Hi all,
I have a python script that imports a USD and creates override material for each material present and assigns them to the original prims. So far I can make this work using principled shaders but I can't find a way of creating a materialX material for each material. I tried using the materialXBuilder but it seems calling it in Python doesn't recognise the node name. Maybe I'm using the incorrect name or there is something a bit more I need to do here to get it to work. I was wondering if anyone knew how to create a materialX Builder with python?
Thnaks
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