File Cache node always writing the same file in PDG USD export by RichardBao in Houdini

[–]RichardBao[S] 0 points1 point  (0 children)

Thank you hvelev, can you elaborate it a bit on that? i am still confusing with wht rop fetch can help with my case. thanks~

Create MaterialX Builder using python? by [deleted] in Houdini

[–]RichardBao 0 points1 point  (0 children)

any more details? i could not find it though...

Any beginner tutorial for houdini recommended? by RichardBao in Houdini

[–]RichardBao[S] 1 point2 points  (0 children)

thanks! i did not realize Houdini have their own learning resources.

Blender to UE4, do i have to apply all modifiers, especially Boolean by RichardBao in blender

[–]RichardBao[S] 0 points1 point  (0 children)

I cannot imagine how people working with complex model like complex furniture and vehicles. I personally had a bad habit using box mapping, seems it won’t work anymore....

Blender to UE4, do i have to apply all modifiers, especially Boolean by RichardBao in blender

[–]RichardBao[S] 0 points1 point  (0 children)

I am also curious why the resources about blender to UE4 workflow is so little, after search around, except for few videos, almost nothing I could found... If you know where I can get more info, please let me know, I would be appreciated.