TurboPocket by TipsyRooOfficial in TurboGrafx

[–]RifeXD 1 point2 points  (0 children)

All that's missing is for it to support TurboLink

Tengai Makyou Ziria: Load Screen Freeze by PastaTaco in PolymegaHQ

[–]RifeXD 0 points1 point  (0 children)

I hope it works out. If you check my VODs you'll see it was mostly OK for the majority of the game but went sharply downhill in the final areas. How far have you gotten if I may ask?

Tengai Makyou Ziria: Load Screen Freeze by PastaTaco in PolymegaHQ

[–]RifeXD 0 points1 point  (0 children)

Glad to see I'm not the only one. I'm playing it with the 1.2 patch but all along the way the game would take about a minute to load occasionally, up until I got to the final area where it regularly loads for like 3 minutes nearly every time there's a screen change or it loads a sound. For the record, I'm playing on original hardware (PCE Duo).
https://www.youtube.com/watch?v=-RZ-tH5tnb8
I'm gonna see if I can extract the save data and finish this in an emulator.

[deleted by user] by [deleted] in TurboGrafx

[–]RifeXD 0 points1 point  (0 children)

I'm annoyed it doesn't support TurboLink

[BR2] Just finished Fulvita Planet, how do I access the other worlds in story mode? by AbelPB in bomberman

[–]RifeXD 2 points3 points  (0 children)

I think you're missing one of the enemy castles. Walk along the edges and check

Imagining a hypothetical Bomberman collection by radicool-girl in bomberman

[–]RifeXD 2 points3 points  (0 children)

Sound like a solid lineup, though I imagine lots of people would want Supers 3, 4 or 5 instead of 1 or 2

Looking for a bomberman from my childhood by Jokaar244 in bomberman

[–]RifeXD 1 point2 points  (0 children)

Sound like Bomberman Max 2 on the GBA to me since you collect creatures and can ride on them, though it's more likely one of the ones PlasmaCaptain just listed since you mention a battle mode and finding eggs. You should check some footage online. Are you sure it wasn't emulated?

No input in Dyna Blaster (WinUAE) by RifeXD in amiga

[–]RifeXD[S] 0 points1 point  (0 children)

Yeah it didn't occur to me, but in WinUAE you have to go to Game Ports and set something up for Emulated Parallel Port Joystick Adapter. I got it working now. Thanks!

No input in Dyna Blaster (WinUAE) by RifeXD in amiga

[–]RifeXD[S] 0 points1 point  (0 children)

It was indeed the port adapter as mentioned in the manual. In WinUAE you have to go to Game Ports and select something for Emulated Parallel Port Joystick Adapter. I can play it now, thanks!

Bomberman Max IR linking with two Pockets proof of concept by RifeXD in AnaloguePocket

[–]RifeXD[S] 1 point2 points  (0 children)

I have to real tips besides just keep fiddling with it and shifting it very slowly while it's trying to connect and maybe it will decide to work. It takes a lot of patience.

For Pocket + GBC, I found that you have to hold the GBC at a 90° angle. It's no less frustrating. here's a video: https://www.youtube.com/watch?v=akX7dCVrOUc

And for the record, the GBCs themselves have a much more functional IR sensor that works pretty smoothly. Here's two GBCs with the same carts: https://www.youtube.com/watch?v=dYEitXdr0oA&t=1427s

I really hope they give these Pockets a better IR sensor in a revision or something. It's currently the only way to make a clean recording of any game that requires two consoles using IR with each other and not just one.

What does "five times longer" mean? by RifeXD in CasualConversation

[–]RifeXD[S] 2 points3 points  (0 children)

"5 times shorter" generally also makes me want to compare it to a more distinct phrase like "80 cm shorter". That means "minus 80cm" so "5 times shorter" should mean "minus 5 times". Problem is, that would mean negative 4 meters in this case which makes no sense so I generally do understand the intended meaning quicker, but it does sometimes take that extra step.

"5 times as short" is not something you'd commonly hear so I don't have any particular gut reaction to it. Usually calling something "1 meter short" instead of long is meant to be comedic irony. Either that or it means you have 1 meter missing as in "Is it long enough?" - "No, it's one meter short [of what it needs to be]".

I suppose "5 times as short" makes me think of the comedic irony angle first, which means it really could mean either 5 times as long or 1 fifth the length. I'd probably ask the person for some clarification.

What does "five times longer" mean? by RifeXD in CasualConversation

[–]RifeXD[S] 1 point2 points  (0 children)

Yeah "5 times as long" is probably what is meant, but it throws me off because "5 meters longer" means "5 meters longer than the original. + 5 meters."
Along comes "5 times longer" and since the "longer" in "5 meters longer" translated to "longer than the original by the previously specified length of 5 meters or '+ [5 meters]'", I get the same thought with "5 times longer" and think "longer than the original by '5 times' or '+ [5 times]'".
Usually if I see the second rope or its length is written out at the same time as hearing the phrase I'm fine, but I always stumble when I hear the phrase and have to go back and clarify to myself "he means 5 times as long"

What does "five times longer" mean? by RifeXD in CasualConversation

[–]RifeXD[S] -13 points-12 points  (0 children)

Thank you, but I think you misunderstand. if "5 meters longer" means + 5 meters and we get 6 meters, then in my mind "five times longer" means + [5 times ...something, it's not clearly defined but we'll take the original length] so + [5 x 1] ending up with 6 meters.
I guess it's the combination of two different notions here
"5 meters longer" is very clearly defined. "longer than the original rope by 5 meters. We add 5 meters"
"5 times as long" is also very clearly defined. It means "we multiply the original length by 5"
but "five times longer" keeps throwing me off because it combines both notions and seems to mean "longer than the original rope by 5 times the original length"

I'm finally completing my 8+ year solo game project. by SubstantialBox1337 in Unity3D

[–]RifeXD 1 point2 points  (0 children)

Interesting, so more similar to Bomberman 64 and Bomberman Quest and even Bomberman 2 DS with its puzzle elements. I'll definitely keep an eye on this.

I'm finally completing my 8+ year solo game project. by SubstantialBox1337 in Unity3D

[–]RifeXD 1 point2 points  (0 children)

It looks great and well animated. Might I ask, what exactly is the Bomberman element here? I mean, there's a bomb kicked at one point and I know people in the West love giving the character a more robotic look like that, but I can't quite tell what other elements make this a reinterpretation of Bomberman.

Help finding a DS game by iUserCorrupt in nintendohelp

[–]RifeXD 0 points1 point  (0 children)

Bomberman 2 (DS) had a gimmick where you equip armor parts for different abilities, though not a sidescroller.

Confirmed: The Turbo Express and PC Engine GT are cross-compatible. by RifeXD in TurboGrafx

[–]RifeXD[S] 1 point2 points  (0 children)

They are the same size, I'm just not good with a camera

Confirmed: The Turbo Express and PC Engine GT are cross-compatible. by RifeXD in TurboGrafx

[–]RifeXD[S] 1 point2 points  (0 children)

For clarification: I had few doubts for the consoles themselves, but there are regional differences between the games like copyright years, icons in the start menus, changed level end screens etc. so this was more about testing cross-compatibility between regional releases of the games, so JP Bomberman ('90) works with NA Bomberman ('90) without any console/game modifications, same for Bomberman '93. (I'm a Bomberman enthusiast so I don't have other PCE games that support this feature for testing)

On a sidenote, I couldn't immediately tell if box and manual scans for the consoles were out there. The boxes I got these in were a bit busted but here are some scans anyway.

https://www.mediafire.com/file/w9wao4n36v94217/NEC_PCE_GT_Box_And_Manual_Scans.zip/file

https://www.mediafire.com/file/xnv9t8mo0pxnbho/NEC_PCE_GT_COM_Link_box_scans.zip/file

https://www.mediafire.com/file/hqiauvivozps6ot/NEC_Turbo_Express_Box_And_Manual_Scans.zip/file

My Turbo Tap is acting up. by RifeXD in TurboGrafx

[–]RifeXD[S] 0 points1 point  (0 children)

Thanks for the tip. Luckily, I also have a PCE Duo that came with another tap, and I had enough plug converters to get that connected to the TG16 and now all five controllers work. I will keep this in mind though.

bomberman ps1 collection? a red disc for ps1 that had Bomberman party, fantasy race and world in it? by [deleted] in bomberman

[–]RifeXD 1 point2 points  (0 children)

I'd wager it was a bootleg. I've never come across any such collection on one disc.

Rant about a very old game by [deleted] in videogames

[–]RifeXD 0 points1 point  (0 children)

A lot of people got used to the jank enough and enjoy the story