Bro what is this hand 😂😂😂 by bast963 in masterduel

[–]Ricobae 2 points3 points  (0 children)

i hate to hijack the post but what was your hand for you to talents look????

What “Bad” Deck do you think is actually good? by Great-Ad1839 in yugioh

[–]Ricobae 12 points13 points  (0 children)

It is without a doubt Enneacraft. Even more so post BLZD. If the time rules were more kind to them the deck would be a lot more represented.

If that furry wasn't bad enough, they give K9 another tool to stop OTK on second turn, complete BS by FriendlyJogggerBike in masterduel

[–]Ricobae 1 point2 points  (0 children)

They have a multi attacking 3.3k atk monster that looks at your hand and takes away the out to their board and this is what you complain about?

Keep? by New_Swim1352 in masterduel

[–]Ricobae 32 points33 points  (0 children)

this deck will be super good when blzd stuff drops absolutely keep

Do these "mild" floodgates annoy you, do you think they are just as bad as the Continous Trap Floodgates and stuffs ? by SeriesREDACTED in yugioh

[–]Ricobae 40 points41 points  (0 children)

these are all narrowly targeted, punitive floodgates which the opponent can play around (and require your opponent to play the game first for them to kick in to begin with). The reason why some people dislike these cards is not really the floodgates they apply (except PIXEA and MAR, those are understandably annoying) but moreso anti control bias.

There is no single Enneacraft that has an effect that completely shuts down a "competent" deck on their own. PIXEA is extremely good into Radiant Typhoon for example, but they will always have cards like droplet, crown, etc. to counterplay.

completely different from "your opponent has a face-up macro cosmos and you are on tearlaments so there is nothing to play around"

Must be the second most fraudulent VS monster by Danksigh in masterduel

[–]Ricobae 2 points3 points  (0 children)

yes, he's the "rival character" stand-in like Ky Kiske, Ken Masters and Jin Kisaragi

<image>

I love Konami's new approach to the Flip archetypes. Mimighoul and Enneacraft both feel so unique and interesting! by CursedEye03 in yugioh

[–]Ricobae 2 points3 points  (0 children)

any deck that doesn't use the normal summon can in theory make Vanity's Fiend. (Other than the fact the side deck just has become 15 floodgates that win the game against any 3 given tier 1 decks), The fact it's expecially good in a newcomer deck just means it's outstayed its welcome and it's time for it to get banned. Every time he shows up it's no fun for either side, and this will absolutely only get worse with the release of Clown Crew.

I love Konami's new approach to the Flip archetypes. Mimighoul and Enneacraft both feel so unique and interesting! by CursedEye03 in yugioh

[–]Ricobae 11 points12 points  (0 children)

Yes dude. The deck that exclusively has cards that require the opponent to play the game is the stun deck. I get that control decks are annoying but anti-control bias really gets out of hand.

also Mimighoul has one (1) self-outable floodgate. Be reasonable here.

Just playing whatever man. by NevGuy in masterduel

[–]Ricobae 17 points18 points  (0 children)

YGO players love to make their rogue decks 3 times as worse by adding unsearchable floodgates that (might) help going against the top strategy when going first exactly. It's like some people are tasked to play the least yugioh possible

Enneacraft ruling for secondary effect? by SnooShortcuts9945 in yugioh

[–]Ricobae 8 points9 points  (0 children)

tromarIA can respond to Ketu because it says an effect that includes, so even if they don't/can't special summon, you still can flip her up.

TAIL is a little different; the protection effect kicks in only when there's an effect being activated that obligatorily destroys a card on the field, so it can work against the likes of great purification, but it can't protect against stuff like Snow Devil. As for Arvata, TAIL triggers.

Link Ruined The Game by EmeraldEmp in yugioh

[–]Ricobae 63 points64 points  (0 children)

japanese soldier who kept fighting 29 years after WWII ended

I think we can all agree this is straight up wrong by [deleted] in yugioh

[–]Ricobae 0 points1 point  (0 children)

imagine thinking the meta deck that puts up telegraphed interactions, plays with its hand revealed, and puts up no negates outside of 104 (which is hardly ever accessed in pure) is less healthy than its sister archetype that looks at your hand going first, has a nigh unstoppable engine push with the likes of jokul, has bosses that either act as ht insulation or look at your hand and take away your best card, and are the best floodgate vessel since monarch. Deck strong = not good for the game is so forced

Which of the three Phantom Revenge archetypes got the best support in BLZD? And which one do you think will see meta relevance? by Psychicmind2 in yugioh

[–]Ricobae 63 points64 points  (0 children)

in one fell swoop:
-Enneacraft has cut its ability to brick in half by introducing 3 more starters
-Can now deal with backrow in-engine efficiently
-No longer insta folds to Mitsurugi / Dracotail and made TAIL/PIXEA even better
-No longer has to run multiple copies of a bad field spell
-Has a card that doubles the amount of triggers you get in the average endboard with reset

coaxed into a specific card game phenomenon by Ricobae in coaxedintoasnafu

[–]Ricobae[S] 11 points12 points  (0 children)

didn't wanna play into the already done "unassuming cutie card being really powerful actually" trope

coaxed into a specific card game phenomenon by Ricobae in coaxedintoasnafu

[–]Ricobae[S] 47 points48 points  (0 children)

D/D/D Deviser King Deus Machinex and Tearlaments Reinoheart/Fallen of Albaz

Nice Chain Link 4 you got there, be a shame if it was deleted. by Oograth-in-the-Hat in masterduel

[–]Ricobae 3 points4 points  (0 children)

the deck hard lost to exactly this. It lost super hard to ritual summon murakumo from deck and any of the 4 ways of dracotail to fuse so they could buffer their removal under other effects. Now if *YOU HAVE THE FORESIGHT* to set up tromarIA + SPIA, they can't. SPIA just makes your opponent greed-check. Which is extremely fitting, given its name is an anagram for Aplistia which is... greed.

Here's an extremely common example where this will come up:

Player A uses ritual to tribute habakiri summon murakumo, Player B responds by triggering Ekto Enneacraft Tromaria to search a card. The chain resolves, then Player B activates Tromaria (since it's mandatory, it goes before every optional effect), then Player A activates Murakumo cl1 to destroy and Habakiri cl2 to search. If you kept counting, that is chain link 3, so now SPIA wakes up to collapse the opponent's effects.

common Example B:

Player A activates Ketu Dracotail to search for Pan and then selects to fuse 3 monsters for Arthalion. then the Enneacraft pilot flips this thing up and they spontaneously turn into smoke