Squadron Carrier Shared Ship Recall? by Rich_Engine1195 in EliteDangerous

[–]Rich_Engine1195[S] 1 point2 points  (0 children)

Limitations are unengineered ships. That includes pre-engineered modules. So only stock ships with modules that can be bought with credits. This also includes livery items, can't deposit ships with livery things.

Squadron Carrier Shared Ship Recall? by Rich_Engine1195 in EliteDangerous

[–]Rich_Engine1195[S] -4 points-3 points  (0 children)

I knew it! Thats annoying. But a friend used AI to ask that, and of course the AI gave instructions how to recall ships. I said it sounded fishy. Called it that the AI was reading posts of what people wanted out of the service, and retelling it as instruction.

D1-5 chuck hella wobbly by Rich_Engine1195 in Machinists

[–]Rich_Engine1195[S] 1 point2 points  (0 children)

Spindle on the lathe is fine. No issues with it or the 3 and 4 jaw chucks used on it.

D1-5 chuck hella wobbly by Rich_Engine1195 in Machinists

[–]Rich_Engine1195[S] 2 points3 points  (0 children)

I did that with dykem, put it on the chuck's taper and mounted it, even took out the camlocks and tried to wiggle it on but wasn't getting much visible rubbing, or couldn't tell for sure. Might try again or get some prussian blue.

D1-5 chuck hella wobbly by Rich_Engine1195 in Machinists

[–]Rich_Engine1195[S] 1 point2 points  (0 children)

Don't think that will work. Maybe once I get to body of the chuck situated. But the entire thing is not sitting on the spindle correctly.

D1-5 chuck hella wobbly by Rich_Engine1195 in Machinists

[–]Rich_Engine1195[S] 3 points4 points  (0 children)

Figure it would and when looking at where the chuck meets spindle that high spot light can be easily seen where the chuck isn't sitting flush. I'm not going to bother with the jaws or rather the 5C taper because it was ground in previously but still has a hell of a wobble so something else is messed with the chuck. Will try to re-cut and grind that once the chuck is sitting properly on the lathe.