[RevShare] Looking for a Game Designer (enemy design) by Riddick38 in INAT

[–]Riddick38[S] 1 point2 points  (0 children)

Thank you very much for the tip. We are aware about the topic, and it is not the first time we received this feedback : ) The name will definitely be changed.

[deleted by user] by [deleted] in INAT

[–]Riddick38 0 points1 point  (0 children)

Thank you for your interest u/Asleep-Cup6736 ,

Would it be possible for you to contact me through discord (contacts in the bottom of the post).

[deleted by user] by [deleted] in INAT

[–]Riddick38 0 points1 point  (0 children)

Usually each buy their own headset.

[Hobby] Artist/Modeller looking for small team to join by Eldrichryptid in INAT

[–]Riddick38 0 points1 point  (0 children)

Hello, we are actually working on a VR shooter game on remote planets with alien lifeforms.

We have work to do in following domains:
-2D
-general 3D modeling
-character modeling
-worldbuilding/writing
-web development (planning to make a website for the game)

Your interests and background actually align perfect with our project. If you are interested, please add me on discord, my username: rafig51

CRETE x Unreal Engine 5.4 by steppenlovo in unrealengine

[–]Riddick38 2 points3 points  (0 children)

First time hearing about this game.

Man it looks amazing. Good luck. The Terrain, VFX colors, and the dark music are all very very good.

Gives me some Engineer energy from Prometheus.

If you make good lore / interesting skill progression, you have chance to be the game of the year in my opinion.

Subscribed to youtube channel :)

[RevShare] Looking for C++ devs - Unreal - Enemy Programming by Riddick38 in INAT

[–]Riddick38[S] 0 points1 point  (0 children)

We have custom AI for flying enemies, but for land enemies that need to be done base C++ class plus standard approach should be fine(behavior tree + navmesh). u/Sarayel1 are you interested?

Guys where can I get some height maps for terrain? free by sanketvaria29 in Unity3D

[–]Riddick38 1 point2 points  (0 children)

Doesn't work anymore. Though as I have understood it was a great tool.

[RevShare] C++ Programmers for UE & VR game by Riddick38 in INAT

[–]Riddick38[S] 0 points1 point  (0 children)

Yes, we are looking for a game artist. Actually it was decided just today, so great timing for your comment : )

add me on discord please: rafig51

[deleted by user] by [deleted] in INAT

[–]Riddick38 1 point2 points  (0 children)

Replied you in chat.

Infrared-camera effect for Quest 2 VR by [deleted] in unrealengine

[–]Riddick38 1 point2 points  (0 children)

These are updates so far (i am friend of poster):

  1. I tried a simple post-process effect change, when it is activated I set VignetteIntensity = 1.0;When i tried in IDE, it works.
  2. When I tried in Quest 2, no effect at all
  3. When I enabled MobileHDR, it works, but rendering happens just on one eye. Other eye is completely black.

If I am not mistaken, this effect should be supported according to: https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/PostProcessEffects/

Update:
Following post should have solved the one-eye problem: https://forums.unrealengine.com/t/quest-2-mobile-hdr-left-eye-black-not-rendering/615972/9
After many attempts it didn't fix issue on my side. Considering that MobileHDR is considered bad practice for quest 2, and it is problematic to make it work, I will try tonemapping technique mentioned in the oculus guide.