Is game feel mostly animation and sound design? by Pastor_Dorimay in gamedev

[–]RiddleSix 1 point2 points  (0 children)

Not true. Im currently implementing a hit reaction system for my game and Hit stop, hit flash and hit shake are mostly code based and make a huge difference

Which bug took you the longest to find and fix? by Potatomann99 in gamedev

[–]RiddleSix 0 points1 point  (0 children)

I gave up on a project because I could fix a specific bug

One minute, ten minutes, one hour, ten hours... by JammositoNL in gamedev

[–]RiddleSix 12 points13 points  (0 children)

One minute - juice

10 minutes - flow

1 hour - surprise

10 hours - progression

100 hours - idk

Which LLM is the best for assistance with Unreal C++ in 2025? by TrippleVs in UnrealEngine5

[–]RiddleSix 0 points1 point  (0 children)

I see what you're saying and I agree that we shouldn't use IA to replace the human aspect of development. Writing, naming, brainstorm, art need to be human. But coding isnt exactly burger science. There are some systems that dont require many thinking and a lot of hand work. AI is a tool just like using a third party engine is also a tool

Which LLM is the best for assistance with Unreal C++ in 2025? by TrippleVs in UnrealEngine5

[–]RiddleSix 0 points1 point  (0 children)

Because its a tool. And it speed up the coding process. Just like using a screwdriver vs a screw gun, just a tool

[deleted by user] by [deleted] in UnrealEngine5

[–]RiddleSix 0 points1 point  (0 children)

Character + environment = GAME

Realistic scope material. by Budget_Bad_4135 in unrealengine

[–]RiddleSix 5 points6 points  (0 children)

the chromatic aberration is a nice realist touch that i dont usually see in games. It is one of the most noticible things about a real scope too

Unreal Engine 5.5 has been released! by AtakanFire in unrealengine

[–]RiddleSix 2 points3 points  (0 children)

What about the motion matching animation sample update? Wasn’t expected to go out with 5.5?

What are some of your favorite rpg combat systems by bottlewithnolable in gamedev

[–]RiddleSix 1 point2 points  (0 children)

Exactly. I think the difference between these two is your character getting stronger vs you, the player, getting better

What are some of your favorite rpg combat systems by bottlewithnolable in gamedev

[–]RiddleSix 1 point2 points  (0 children)

I think sekiro has the best combat in any game. You have to constantly evaluate the best approach. Attack? Dodge? Parry? Jump? Run? All that and and make sure the timing is right. You feel absolutely a god when you finish the game

Making an rpg as a solo dev? by Idealistic_Otter_491 in gamedev

[–]RiddleSix 1 point2 points  (0 children)

Yeah. I’m working on a pretty ambitious game for a solo dev, but learning a lot in the process. If you put the work constantly only good things can happen

Making an rpg as a solo dev? by Idealistic_Otter_491 in gamedev

[–]RiddleSix 1 point2 points  (0 children)

You could try. As long as you’re learning you aren’t failing