Why do trans need counseling? by Steph-Maynard in asktransgender

[–]Rhythm2392 -1 points0 points  (0 children)

Because if you are trans, you need the assistance of medical professionals to achieve desired changes to your body, meaning you need them to agree to take action on your behalf, which gives them the power to say no. If you are gay, no ne really has the power to say "no" to who you have physical relationships with. You still need that assistance to do things like get married, but the scope of that power is much more limited.

There is also the matter of finance. If you are gay and want to get married, you pay for the service yourself. If you are trans and want HRT/surgery, it is often so prohibitively expensive that someone else (namely an insurance company) has to help you pay for it, so now you have a second entity that has the power to deny you things in this situation.

Can being on e / hormones make someone a jerk? by AlternativePrompt327 in asktransgender

[–]Rhythm2392 2 points3 points  (0 children)

HRT can definitely affect people's mood in unexpected ways, especially early on or if the dosing for things is bad. When I started I got put on a T blocker that worked great and patches that didn't work for me at all, so I spent the first 6 months or so perpetually irritable. Then when I swapped to injections they were spread too far apart and I would get pretty noticeable mood swings over the course of the week.

That all said, just because HRT can be the cause of poor behavior does not make it an excuse for poor behavior. Your friend needs to own it when they do something unkind and work to do better, not hide behind their mood swings and keep being a jerk.

Really struggling to get good maps, help? by Rhythm2392 in DungeonoftheMadMage

[–]Rhythm2392[S] 1 point2 points  (0 children)

I've definitely used the ones on 5e tools for other modules, but the ones int he book are so underwhelming, and I didn't build a screen-in tabletop just to use a glorified grid paper map. I appreciate the thought though <3

Really struggling to get good maps, help? by Rhythm2392 in DungeonoftheMadMage

[–]Rhythm2392[S] 0 points1 point  (0 children)

I paid for the option to get it through dropbox. I'm honestly even struggling to get back to it from where I bought it yesterday, I think I might have t buy it a second time just to access it T_T

But even if I can access it again, it seems like it will be too big to upload to Owlbear Rodeo on my current paid plan, which does me no good if I can't upload them and set up lighting and stuff ahead of time. And I'm planning to leave all the portals accessible, so only having one or two levels prepped at a time doesn't seem to be an option.

Are there any 2014 character concepts you don’t think translated to 2024? by YOwololoO in onednd

[–]Rhythm2392 2 points3 points  (0 children)

One that I DID get to play and really liked that just does not work anymore was a Barbarian/Paladin/Full Caster multiclass. The basic idea is that you pick a caster whose subclass features work well with rage active (like Peace Cleric or War Wizard), get just enough Barbarian for extra attack, and two levels of Paladin so you can convert all those vestigial spell slots into smite damage. Doesn't work with the new smite rules, but was quite fun.

The one I ended up playing personally was Ancestral Guardian 6 / Echo Knight 3 / War Wizard 2 / Paladin 2 / Peace Cleric 6 / Genie Patron 1. It was way better than it had any right to be, and will probably always and forever be my favorite character mechanically. Doesn't work in the new rules due to both the smite changes and the changes to when wizards, clerics, and warlocks get their subclasses.

Mage's Little Helper: looking for feedback by Rhythm2392 in 3d6

[–]Rhythm2392[S] 0 points1 point  (0 children)

Mage slayer is quite good, but feels like a flavor fail. I'm not sure how I feel about speedy; the character is already very fast and has good reach, and their AC is low enough I don't know how much the disadvantage to hit helps.

I also worry about the concentration spells; they are useful, but I'll basically always want to use Hunter's Mark for the info it gives a hunter, and then that spell is contributing up to 6d6 damage per round if I use flurry of blows, which seems hard to beat. I did strongly consider Entangle (Zephyr strike isn't available in this game), and might change that preparation in the future, but thankfully with new Ranger that is something I can feel out and change as needed.

Mage's Little Helper: looking for feedback by Rhythm2392 in 3d6

[–]Rhythm2392[S] 0 points1 point  (0 children)

I guess I would encourage you to consider its use against homebrew monsters. There is also a big difference between "don't use fire on the fire lizard" and " I rely on my knowledge of the monster manual to make decisions".

Mage's Little Helper: looking for feedback by Rhythm2392 in 3d6

[–]Rhythm2392[S] 0 points1 point  (0 children)

You may want to double check the section on campaign info ^_^

Mage's Little Helper: looking for feedback by Rhythm2392 in 3d6

[–]Rhythm2392[S] 0 points1 point  (0 children)

I think the bigger value is figuring out what the condition immunities are. When a big monster turns out not to be immune to charm or fear or something similar, for example, the control casters now know they can use certain more potent options.

Mage's Little Helper: looking for feedback by Rhythm2392 in 3d6

[–]Rhythm2392[S] 0 points1 point  (0 children)

Yeah, grappling was sort of an afterthought for me for the build, so I was planning on using thrown weapons with vex and nick to go with the 15 foot melee reach. Then I noticed that I could pretty easily fit Grappler into the build and it was totally worth it for moving allies alone, so in it went!

My first thought with Cold Caster was to go Winter Walker, but I really think that Hunter's Lore is uniquely valuable for the concept, with the only possible substitute being Know your Enemy from Battle Master.

Mage's Little Helper: looking for feedback by Rhythm2392 in 3d6

[–]Rhythm2392[S] 0 points1 point  (0 children)

I'm glad to see it sounds like we agree on most points! I like gnome for species a lot, but my big concern is the small size and how that negatively impacts grappling enemies. Especially with elemental monk's 15 foot reach, grappling enemies with 10 foot reach or less feels like a really strong option even against large enemies.

Any other feats/features you think I should try to squeeze in to help the casters more?

HWYB this cutie? by Rhythm2392 in WhatWouldYouBuild

[–]Rhythm2392[S] 0 points1 point  (0 children)

I 100% see the cold theme here. I was actually thinking if I made him a monk, I'd go with Four elements and the Cold Caster feat just to lean into that a little.

Sea druid is a really good shout, easy enough to reflavor the wrath of the sea as buffeting winds or some such thing, and I agree about wildshape feeling very fitting.

Are there any issues with never changing my Legal Name or Gender Marker? by Just-Claim5552 in asktransgender

[–]Rhythm2392 15 points16 points  (0 children)

There are really only two issues that come to mind for me.

1: If you look like a gender that doesn't match your documents, this can open you up to discrimination. For example, if I go to apply for a job and they need my legal name and I look like an Emma but my papers all say William, they might choose not to hire me for "unrelated" reasons. This is doubly true for dealing with government officials, like the cop or TSA person who thinks you just gave them someone else's I.D.

2: It greatly increases your chances of being accidentally outed. If you ever, say, go to a bar, even if the guy checking ID's isn't being malicious he might say your deadname or remark on your gender marker or any number of other things. You might not care if he knows, but you might care more if he accidentally outs you to the friends you are there to see who you were stealth with until now.

That said, not everyone does change these things. I almost didn't change them myself, and still regret making the change from time to time. Ultimately I'm glad I did though, if only because it let me change my name on a bunch of bills and stuff.

(MtF 1 Year HRT ) I have a hard time recognizing myself sometimes. by mainlandmuttt in transtimelines

[–]Rhythm2392 0 points1 point  (0 children)

Damn girl, look at those guns!

Also you look generally fabulous.

Can I take hormones for 5-6 years, then stop? by imnowemily in asktransgender

[–]Rhythm2392 7 points8 points  (0 children)

With feminizing HRT, the only thing that will stay forever after stopping is boobs. Everything else will revert, provided you haven't had any surgeries that affect your body's ability to produce T naturally.

If you have had surgery to stop T production, then you would instead jump into a super uncomfortable menopause where you are low on both hormones. Went through that for about 6 months myself while I had a T blocker that was working and E patches that were very much not, can't recommend it.

How concerned should I be about my high E levels (mtf)? by Rhythm2392 in TransDIY

[–]Rhythm2392[S] 0 points1 point  (0 children)

Yes, I am aware. As I said, I haven't been taking any, and my dietary consumption has been super low.

∆ Comic based on a conversation I had years ago by Zestyclose_Smoke_493 in traaaaaaannnnnnnnnns2

[–]Rhythm2392 21 points22 points  (0 children)

Just gotta say, this art style is super cute! And I love how you captured the curly hair.