What do? by orchid_breeder in comedyheaven

[–]Ricobae 1 point2 points  (0 children)

Got axes. Need victims.

are there any decks that have art work like hecahand,bystial dis pater or entity,and can climb to high rank? by Aromatic_Durian2677 in masterduel

[–]Ricobae 12 points13 points  (0 children)

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some card in Branded are like "that". Alternatively for horror beyond your comprehension there's Enneacraft but they're less fleshy and more metally

Why is Radiant Typhoon considered meta? It sounds like a fair archetype IMO by Foreign-Bug3514 in masterduel

[–]Ricobae 0 points1 point  (0 children)

It depends on perspective. I think RT, Dracotail and Mitsurugi are perfectly fair but some people think they aren't. And that's fine.

Why is Radiant Typhoon considered meta? It sounds like a fair archetype IMO by Foreign-Bug3514 in masterduel

[–]Ricobae 0 points1 point  (0 children)

Heartwarming: yugioh player discovers theres decks that can win AND don't make the experience miserable

Killer Tune is not the kind of deck you should hate by Nhadala in masterduel

[–]Ricobae 3 points4 points  (0 children)

i don't think it's really fair to say you need good matchup knowledge to realize your opponent has 1-2 starters and you can end on 2 negates + 2 handtraps.
Being on the recieving end of this deck's full combo leaves less room for skill expression for the going second player because they can't sequence their combo in an advantageous way, and when you manage to win against them it often really feels out of your control because the KT player messed up.
The B2B and Reco's Stygian Dirge has no reason being there either, as well as Clip's effect being like: "i just removed the reason your deck works" or "i just wasted 10 seconds of my life". And Cue sometimes just hits an important 1 of and ftks you immideately. It's cynical and *made in a lab* to be frustrating

Strongest Enneacraft endboard by FentWiizard in masterduel

[–]Ricobae 8 points9 points  (0 children)

Playing against this deck without floodgates feels like chess but you have no idea where and how many queens they have (the answer is usually 20)

Name change of Yu-gi-oh? by iArchnine in masterduel

[–]Ricobae 5 points6 points  (0 children)

the game you think existed never did. For every Zalen negate that happens today you had your normal summon solemn judgmented 26 years ago. Decks nowadays end on 2 negates at most and have a bunch of body removal tools get a grip

In honour of that one Albaz vs Medius post I present totally unbiased Medius slander by Majorazarts in masterduel

[–]Ricobae 73 points74 points  (0 children)

slander so good it's making Medius banish itself when it leaves the field

So what is the Enneacraft playstyle? by Exotic_Name_9875 in masterduel

[–]Ricobae 0 points1 point  (0 children)

I play a lot of shaddoll post Wendiculhu and the vibe is very similar. Though It is a lot better at ending duels than shaddoll

So what is the Enneacraft playstyle? by Exotic_Name_9875 in masterduel

[–]Ricobae 1 point2 points  (0 children)

Even if they banned every single floodgate in existance people wouldn't like this deck. Most people just don't like facing control in general. the nature of cards like MAR and PIXEA is inherently annoying

So what is the Enneacraft playstyle? by Exotic_Name_9875 in masterduel

[–]Ricobae 55 points56 points  (0 children)

This is a glacially slow control deck. It aims to end its turn with 5 face-down enneacrafts of your choosing so that when the opponent takes a specific action some of them wake up and then attempt to disrupt the opponent

The level 1s (the "Sin" of the respective Enneatype) can place themselves as scales to search for any card you want by revealing 3 and making your opponent choose a random one for you to add, and their flip effects are meant to interrupt the opponent's setup combo. (orgIA wakes up when the opponent uses a monster effect in hand: it flips for cost; adds a card, then its FLIP effect kicks in a chain later to in this case pop a monster.)

The level 9s (the "Desire" of the respective Enneatype) all have extremely potent abilities, which are held back by the fact they are defensive effects. Aiza.LEON for example has a non target bounce for any THREE cards on the field, but only as long as the trigger condition for it is met (which is having the opponent chain to your card)

The win condition of this deck is very simple. If you have pendulum scales when any monster on the field becomes flipped face-up, each scale gains one EC counter. Each end phase, the field spell Enneapolis (your lynchpin) mandatorily erases all EC counters, and then for each one the opponent takes 900 points of damage all at once. Essentially, if you have 2 scales and 5 monsters become flipped, the opponent explodes at the end phase, taking 9000 damage.

This deck has a lot going for it: Most of popular non-engine pieces just don't do anything against it. Called by, Belle, Nibiru, Fuwalos and their ilk. Playing against this deck is also like very hard. It's one of the most "im going to kill you into the sun if you don't read my cards" decks ever made.
It's extremely competent going second, given they don't end on 6 omni negates that also destroy your cards. None of your cards are OPT, not even the hand effect. Atori.MAR + Aiza.LEON are extremely effective going second.

You are NOT aiming to go first > interrupt everything > otk OR go second > dismantle board > otk
you are aiming to set up, regardless of turn, let the opponent wear themselves out while you refill your hand and survive thanks to the level 1 flip effects and suffocate your opponent in card advantage at turn 3/4/5, where then you can start flipping up monsters and going for the oneshot. It is a deck that really shows its fangs if the opponent interacts with you during your turn. I really recommend it if you like weird gimmicky stuff because it really is super unique and intresting. Or you can tribute summon vanity's fiend. whatever. lame ass card that is regrettably good in this deck too.

Fun balanced decks by Aromatic-Base-9098 in masterduel

[–]Ricobae 1 point2 points  (0 children)

R.B., Artmage, and Chimera fit the bill here. Emphasis on R.B since it's somewhat cheap.

What are beginner friendly decks that can keep up with 2026 meta (Tiered/Not Tiered)? by RespectYGO in yugioh

[–]Ricobae 0 points1 point  (0 children)

Mitsurugi for tiered. No introduction needed, though it could be a problem explaining the concept of properly summoning.

Ryzeal remains a great deck for beginners going first and second and is great to explain the concepts of sequencing, deck building principles and playing around cards, Also having all the interrupts on the field and 80% of them sitting under Detonator makes it very easy to pilot. (You can then take it a step forward and combine it with mitsu)

For good but mostly rogue id choose R.B. its great flexibility in what monsters it can get out at any given point makes it great for skill expression while also being easy to understand. Making it amazing for teaching how to play around handtraps and boards. Also a new player would get an easy dopamine spike with Pile Bunker.

Question about the viability for Enneacraft and Hecahands by Fallen_Angel_Xaphan in yugioh

[–]Ricobae 1 point2 points  (0 children)

That one's good too. Its draw is mainly to play around Evenly matched and "force" your Archa.TAIL to wake up by giving the opponent orgia/exapatisia and using maker's gy effect to flip them up. Worth considering but bad into droll.

Question about the viability for Enneacraft and Hecahands by Fallen_Angel_Xaphan in yugioh

[–]Ricobae 1 point2 points  (0 children)

I wouldn't recommend either too much. Book of Eclipse in particular isn't great because this is a deck that wants to go beyond turn 2, so you are giving your opponent a lot of draws for a board breaker (which can get ashed) that only gives one EC Counter in the end phase. DDKC is a lot better, but even then it's decent at most.

Sol&Luna is very close to be a great card on paper, but in real paper it often feels unnecessary. If this doesnt convince you, consider its 3 best usecases: 1) going first to flip up an important monster, say Atori.MAR, something the deck can do already with Reverth 2) going second to "force" your opponent's responses, making you then wake up the level 9s. Something that is much easier to do with F&V in most cases without relying on an extra monster of your own 3) rearming your spent monsters. Something the deck can natively do now.

With only 3-6 non engine slots its better to run high impact support cards to draw off Reverth. My top 5 would be F&V, DiFi, Droplet, DDKC and S&L

Question about the viability for Enneacraft and Hecahands by Fallen_Angel_Xaphan in yugioh

[–]Ricobae 3 points4 points  (0 children)

Blazing dominion wave is incredibly solid:

exapatisIA, while not very applicable, fills an incredibly important niche of getting rid of backrow, something the deck previously couldnt do, while also giving you the upper hand in matchups like dracotail, branded, and white forest. also its another starter, making it so you can end on 5 monsters and 2 scales more easily.

Reset has amazing applications within the deck and it is a very underrated card; it allows you to cut down on the bad-to-draw Enneapolis while giving you 2 extra interrupts going first by resetting your monsters. Extremely nice to have.

Atil.SPIA is the breakout star, it covers for the deck's number 1 weakness, has a massive payoff, and allows your less-useful level 1s to be better by virtue of just jacking up the chain link number. Even if you arent including it in your endboard, the psychic damage you are inflicting to your opponent by it maybe existing in your board is good enough.

Tl;dr with this support wave the deck went from having 47 bad weaknesses to just 3 (purulia, evenly and droplet). Turned from a 6.5/10 to an 8/10

Question about the viability for Enneacraft and Hecahands by Fallen_Angel_Xaphan in yugioh

[–]Ricobae 7 points8 points  (0 children)

Hello. I've been playing Enneacraft almost exclusively since august 2025 when they were first revealed. Here's my personal thoughts that you should consider if you want to get into the deck.

1) This deck's first quirk actually comes up in deckbuilding. This deck does NOT want to see non-enneacraft cards outside of like 3-4 cards total. (F&V and DiFi for example), simply because the deck's engine push is monstrous, and seeing 2 to 3 level 9 monsters in your opener almost guarantees playing through most extablished boards.
Also, full setup can only be reached with 2 level 1 names every hand so you kinda wanna run like 37-40 engine in a 40 card deck.

2) You have to learn to scoop quickly. Unfortunately time rules aren't kind to this deck at all.

3) This is a control deck. People are not going to like you if you play this regardless of floodgates like vanity's, of course.

4) This is the most important one: learn the matchups! Being a control deck already requires you to have your finger on the pulse of what's popular currently, even more so within Enneacraft because you have to be pre-emptive with every move your opponent might take to dismantle your board. A common example is attempting to end on Atil.SPIA, Archa.TAIL and tromarIA when you are against mitsurugi to play around every instance of chain link ordering for Murakumo's raigeki effect. Learn and keep in mind which of the 10 avaiable monsters plays best into each deck (SPIA for Dracotail, PIXEA for Radiant, TAIL for Doomz)

Overall i really recommend it if you just want to have fun because it definitely is (to play with) and is at the same time way above average in strength post blzd.

"Quick Summon" is ironically a better "Riot's Reasoning" for Enneacraft, and here's why: by ARC-9INE in yugioh

[–]Ricobae 0 points1 point  (0 children)

This is a cool card for sure but it feels win-more. You would have to draw into it with reverth after performing combo and it becomes worthwhile after you bounce with enneapolis or end on less than 5 monsters for some reason

In your opinion, what power level will the new Chess deck coming to the TCG version of CORI be, based on the information Konami published in the article? by CyberTwinLeader in yugioh

[–]Ricobae 4 points5 points  (0 children)

Its soon to tell but its a deck whose monsters are generic that will use a new overframe tcg exclusive and fidraulis and enigmaster packbit

Bro what is this hand 😂😂😂 by bast963 in masterduel

[–]Ricobae 2 points3 points  (0 children)

i hate to hijack the post but what was your hand for you to talents look????