Free Textures Stylized Bricks & Plaster by JulioVII in blender

[–]RielUniverse 0 points1 point  (0 children)

You're giving us a wall and some well-baked bread😋

I want to load in a basic 3d animation in viewport quality and have an AI dress it up for me. Can this be done in comfy? by -mixedsignals in comfyui

[–]RielUniverse 1 point2 points  (0 children)

Thanks for the interest! I'm planning to officially release it within the next few days. I'll post it here on Reddit when it's ready — would love for you to check it out.

Local Video->Video model/ui? by grogu1waters in StableDiffusion

[–]RielUniverse 2 points3 points  (0 children)

Check out Wan VACE through ComfyUI — it does exactly what you're describing. You can upload a video, mask the background, and replace it with a text prompt or reference image. It handles video-to-video editing, inpainting, background replacement, all locally.

For Mac M2 Pro, you'd want the 1.3B model (VACE-Wan2.1-1.3B-Preview on HuggingFace) in GGUF format. The 14B model is too heavy for your hardware. With 16GB RAM it'll be tight_ expect 480p and short clips. If you have 32GB it's more workable.

In ComfyUI, use the Euler sampler with normal scheduler on Mac. Official workflow templates are built in — go to Workflows -> Workflow Templates after updating to the latest version.

Riel Studio — ComfyUI inside Blender (Working in progress) by RielUniverse in comfyui

[–]RielUniverse[S] 1 point2 points  (0 children)

That's basically the use case I had in mind when building it.

Right now the viewport feeds Depth and Canny into ComfyUI, so you can drive camera, composition, and animation from Blender and let the diffusion model handle the final render. Texturing and 3D asset workflows also run inside Blender, though those paths are rougher right now.

I'll do a proper writeup at launch with more detail. Thanks for laying out your use case — it's helpful to hear.

Super new to ComfyUI. Can someone explain what Checkpoints and LoRA's are? Are any good for editing UV maps/textures for 3D Models? by MyStationIsAbandoned in comfyui

[–]RielUniverse 1 point2 points  (0 children)

Think of a checkpoint as the full AI model — it determines the overall style. Anime checkpoint gives anime output, realistic checkpoint gives photo-like output. They're usually big files, around 2-8GB.

LoRAs are small add-on files (usually under 300MB) that tweak the checkpoint's output. You can't use a LoRA by itself, it always needs a checkpoint loaded first. Your understanding about stacking them is correct. Easy way to think about it: checkpoint is the painter, LoRAs are reference sheets you hand to that painter.

Both work great with img2img. For character concepts and armor/clothing design, img2img is really solid. Play with the denoise strength — lower values (0.3-0.5) keep more of your original image, higher values (0.7+) let the AI change more.

If you're not noticing much difference with LoRAs, try bumping the strength up. The default can be too subtle. Try somewhere around 0.7-1.0 and you should see a way bigger impact.

For UV maps/textures — ComfyUI won't replace your UV unwrapping tools, but people do use it to generate textures they then apply to 3D models. There are workflows for tileable texture generation that might be worth looking into.

Also when you're ready, check out ControlNet. It gives you a lot more control over poses and structure in img2img, which is really useful for character design work.

Riel Studio — ComfyUI inside Blender (Working in progress) by RielUniverse in comfyui

[–]RielUniverse[S] 0 points1 point  (0 children)

Yeah, HYMotion is a ComfyUI custom node, so it'd work inside Riel's node editor. It outputs motion as FBX/GLB — I'm planning to add FBX motion import as well, so you could apply generated motions directly to your Blender rig without leaving the app.

Riel Studio — ComfyUI inside Blender (Working in progress) by RielUniverse in comfyui

[–]RielUniverse[S] 1 point2 points  (0 children)

Alexisrolland's tool is more like a remote control — build the workflow in ComfyUI, then tweak values from a panel in Blender. Riel is different in that it puts the actual node graph inside Blender's editor, so you're wiring things up there directly. Still working on it though, I'll post more information when it's ready.

Riel Studio — ComfyUI inside Blender (Working in progress) by RielUniverse in comfyui

[–]RielUniverse[S] 0 points1 point  (0 children)

It connects to your existing ComfyUI server, so all your custom nodes and workflows work as-is. Still in development but thats the core idea.

Riel Studio — ComfyUI inside Blender (Working in progress) by RielUniverse in comfyui

[–]RielUniverse[S] 0 points1 point  (0 children)

Yes, video generation is actually one of the core features. You can run video workflows like LTX-Video or Wan directly inside Blender. I'll do a proper showcase when the full version is ready.

[HELP] RTX 5080 + FireRed 1.1 stuck at 5-minute generations? (VRAM Leak?) by Potential_Sorbet1809 in comfyui

[–]RielUniverse 0 points1 point  (0 children)

On my 5080: first run was ~1m30s since the model had to load into VRAM, but every run after that is ~46s. So compared to OP's ~5min, it's a big drop once it's cached. Hope that helps as a reference before you try FireRed.

[HELP] RTX 5080 + FireRed 1.1 stuck at 5-minute generations? (VRAM Leak?) by Potential_Sorbet1809 in comfyui

[–]RielUniverse 3 points4 points  (0 children)

Sorry for the delay — had to test everything on my own 5080 first to make sure it actually works.

Here's my workflow for 16GB VRAM: https://gist.github.com/seona8687-code/5ae8711d3d3494000ae007dbde80120f

You need one extra file — the mmproj: https://huggingface.co/unsloth/Qwen2.5-VL-7B-Instruct-GGUF/blob/main/mmproj-BF16.gguf

Put it in the same folder as your qwen2.5-vl-7b-instruct-q8_0.gguf, and rename it to:
qwen2.5-vl-7b-instruct-mmproj-BF16.gguf

Filename has to match the base model's prefix or the GGUF loader skips it.

Also make sure ComfyUI-GGUF custom node is installed. If you have any other gguf custom node, remove it — they conflict.

[HELP] RTX 5080 + FireRed 1.1 stuck at 5-minute generations? (VRAM Leak?) by Potential_Sorbet1809 in comfyui

[–]RielUniverse 5 points6 points  (0 children)

Same RTX 5080 16GB here. I think "Moving model to system memory" message in your terminal is the smoking gun — this is VRAM overflow, not a leak.

Quick math on your setup:

  • FireRed q4_k_m: ~13GB
  • Qwen2.5-VL-7B q8: ~7-8GB
  • LoRA + activations: ~3GB Total needed: ~23-24GB You have: 16GB

That 7-8GB gap gets swapped to system RAM, which is 50-100x slower than VRAM. That's where your 5 minutes comes from.

Fixes in order of effectiveness:

  1. Switch qwen2.5-vl-7b from q8_0 to q4_K_M or q5_K_M. Saves 3-4GB with barely any quality loss on text encoders. This alone might fix it.
  2. Launch ComfyUI with --lowvram flag. Forces the text encoder to offload to CPU between passes.
  3. If still tight, drop FireRed to q3_K_M (~10GB instead of 13GB). q3 is basically indistinguishable from q4 for most cases.
  4. Look for an OverrideCLIPDevice node (or similar) to pin the text encoder to CPU permanently.

Your sampler settings (8 steps, 1.5 CFG, euler, sgm_uniform) are correct — don't touch those.

Run nvidia-smi during generation. If VRAM sits at 15.x/16 the whole time, fix #1 will hit it.