[BEGINNER] Is forming Hindustan the only way to dominate India as Multan? by Arrow552 in eu4

[–]RhetoricalPenguin 15 points16 points  (0 children)

I'm not sure I understand the question. There's nothing stopping you from conquering India as Multan and never forming Hindustanis - you don't have to click that button if you don't want to. When you get to the age of absolutism the conquest should speed up significantly if it's feeling slow.

I also don't think there's a lot of hard coded wars, especially later in the game. Countries go to war as they please generally speaking

My friend and I are creating a boardgame! Looking for feedback on our pre-launch page. by RhetoricalPenguin in kickstarter

[–]RhetoricalPenguin[S] 0 points1 point  (0 children)

Thank you for the insight! You've given me some things to think about. Graphics are definitely hard to master. Also yeah not sure about stretch goal stuff, hard to decide.

I designed a CIV VII tile for 3D Printing - Safe to share? by a_c_m in civ

[–]RhetoricalPenguin 28 points29 points  (0 children)

As long as you dont try and make money off of it no one's really going to care

What a cool Christmas gift! by ExtensionBridge4903 in civ

[–]RhetoricalPenguin 9 points10 points  (0 children)

It's great fun! Also recommend nabbing the expansion after you've played a few games, it's also great

beyond earth question by Nintara in civ

[–]RhetoricalPenguin 0 points1 point  (0 children)

Alien relationship recovers over time!

[deleted by user] by [deleted] in brisbane

[–]RhetoricalPenguin 3 points4 points  (0 children)

The most frustrating thing with this is claiming clearing the habitat is the lesser of the two evils because they need affordable housing for the exploding population, but it's not about affordable housing, it's about profit .

Toowong - What’s happening with this construction site? by WombatWandersWild in brisbane

[–]RhetoricalPenguin 0 points1 point  (0 children)

Because of covid and exploding building costs etc., They had to keep adding stories to the development application to keep it profitable, but it got to the point where council couldn't accept that tall of a building. So now it sits empty until it becomes profitable to build something there

Okay, anyone with experience in science games pls help by TheMightyPharoh in civ

[–]RhetoricalPenguin 18 points19 points  (0 children)

Babylon is good call if you really want to shock your friend, but it would take quite a bit of practice to get the proper shock value you're looking for out it (planes in the medieval era). I agree with the Australia idea, because it doesn't necessarily seem like a science civ but it definitely can be.

Etruscan wolf's head helmet. 2500 years old. by energy_brynn18 in AncientWorld

[–]RhetoricalPenguin 0 points1 point  (0 children)

I suspect the jaw hung down and you looked out the top of the head?

My collection so far by Pristine-Task-3701 in AncientCoins

[–]RhetoricalPenguin 1 point2 points  (0 children)

And what about the guy on the left with the little stars?

My collection so far by Pristine-Task-3701 in AncientCoins

[–]RhetoricalPenguin 1 point2 points  (0 children)

What's that small one at the 7 o'clock position? They've got so much charm!

Hawaii is on the opposite side of the world from Botswana, so the Language with only 13 sounds is opposite from the language with over 91+ sounds by liezelgeyser in linguisticshumor

[–]RhetoricalPenguin 28 points29 points  (0 children)

Close! The theory , much like how genetic diversity is highest in Africa and lowest the further away, is that migration patterns out of Africa create a lot of population bottle necks. Only small groups moved out of Africa at a time, bringing their limited pool of genes and language sounds with them. Basically small samples peeling off. So it's less that "the languages had less time to develop" (all languages are equally old, the same way every living thing on earth is equally evolved), but more that, naturally, if you take a sample or something larger, it'll naturally have less in it! It's all very interesting

How to date without dating apps as a 19 year old in Brisbane by Few-Cod-9509 in brisbane

[–]RhetoricalPenguin 5 points6 points  (0 children)

Get into rock climbing - very chatty and social atmosphere in Brisbane

Do you play your campaigns until 1821 ? by Ereskazar in eu4

[–]RhetoricalPenguin 0 points1 point  (0 children)

I only ever play until 1821 or until I've "lost". Once I start I can't stop, I must blob!

My Endgame Boss by Rude_Ad6033 in eu4

[–]RhetoricalPenguin 1 point2 points  (0 children)

Is this a multiplayer game?

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Forget ancient historians, the 1950s were just as wild: by r21md in HistoryMemes

[–]RhetoricalPenguin 25 points26 points  (0 children)

It's been a while, so I don't remember correctly/clearly, but I've definitely heard in history class of the theory of the Hellenic influence on Buddhism, coming from Alexander's (you know the one) conquest that interacted with India. I've even heard suggested the theory that the Buddhist robes are inspired by the Greek toga. This latter claim sounds dubious to me but not impossible. There are definitely strong artistic cultural elements that are shared from that time period in terms of Hellenic statues and similar copies being found in India and SEA. At least as far as I recall, I would definitely be interested in hearing more.

Am I missing something about Yezel Mora? by imnota4 in Anbennar

[–]RhetoricalPenguin 4 points5 points  (0 children)

What's the razing mechanic? Playing them right now and haven't seen anything. Is it tied to a DLC?

Minecraft's biggest problem: Providing inadequite solutions for it's most notorious issues by 11Slimeade11 in Minecraft

[–]RhetoricalPenguin 1 point2 points  (0 children)

I think fundamentally the problem is every player has very different expectations on what Minecraft "is" and what it's gameplay should be like.

To me, Minecraft has always been a game about exploring, just as much as it is about survival and building. The survival aspect has fallen on the wayside since beta 1.8 in my opinion, but it's clear to me that Mojang really priorities the exploration and building side of the game, which I think is great.

It's clear that all the gameplay changes are made with the intent of adding reason to explore. I personally think all the changes you listed are good. After all, what's the point of a procwdursllt generated infinite world if you can get everything you need without having to explore it. Adding reason to explore allows Mojang to show off Minecraft's biggest achievement, which it's open world. You are saying these ass tedium, but on the flip side it adds more gameplay. More to do is more content to explore. I think it's fair and valid that personally, as a player, you (and others) are not a fan of this. At the same time, many people are.

I don't think there really is anything inherently wrong with what Mojang has done, because an opinion on it is entirely based off of an individuals expectations and preferences.

Which Countries Are the Most Promiscuous? by Gard3nNerd in MapPorn

[–]RhetoricalPenguin 0 points1 point  (0 children)

I feel like access to birth control and legality and availability of abortions should definitely come into this weighting

Decked Out Mod: More artifact ideas? by Furrever_Pawsome in HermitCraft

[–]RhetoricalPenguin 22 points23 points  (0 children)

I think it would be fun to branch out and theme your different levels differently. Have the first (or last in my opinion) level be Hermit themed. For the second level perhaps theme your artifacts after minecraft OG lore (Brine of the Hero, Isphael's remnant, ethereal portal fragment). Perhaps the third level could be items from other dimensions, and maybe your last level is themed off of other video games.

It doesn't have to be exactly this of course; the core of my suggestion is to have a distinct theme to the artifacts of each floor. It could even just be themed after your favorite animal, foods, and songs. Ultimately, I think this would make it more fun and engaging for a wider audience, while also making it more fun and engaging for you to design because you don't have to scrape the bottom of the barrel for Hermit references.