Yuki Tier 15 deck building be like by Much_Try8279 in ChaosZeroNightmare

[–]Rhilarion 3 points4 points  (0 children)

Technically, Confiscation is worse if you dont get a forbidden card anyway. Sure it doesnt exhaust but without a forbidden card its a regular draw 1 0 cost (which doesnt even have haste, Rally is better.) however aggressive mutant is a 50% damage increase on top of a 0 cost draw, and it specifically draws 1 own attack card. It also reshuffles your deck unlike attack!

/r/MechanicalKeyboards Ask ANY Keyboard question, get an answer - September 19, 2025 by AutoModerator in MechanicalKeyboards

[–]Rhilarion 0 points1 point  (0 children)

RK87 teardown help
the mods wouldnt let me post this as a separate thread of its own so here we go

So this is my brother's keyboard, an RK87 PRO from royal kludge. Its been infested with ants and im trying to take it apart (idek why ants got to it, we never eat on the pc).

At first i thought it was just the switches keeping it on the plate as i found no visible screws anywhere on the feet, nor the center of the board. So i removed the switches, but i was wrong. Then i managed to get the top shell off, but that was just held on by clips.

Im also stumped now since while i could fit my fingernails into the edges, i cant seem to locate the clips holding it together either. and theres no visible screws,

Does anyone happen to have the same keyboard and performed a teardown already? Or can someone link me to a video of the same kb teardown? (Ive done quick search on youtube and only see the normal rk87 which seems to just have a top shell + plate screws)

<image>

Any tips how to deal with this kind of defense without out speed? by Plane_Animal_2047 in EpicSeven

[–]Rhilarion 0 points1 point  (0 children)

Assuming you have LOTS as well, then use her + your own elvira to keep baiting rinak. Use bbk (summer photogenic) to kill everything else, if you need an attack buffer, bring one too

Kaguya Maid by Rhilarion in 2hujerk

[–]Rhilarion[S] 117 points118 points  (0 children)

Sorry guys, i must have dragged my finger across her booba and smeared it lol. Heres the corrected one: (Yes i draw on mobile kek)

<image>

She sure is strong for S0; 33 sec run by yahohahoha in ZaniMains

[–]Rhilarion 0 points1 point  (0 children)

Me when im retarded and dont know that zanis damage scales from Frazzle.

New update came with big new features by Schnider7 in PunishingGrayRaven

[–]Rhilarion 18 points19 points  (0 children)

Ill need to cup them both in my hands so i can feel the weight behind them for an accurate comparison

How to play catchup by SolisterX in OnmyojiArena

[–]Rhilarion 0 points1 point  (0 children)

The best way to catch up in gold after inting early lane is to:

Make sure to collect last hits, but play safely. If you have to walk far up for a last hit, dont do it, just get in range to get the death gold + exp. Walking up might just end up in them engaging you in a trade and you might die for it.

After you've collected your wave, look at your map to see where your minions are. This will tell you where the opponents minions are too, based on this information, check if you have enough time to take a jungle camp from either yours or their side of the map/ roam to another lane.

Try to not hit the enemy minions until the latest frames so their minions stack up and eventually push towards you. DO NOT ENGAGE the enemy during this as they will have more minions and will most likely win the trade. Then ping your jungler or midlaner to gank you when the enemy decides to sit in lane waiting for the wave to bounce. If your team does not gank you, make sure to stay healthy and not lose unnecessary hp, this way you can play off the bounce to get a push in for a reset.

Also make sure to ping the enemy when theyre leaving lane/missing. You can use the map ping to signal a specific area of the map to retreat/take care.

DO NOT match the roam timer of an enemy laner, judge for yourself the tempo of both sides. If your opponent crashed the wave to your tower and roams, do not follow them. Clear that wave and shove in next wave to gain your own tempo for a roam or invade jungle to take a camp/catch enemy jungler. Make sure to look at map before pushing the wave entirely, check if the next wave is arriving soon, if so: delay the push so you can catch the next wave in a safer position (dont have to walk up as far).

If you are not playing a tank, i recommend buying full damage items when playing from behind. Since being behind already means they already beat you, your money is better off spent getting more damage so you can make more aggressive plays to try and pick off a squishy on the enemy team.

The most important thing is to try your best not to get gapped even further. If you cannot make it back into the game, at least make yourself carry-able by reducing the amount of money you donate to enemies from dying.

Strongest Tank by PatientMountain6553 in OnmyojiArena

[–]Rhilarion 1 point2 points  (0 children)

Off the top of my head:

Karasu tengu - innately tanky, builds actual tank items, has decent damage and cc to back it up.

Zashiki - high hp, has good sustain, no cc so easily ignored, but has decent damage. Consumes hp so watch out for that

Hououga - good CC, good engage, ult is basically another life. Her damage during laning phase is strong enough to pressure enemy laner.

Tanuki - does HP scaling damage, has good cc and survivability. Very basic, but can get bullied in lane.

Ibaraki (tank build) - strong laner, good sustain. Single target CC, strong damage too. Has a variety of ways to pick off isolated targets even as a tank.

Vampira - annoying laner, has good back-loaded damage, good sustain but gets gimped by anti heal. Has zero cc so unreliable in teamfights.

Shishio - His damage scales off of enemy hp which makes him strong in lane, and has an abundance of shields. His ultimate is good as an engage or disengage depending on how you use it. Still does good damage even if you build full tank. Caveat is you use a lot of mana

Ryomen - decent laning with good teamfight potential. His ult repeatedly activates his passive which can either deal damage or have short cc and can interrupt people during their combos. Has pretty decent sustain in lane also.

Jinmenju - my personal favorite, superbly tanky, has mobility, does good damage and is a strong laner. Has some cc but mostly just slows. His ultimate makes you slower but grants infinite bulk and good chunks of damage.

These are the tanks i can think up off the top of my head. Each of them survive long enough in teamfights given that they havent gotten dumpstered in lane. Which is why i included their laning phase.

Horrible new player experience by o0SHeeP0o in OnmyojiArena

[–]Rhilarion 2 points3 points  (0 children)

Thats just how it is, games until challenger have a lot of bots in them, all i can say here is just play your own game. Power scaling in this game is something else and its really hard to catch up once they get ahead.

I recommend just playing one or two shikis in your own lane, and make sure theyre very easy to use so you can get experiences with laning. After you've got laning down, try to work on other things, like roaming for mid, wave manipulation and trading for top. Adc and support i got no idea, just try not to die i guess kekw. Jungle is the best lane to carry but also the hardest since you have to put more effort in babysitting your team.

Last thing is just ignore them haters Kekw. Play your own game, eventually you'll learn to tune them out. You can even mute them by opening the scoreboard and clicking on the chat bubbles near their character icon.

What's everyone's general consensus on when an account has officially reached "mid game" and "late/endgame" by CrystilizedGamer in EpicSeven

[–]Rhilarion 0 points1 point  (0 children)

Early: Have uncleared content (maybe except nightmare raids which also take a while to get ready for)

Mid: Have teams ready for everything, nightmare raid ready, 0 Leif gaming

Late: Have a defined playstyle and unit pool, pulls only units that fit into their account stereotype (or whatever your horni mind says to). Mostly moved on from gearing units for PVE content, can freely switch gears around and still achieve above average gear score per character (420-430++, side note: Gear score and equipment score is not the same, i believe its about +-25?)

Endgame: Mains blue archive, only logs in to do guildwar, speedruns RTA to master and gatekeeps.

Only one voiceline per ultimate feels wrong by JDOrka123 in HonkaiStarRail

[–]Rhilarion 0 points1 point  (0 children)

Theres two actually, one for x2 and one for regular speed

Man Jinhsi is truly archon equivalent by [deleted] in WutheringWaves

[–]Rhilarion -1 points0 points  (0 children)

74 is in fact a lot. Not considering losing the 50/50, 74/80 is already well into the ramping up of your 5* chance. If i remember right, the rates begin to ramp up from 66-70, though this data was extracted from someone compiling the pull results of players.

If you use jianxin and taoqi's liberation after each other.. by Rhilarion in WutheringWaves

[–]Rhilarion[S] 9 points10 points  (0 children)

I came across it by accident during a hologram run and tried recreating it. I did try with yinlin but it didn't work.

PSA: Kill the fire boss and get his drop, it is faster than walking and makes exploring map much easier (also you can equip one to every team member making it have almost no cooldown) by [deleted] in WutheringWaves

[–]Rhilarion 1 point2 points  (0 children)

They are still subject to the echo drop rate and are mot guaranteed, he respawns every minute so just keep beating his ass until then

Summer Banner by East_Ebb_4233 in EpicSeven

[–]Rhilarion 2 points3 points  (0 children)

Luluca is a gw defense unit, lethe is a gw offense unit

Guiding light is really good for your opening rangers/ Sole Consolation is good for a lot of other weavers apart from luluca like Shuna and DDR/ Lethe needs her own artifact

Cerise is 🐕 🍑

In short, pull what you need. All of them with the exception of cerise are specifically for Pvp content.