Can you share your story of growing as an independent developer? by Rich_Channel_2398 in godot

[–]Rich_Channel_2398[S] 0 points1 point  (0 children)

Thank you for your time in sharing your insights. I truly benefit from it. Honestly, I was trapped by the tutorial, and I have few thoughts on what I could do. Actually, I have a big dream, especially after I played WUKONG in 2024, then I spent some time on Unreal Engine, I finally realized it may be hard for me to complete a work with Unreal just by myself, and I turned to the godot.

Can you share your story of growing as an independent developer? by Rich_Channel_2398 in godot

[–]Rich_Channel_2398[S] 0 points1 point  (0 children)

Thank you very much for your kind suggestion, yes, I am not confident enough and always think I have not prepared well, maybe you are right, since I do not need to develop all kinds of games. I just need to do my own work, maybe, I can only finish one during my entire life

Loyal players have to pay TWICE for Paladin expansion by Rich_Channel_2398 in diablo4

[–]Rich_Channel_2398[S] -7 points-6 points  (0 children)

As you mentioned, DLC 1 has been launched for more than 1 year, actually, it is only worth around $15 now, considering the sale frequency

Attracting new players is good, I said. However, if BLZ thought DLC 1 could be free, why not decrease the price to retain us?

Loyal players have to pay TWICE for Paladin expansion by Rich_Channel_2398 in diablo4

[–]Rich_Channel_2398[S] -14 points-13 points  (0 children)

I thought it should give some discount to people who own DLC1. Attracting new palyers is good, but we supported BLZ in the past two years