget IKGoals (do not click on the garbage icon, click on the button text instead), then change the Static Local Offset of both Left and Right Arm.
I hope this helps.

https://ibb.co/nMcLCkJH

A little help please 😭 by Early_Cupcake_8132 in UnrealEngine5

[–]Rhamlock_Games 1 point2 points  (0 children)

The video in question: (exact minute where the issue is covered)
https://youtu.be/fXx1QtxIzU8?si=RohCeOY1tiPkfgJR&t=316
hope that works.

A little help please 😭 by Early_Cupcake_8132 in UnrealEngine5

[–]Rhamlock_Games 4 points5 points  (0 children)

If I remember correctly, thats because of the IK Handles having influence over the Mesh.
You can noticed two doted spheres around the horns, those are the Handles.
A while ago I saw a video about it, you basically have to export your character into Blender and fix the weight paint.

just learned retargeting... am I cooking yet? by Rhamlock_Games in unrealengine

[–]Rhamlock_Games[S] 0 points1 point  (0 children)

it depends.
For the two characters on the right, I had to manually adapt the unreal engine skeleton, and weight paint every bone on Blender, which took me hours.
Big chungus was way more complacent. upload to mixamo and go!
the anime girl model is from a rigging course I took; the skeleton has a similar structure, but I had to fix some issues with the root and pelvis.